Halo: Reach Forge Tips, Hints, and Thoughts

SFUx Forge Guy

A "how-to" on forge in Halo: Reach. Includes a Comprehensive general guide on forging. Advice on map structure. Every topic is explained in my own words with a link to the printed guide:

  • 6 minutes 45 seconds
    Combat Congestion and Traffic
    Here's where the fundamentals are really utilized. You've learned the framework, now it's time for the rest.
    24 September 2011, 12:10 am
  • 7 minutes 9 seconds
    Incentives
    It's the yin to Deterrent's yang: Incentives. E-mail me at [email protected] if you have any questions, comments, or concerns.
    20 September 2011, 11:15 pm
  • 6 minutes 35 seconds
    Deterrents
    One of the two most important factors in successful Path Manipulation! Email me at [email protected] with ANY questions, comments, or concerns.
    20 September 2011, 10:50 pm
  • 6 minutes 37 seconds
    Perspectives
    What does the the player see? How does that work out in-game? If you don't ask yourself these questions, this one's for you!
    12 September 2011, 8:27 pm
  • 12 minutes 29 seconds
    Path Manipulation
    Where do you want your players to go? Where do not want them to go? These questions and more answered on this episode!
    11 September 2011, 9:20 pm
  • 5 minutes 6 seconds
    Knowledge Is Power
    An introduction to future chapters including, but not limited to path manipulation, weapon placement, and spawning.
    3 September 2011, 8:58 pm
  • 10 minutes 16 seconds
    First Impressions
    I cover the "make it or break it" moment in presenting your map to an audience. If you don't make a good first impression, you may as well hang it up for those potential fans.
    18 August 2011, 11:57 am
  • 9 minutes 42 seconds
    Feedback
    I cover one of the most important things in a mapmakers career. If you don't take this advice, your map promotion will fail.
    17 August 2011, 5:18 pm
  • 6 minutes 16 seconds
    Intro
    A brand new podcast all about forge!
    16 August 2011, 2:49 pm
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