Fear the Boot, RPG Podcast

FearTheBoot.com

A podcast about tabletop role playing games and a little bit more.

  • 37 minutes 36 seconds
    Episode 627 – GM bucket list

    * (0:29) The bucket list of games we want to run.

    * (1:31) Doug’s long-term campaign.

    * (3:10) Wayne’s Fallout: St. Louis game.

    * (7:03) Dan’s Battletech: Silver Scorpions game. A Fabian war.

    * (9:37) Mary’s Castle Ravenloft / Curse of Strahd game.

    * (12:41) Doug’s western game.

    * (14:58) Wayne’s campaign based on The Quiet Year. Decuma and Home.

    * (18:57) Dan’s Hunter game. Dayshift, watchable on Netflix. Judgment: Apocalypse Survival Simulation.

    * (22:39) Mary’s Mummy game. Spirit of the Century.

    * (25:40) Doug’s Midgard campaign.

    * (26:51) Whatever Wayne backed last on Kickstarter. Right now, that’s Planet of the Apes.

    * (29:47) Dan’s Battletech: Solaris VII game.

    * (33:36) Mary’s Oregon Trail (with dragons).

    Hosts: Dan, Doug, Mary, Wayne

    4 September 2024, 7:06 am
  • 40 minutes 7 seconds
    Episode 626 – video games to tabletop

    * (0:30) An old Apple //c computer and early computer RPGs.

    * (4:16) Transitioning from video games into tabletop RPGs.

    * (9:44) The expectations players bring from a video game to pen-and-paper games.

    * (12:41) The tyranny of choice brought on by a lack of a character-driven path.

    * (18:05) A lack of clear and connected outcomes.

    * (19:50) Mixing new and veteran players.

    * (26:13) Expanding intra-party roleplaying.

    * (28:39) Asking why someone wanted to make the jump.

    * (35:06) Trying to translate one medium into another.

    Hosts: Caleb, Dan, Doug, Mary

    20 August 2024, 7:47 am
  • 43 minutes 17 seconds
    Episode 625 – profiting from session one

    * (0:29) What is your goal for the first session of a game?

    * (2:10) Who are these characters really?

    * (6:08) When the person you wanted to be isn’t who you became.

    * (11:34) A buffet of NPCs.

    * (16:14) Keeping the first session low pressure and shorter length.

    * (20:33) The social leader of the group.

    * (25:30) The flexibility in session one. Using the first game as a test of session zero.

    * (33:43) Testing the waters as the Game Master.

    * (37:09) Using rules and rolls a bit more than you otherwise would.

    Hosts: Dan, Doug, Mary, Wayne

    21 July 2024, 8:01 am
  • 35 minutes 2 seconds
    Bonus Episode 103 – WGM 3: clockwork crystals

    * (0:23) Prompts and prepositions. The clockwork circus is coming to town!

    * (1:40) Wayne’s circus in space.

    * (4:13) Mary’s circus on the frontier.

    * (7:53) Doug’s carnival of nightmares.

    * (8:41) Dan’s carnival of hope.

    * (13:10) Celestial crystals that grant power.

    * (14:05) Mary’s crystal preppers.

    * (16:08) Dan’s crystal entanglement.

    * (19:45) Wayne’s crystal invasion.

    * (24:57) Doug’s crystal gift.

    * (27:05) A whole lot of tests, quandaries, and Faustian deals.

    Hosts: Dan, Doug, Mary, Wayne

    12 July 2024, 2:49 am
  • 31 minutes 50 seconds
    Episode 624 – back to what you enjoy

    * (0:29) Fear the Con has funded and the sign-up site is live! We hope to see you Thursday, June 20th to Saturday, June 22nd.

    * (1:58) Getting back to what you love, inspired by Ray Bradbury’s Zen in the Art of Writing.

    * (5:16) The tyranny of compromise.

    * (9:54) Wanting the GM to build the world instead of “yes-and” player input.

    * (15:43) Why Wayne discarded some ideas he was excited about.

    * (19:06) The passion for sharing stories.

    * (22:06) Watching players engage with obstacles and NPCs.

    * (26:06) Hopeful or despondent?

    Hosts: Dan, Doug, Mary, Wayne

    26 May 2024, 8:14 am
  • 33 minutes 43 seconds
    Episode 623 – too big to fail

    * (0:29) Wayne has a problem: the Wardens from Dresden Files. Coming up with too many excuses for why powerful organizations don’t care about the characters’ problems.

    * (7:14) Session Zero can help…or maybe not.

    * (10:29) There’s always someone bigger, and maybe your allies lack what you need.

    * (14:42) What if the characters are the backup? Or maybe they’re starting to get a reputation.

    * (17:41) Not letting it become a chip on the GM’s shoulder. Players that hamstring themselves.

    * (23:45) The assistance not being what the players expected.

    * (27:54) Falling back to the mature answer.

    Hosts: Dan, Doug, Mary, Wayne

    13 May 2024, 6:23 am
  • 36 minutes 57 seconds
    Episode 622 – bringing your PC to life

    * (0:30) What steps do we take to bring a character to life?

    * (1:49) Ask what’s important.

    * (6:53) Seeing the good and bad in a single trait.

    * (8:06) Doug’s personality triangle model.

    * (10:54) Demonstrating character quirks.

    * (16:34) Making characters that both have and express personal growth.

    * (18:57) Taking a hobby, off-topic skill, or development path. Keeping your character in continuity.

    * (23:11) Practicing a character.

    * (29:43) Developing your idea in other creative media, but consider leaving a gap before the game begins.

    * (35:35) The last few days of the Fear the Con 2024 Kickstarter!

    Hosts: Dan, Doug, Mary, Wayne

    17 April 2024, 6:56 am
  • 26 minutes 51 seconds
    Bonus Episode 102 – WGM 2: dead consuming the living

    Today’s ingredient: The dead are consuming the living. Why and how? Let’s find out!

    Fear the Con 2024’s Kickstarter can be found here.

    Hosts: Dan, Doug, Mary, Wayne

    9 April 2024, 5:52 am
  • 48 minutes 48 seconds
    Episode 621 – juice is worth the squeeze

    * (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo.

    * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game.

    * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game.

    * (14:04) Working distance and distraction into the game.

    * (17:54) Digital storage and organization. The wonder of CTRL-F.

    * (25:21) Minimalization of the gaming experience.

    * (30:01) Dodging some issues by allowing only one person to have technology. The visual obstruction created by laptops and such.

    * (41:01) Getting digital audio to work for you.

    * (45:00) Balancing it all out. Advantages, disadvantages, familiarity, and the passage of time.

    Hosts: Caleb, Dan, Mary, Wayne

    31 March 2024, 3:14 am
  • 35 minutes 50 seconds
    Bonus Episode 101 – WGM 1: dead air

    I decided to skip over the Iron GM and go for a Tungsten GM. The ingredient? All broadcasts cease because something won’t let them get through. What’s the game plot?

    Also, the Fear the Con 2024 Kickstarter is now live here!

    Hosts: Dan, Doug, Mary, Wayne

    25 March 2024, 4:21 am
  • 33 minutes 31 seconds
    Episode 620 – juice ain’t worth the squeeze

    * (0:30) Dan runs a game a bit too literally.

    * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game.

    * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling.

    * (13:36) The prep time technology adds, and the stability it takes away.

    * (15:59) The time spent digging up the right asset on-the-spot.

    * (20:52) The physical space taken up by technology. Playing “follow the leader” at a subconscious level.

    Hosts: Dan, Doug, Mary, Wayne

    15 February 2024, 11:43 pm
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