Transmedia Storytelling

Conducttr

Interviews with thought leaders and practitioners at frontiers of storytelling, gaming & training.

  • 29 minutes 58 seconds
    Episode 96 - Realistic simulations to protect brand reputation
    Steve Hather, director of The Recall Institute, talks about the use of crisis simulations to help companies protect their reputation and test their crisis prevention and product recall plans.

    Steve talks about how to build realistic scenarios and deliver an effective simulation based on company strategy and real crisis examples.

    The Recall Institute:
    http://www.recallinstitute.com/


    Interview by Nataly Rios, Creative Consultant at @conducttr
    https://twitter.com/conducttr
    https://twitter.com/natygoico
    24 July 2018, 12:16 pm
  • 57 minutes 4 seconds
    Mixed Reality and the Theatre of the Future
    Joris Weijdom, founder of the Media & Performance Lab at HKU University of the Arts Utrecht discusses his report on Mixed Reality and the Theatre of the Future with Conducttr's Belen Santa-Olalla.

    The podcasts discusses VR, AR and immersive experience design processes and commercial opportunities.

    Read the report "Mixed Reality and the Theatre of the Future" for free at: https://www.ietm.org/en/publications/fresh-perspectives-6-mixed-reality-and-the-theatre-of-the-future

    Interviewed by @robpratten
    guests @belen_santa and Joris Weijdom https://www.linkedin.com/in/jorisweijdom/
    16 July 2018, 3:10 pm
  • 25 minutes 18 seconds
    Episode 94 - ÉTÉ, a summer soap opera on Instagram
    ÉTÉ is a summer soap opera that runs in real time on Instagram and that can be read in both sides.

    We talked with screenwriter Camille Duvelleroy about the creation and writing of ÉTÉ, the use of storytelling in social media platforms and audience building and engagement.

    Follow ÉTÉ this summer on July 5th: https://www.instagram.com/summer_arte/

    ÉTÉ in French: https://www.instagram.com/ete_arte/

    Camille's new project, Panama Al Brown: http://panamaalbrown.com

    Camille's Website: http://supersimone.com



    Interview by Nataly Rios, Creative Consultant at @conducttr
    https://twitter.com/conducttr
    https://twitter.com/natygoico
    3 July 2018, 12:21 pm
  • 42 minutes 2 seconds
    Cryptocurrency as content
    Back to Earth is a fictional world told across multiple platforms - TV, comics, ARG and its own cryptocurrency!
    Robert Pratten talks to creator Clay Space about how Clay's initial coin offering funded the project and where the currency is heading next.

    Found out more at
    https://backto.earth/
    https://twitter.com/clay_space

    Robert Pratten is CEO @conducttr and can be reached https://twitter.com/robpratten
    26 June 2018, 11:50 am
  • 42 minutes 30 seconds
    Episode 92 - Gaming for Peace
    We meet Mads Haahr, in charge of the Serious Game development for the project "Gaming for peace" project, in which Conflict Prevention and Peace Building (CPPB) personnel can experience scenarios through role-playing.

    We talked about immersion, interactive narratives, geolocation games and his creative process... Not to be missed!

    Some papers and books discussed in the podcast.


    *Paper on immersion: Laura Ermi and Frans Mäyrä. Fundamental
    components of the game- play experience: Analysing immersion. Worlds
    in play: International perspectives on digital games research,
    37(2):37–53, 2005.
    http://summit.sfu.ca/system/files/iritems1/260/26f2f5aea2e3389e2a6d5c30e824.doc

    *Janet' Murray's famous book:
    https://www.goodreads.com/book/show/33178.Hamlet_on_the_Holodeck

    *Mads' interactive narrative book:
    https://www.routledge.com/Interactive-Digital-Narrative-History-Theory-and-Practice/Koenitz-Ferri-Haahr-Sezen-Sezen/p/book/9781138782396

    Related links:

    https://gap-project.eu/
    www.twitter.com/madshaahr
    http://www.hauntedplanet.com

    Interview by: @belen_santa

    Supported by Conducttr, mixed-reality platform: http://www.conducttr.com
    10 May 2018, 3:24 pm
  • 38 minutes 24 seconds
    Episode 91 - Crisis Ready
    Today we chat with Melissa Agnes, crisis management advisor and author of the book "Crisis Ready", recently launched. She tells us about her methodology for crisis preparedness, the importance of crisis simulations using realistic scenarios and how to have the right mindset to overcome crises.

    https://melissaagnes.com/

    Interview:@belen_santa

    Supported by Conducttr TeamXp crisis training software
    http://www.conducttr.com/teamxp/

    24 April 2018, 2:33 pm
  • 33 minutes 55 seconds
    Greenberg Island
    Greenberg Island is an immersive recruitment game from the company Flavour in the Netherlands. Developed for their client Greenberg Nielsen.

    For more information check out Chief Product Officer Tim Murck's blog post
    https://www.linkedin.com/pulse/wondering-how-improve-performance-results-innovative-way-tim-murck/

    Interviewed by http://twitter.com/robpratten for http://www.conducttr.com/teamxp
    19 March 2018, 4:11 pm
  • 25 minutes 41 seconds
    Episode 89 - Lumen, a mixed reality storytelling platform
    We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.

    Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.

    Visit Lumen website: http://arvindsanjeev.com/lumen.html

    Interview by @belen_santa http://twitter.com/belen_santa

    Sponsored by http://conducttr.com
    27 February 2018, 2:52 pm
  • 25 minutes 41 seconds
    Episode 89 - Lumen, a mixed reality storytelling platform
    We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.

    Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.

    Visit Lumen website: http://arvindsanjeev.com/lumen.html

    Interview by @belen_santa
    27 February 2018, 2:52 pm
  • 36 minutes 20 seconds
    Episode 88 - Frankenstein L.I.F.E, an ARG to teach science

    We talked with Bob Beard and Steve Peters about Frankenstein L.I.F.E, an ARG that teaches science through storytelling and interactivity in the universe of Frankenstein.


     



    Learn how this experience was created, and how we can use digital narratives to teach kids different subjects and make them reflect about life, humanity and the role of technology. 






    Visit Frankenstein L.I.F.E: 


    https://frankenstein.life







    Interview by @natygoico https://twitter.com/natygoico

    13 February 2018, 12:08 pm
  • 22 minutes 48 seconds
    Episode 87 - Cloud Defense
    We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security.

    Anders talks about the origin and development of the project, and how they created an engaging tower defense-style game to introduce cyber security concepts and make users understand better how to protect information.


    Gronstedt Group:
    http://gronstedtgroup.com/project/intuit-cyber-security/

    Interview by: @natygoico
    12 December 2017, 2:40 pm
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