The best & latest Pathfinder RPG News, Reviews, & Interviews. Ryan and Perram keep you informed twice monthly.
In episode 106 of Game Design Unboxed: Inspiration to Publication we talk with Jason Slingerland about his co-design Tír na nÓg. When Jason started designing in 2012 there weren’t many resources for designers so he started the Building the Game podcast with a friend. He used the podcast to help himself and other designers learn more about games, the industry and design. Through the years Jason gained experience and had his 9th game Tír na nÓg released with Grand Gamers Guild. The game used a straddle draft mechanic mixed with different scoring mechanics to form a great entry-level game. It was used by the publisher to test Gamefound’s crowdfunding platform and had a decent first print run but it sold out quickly thanks to reviewers which caused them to quickly put a second print run onto Kickstarter with extra content!
Jason Slingerland – Guest
Danielle Reynolds – Host
Alex and James recount their experiences running and playing in Starfinder 2e playtest sessions.
John, Ron, and Jason talk about some of the latest news coming out about Starfinder 2nd Edition.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Our heroes encounter dangerous creatures and ghost couriers as they travel the catwalks of the ghost levels.
In episode 105 of Game Design Unboxed: Inspiration to Publication we talk with Bernie Lin and Brendan Kendrick about their first design Omicron Protocol, a skirmish miniatures game designed to help bring more people to the love of miniatures. They were inspired by a convention panel to self-publish knowing they wanted to create an “intra-apocalyptic”, cyberpunk-themed world for 1-4 players. Through designing they added a co-operative mode for the game that helped them teach the game to players new to miniatures games at conventions. Some of their favorite moments were hearing how nice it was to see Asian miniatures and females with different body types. They wanted all different kinds of players to be able to see themselves in the game.
Bernie Lin – Guest
Brendan Kendrick – Guest
Danielle Reynolds – Host
Transformers historian and super fan Jim Sorenson tells Ryan about joining the Essence20 writing team on Enigma of Combination and Technorganic Secrets.
Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.
Although the host works for Renegade Game Studios, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.
John and Jason stray off topic with the closing of the year and talk about their holiday traditions.
Our heroes are inundated with holographic ads that do more than try to sell products!
In episode 104 of Game Design Unboxed: Inspiration to Publication we talk with Mads Fløe about their co-design Shake that City. The draw of the game was a device that randomized how to drop out 9 different cubes in a 3×3 grid. These cubes worked to help you decide what tiles you could draft and place into your city. Figuring out how to make the machine out of cardboard and rubber bands made manufacturing so much easier to get the game signed and made. We talk about how he worked in co-designing the game and how you can promote yourself as a freelance designer.
Mads Fløe – Guest
Danielle Reynolds – Host
Alex takes James, Randal, and Rob through a Thanksgiving one shot of the Starfinder Second Edition playtest.
John and Ron talk about bringing Pathfinder 2e characters into a Starfinder 2e adventure.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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