Pathfinder News, Reviews, & Interviews Podcast
John, Jason, and Ron talk about spooky stuff in Starfinder.
Ron Lundeen is an employee of Wizards of the Coast and his own.
In episode 100 of Game Design Unboxed: Inspiration to Publication we celebrate the 100th episode with Phil Walker-Harding talking about 10 years of Sushi Go! From his initial self-imposed design challenge of making a simple set collection game to the concept of “panning for gold” when trying to create a simplistic game. We discuss what we as designers can do to make games more accessible. Also, learning and accepting what kind of designer you are is a great thing. To be a “good designer” doesn’t mean being able to design a 90 minute Euro game. You can create a silly small game and be equally as talented.
Phil Walker-Harding – Guest
Danielle Reynolds – Host
John, Jason, and Ron talk about monsters in the Starfinder 2nd edition playtest.
Ron Lundeen is an employee of Wizards of the Coast and his own.
In our penultimate episode, the scoundrels take partial control of the Hutt frigate, but now must deal with a powerful Sith Lord!
In episode 99 of Game Design Unboxed: Inspiration to Publication we talk with Dan Cassar about his design Arboretum. Dan talks about how you’re building paths of trees while balancing the colors remaining in your hand in order to score. Using the layout of the final path of cards gave the feeling of an arboretum. We talk about themes and how they can add to a design. Plus, the comparisons between his first and second editions of the game
Dan Cassar – Guest
Danielle Reynolds – Host
John, Jason, and Ron talk about some of the differences between Starfinder 1st edition and the Starfinder 2nd edition playtest.
Ron Lundeen is an employee of Wizards of the Coast and his own.
Ryan and Randal join Alex and James to roll up their first Starfinder Second Edition playtest characters for Alex’s upcoming one-shots.
The crew infiltrate a fancy party posing as roadies, only to find themselves caught in a trap on a Hutt frigate!
Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.
Although the host works for Renegade Game Studios, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.
In episode 98 of Game Design Unboxed: Inspiration to Publication we talk with Jacob Jaskov about his design Fog of Love. In the game you play as a fictional couple meeting, falling in love and trying to make the relationship work with each player having their own objectives they want to satisfy while playing the game. Jacob designed the game for his partner at the time hoping to get them into games and to create a unique experience for the players. The gameplay in many ways mirrors the ups and downs of his personal life at the time of designing and producing the game.
Jacob Jaskov – Guest
Danielle Reynolds – Host
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