Know Direction Network

Know Direction Network

Pathfinder News, Reviews, & Interviews Podcast

  • Game Design Unboxed 102: Cascade System

    In episode 102 of Game Design Unboxed: Inspiration to Publication we talk with Mike Danovich about his RPG system created to partner with different events and businesses in the Chicago area including Revolution Brewery. In that partnership he got to design character sheets for the different hops that are featured on their Hero IPA variety packs as well as an RPG that was given out at the ComicCon known as C2E2. Learn how Mike dealt with these quick timelines and designing with these partners in mind!

    Listen Now! (mp3)

    Featuring:

    Featuring:

    Mike Danovich – Guest 

    Danielle Reynolds – Host

     

    19 November 2024, 9:11 am
  • Digital Divination 122 – Starfinder Theme Parks

    John, Jason, and Ron talk about Starfinder Theme Parks.

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    Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.

    14 November 2024, 11:00 am
  • Intrepid Heroes 145 – A New Beginning

    Our heroes find themselves in a plummeting elevator as we begin the Starfinder 2 Playtest Adventure, A Cosmic Birthday.

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    11 November 2024, 11:00 am
  • Know Direction Beyond 90 – One Shot At Shellys

    Alex takes James, Ryan, and Loren through a One Shot At Shelly’s, and the Starfinder Second Edition playtest.

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    8 November 2024, 1:47 pm
  • Game Design Unboxed 101: Ovation

    In episode 101 of Game Design Unboxed: Inspiration to Publication we talk with Kirsten Lunde about Ovation, a game-school inspired design that originated from her wanting to teach her son about classical music but wasn’t able to find a game themed that way at the time. Since then, she worked to be as inclusive in the creation of the game as she could be as both the designer and publisher. From making sure to include ethnic and gender diversity in the composers you were playing as to hiring the team of artists and graphic designers that worked on the project. She even has a story of playtesting with a color blind playtester in the hope of helping make the game as inclusive as it could be! Listen to all the people that helped her along the way. A rising tide lifts all boats!

    Listen Now! (mp3)

    Featuring:

    Featuring:

    Kirsten Lunde – Guest

    Danielle Reynolds – Host

    5 November 2024, 11:39 am
  • Digital Divination 121 – Spooky Starfinder Stuff

    John, Jason, and Ron talk about spooky stuff in Starfinder.

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    Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.

    31 October 2024, 10:00 am
  • Intrepid Scoundrels 144 – The Grand Finale!

    The Final Episode of Intrepid Scoundrels!

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    28 October 2024, 10:00 am
  • Game Design Unboxed 100: Sushi Go

    In episode 100 of Game Design Unboxed: Inspiration to Publication we celebrate the 100th episode with Phil Walker-Harding talking about 10 years of Sushi Go! From his initial self-imposed design challenge of making a simple set collection game to the concept of “panning for gold” when trying to create a simplistic game. We discuss what we as designers can do to make games more accessible. Also, learning and accepting what kind of designer you are is a great thing. To be a “good designer” doesn’t mean being able to design a 90 minute Euro game. You can create a silly small game and be equally as talented.  

    Listen Now! (mp3)

    Featuring:

    Phil Walker-Harding – Guest
    Danielle Reynolds – Host

    22 October 2024, 9:00 am
  • Digital Divination 120 – Starfinder 2e Monsters

    John, Jason, and Ron talk about monsters in the Starfinder 2nd edition playtest.

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    Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.

    17 October 2024, 10:00 am
  • Intrepid Scoundrels 143 – Ready, Fight!

    In our penultimate episode, the scoundrels take partial control of the Hutt frigate, but now must deal with a powerful Sith Lord!

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    14 October 2024, 10:00 am
  • Game Design Unboxed 99: Arboretum

    In episode 99 of Game Design Unboxed: Inspiration to Publication we talk with Dan Cassar about his design Arboretum. Dan talks about how you’re building paths of trees while balancing the colors remaining in your hand in order to score. Using the layout of the final path of cards gave the feeling of an arboretum. We talk about themes and how they can add to a design. Plus, the comparisons between his first and second editions of the game

    Listen Now! (mp3)

    Featuring:

    Dan Cassar – Guest 

    Danielle Reynolds – Host

    8 October 2024, 12:17 pm
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