Lifelong Warhammer fan Bricky and grimdark greenhorn Dkdiamantes delve into the incredibly vast ocean that is Warhammer 40000 lore in this unofficial Warhammer 40k podcast. From superhuman space warriors to depraved cultists and green-skinned Mad Max rejects, not even the most ridiculous aspects of this setting are off the table for these two mad men.
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Mike Brooks is the author of The God-King Chronicles epic fantasy series, beginning with THE BLACK COAST; the Keiko series of grimy space-opera novels, DARK RUN, DARK SKY and DARK DEEDS; and various works for Games Workshop’s Black Library imprint, including BRUTAL KUNNIN and ALPHARIUS: HEAD OF THE HYDRA. He was born in Ipswich, Suffolk, and moved to Nottingham to go to university when he was eighteen, where he still lives with his wife, cats, and snakes. He worked in the homelessness sector for fifteen years before going full-time as an author, plays guitar and sings in a punk band, and DJs wherever anyone will tolerate him. He is queer, and partially deaf (no, that occurred naturally, and a long time before the punk band)
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In the universe of Warhammer 40,000, certain individuals called Psykers are able to call upon the raging energies of the warp with their minds and utilize psychic powers. Psychic powers are powerful abilities that can be used offensively, defensively or passively. The nature of these powers range from simple over-intelligence to Alpha-Level Psykers capable of unimaginable levels of destruction on a catastrophic scale, with most falling somewhere in between.
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"Imagine that. Your limbs removed, replaced with spark-whips and nests of claws. Eyes bored from your skull and stained glass in their places. Your heart and organs fixed with stimm injectors and neuropathic glands. And then, proud in your new body, what remains of your drooling waste of a mind will be turned to the good of the Imperium. With a word of my command, you'll willingly fling yourself into the jaws of hell, a berserk flesh-machine bound for a long, long death."
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Warhammer 40,000: Fire Warrior is a first-person shooter for PC and PlayStation 2. The game follows a Tau Fire Warrior, Shas'ui'T'au'Kais, and his heroic acts to save the Ethereal Ko'vash, while fighting against the forces of the Imperium (Notably the Imperial Guard and the Raptors).
Further into the game, Kais teams up alongside Captain Ardias of the Ultramarines 3rd company during a temporary cease fire negotiated between the two factions. This is because the forces of the Chaos Word Bearers intervene with the fighting on the planet. Eventually the planet is ordered to be cleansed through an Orbital Strike bombardment ordered by Ardias to rid the planet of Chaos taint.
What happens to Shas'ui'Kais in the events afterwards is unknown.
There is also a multiplayer mode consisting of Deathmatch, Team Deathmatch, and Capture the Flag. Eight multiplayer maps are included with the game, Deathmatch having its own, and Team Deathmatch and Capture the Flag having their own. Fire Warrior was one of the first Playstation 2 games to support 8 player multiplayer using its broadband adaptor.
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The Tomb Kings are the long dead rulers of Nehekhara from thousands of years ago. Each city had several dynasties each with several kings and as such there are hundreds of kings vyeing for power now they have all risen from the dead. They would constantly wage war on each other to spread their influence across Nehekhara. The greatest kings ruled in Khemri, making it the biggest and strongest city in Nehekhara. Certainly the greatest ruler ever to grace the lands of Nehekhara rose here. Settra the Imperishable founded Khemri and conquered the entire land. He lived far longer than most before he eventually died. He was one of the last to be awoken by Nagash's spell, possibly due to his age, but he immediately took control of the kingdom back and commanded all others to return to their tombs.Each king had a pyramid built for them in the necropolis of their city, adorning it with fine statues they would use in the afterlife. Also buried with them is their kingly chariot and steeds waiting for the day they are called back to the world of life. The Tomb Kings are revived by the Liche Priests when they are needed to defend an area that Settra cannot get to in time.The loyal non-ruling sons of Kings, the Tomb Princes, were mummified and were raised as well.
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Precious little is known about two of the twenty Space Marine Legions, numbered II and XI, and their respective Primarchs, as their records are simply noted as having been "expunged" or "destroyed" in Imperial listings of the 20 Legions. However, nothing is known for sure about the names of the Legions, their Primarchs, homeworlds and their ultimate fate. There are conflicting reports as to whether the two unknown Legions met their fate prior to or after the Horus Heresy and which side they joined in the Heresy, if they participated in it.
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The Adeptus Arbites are the police force of the Adeptus Terra, devoted to enforcing Imperial law throughout the entire Imperium. Utterly dedicated and without mercy, the Arbites are feared throughout the galaxy, for they are the agents of a harsh law, where failure and incompetence are crimes, and the only punishment is death. Arbites are empowered to act as judge, jury and executioner – citizens have no rights, and only members of the Priesthood of Terra or the Inquisition could claim anything so elaborate as a trial.
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The Soul Drinkers are a Successor Chapter of the Imperial Fists, formerly considered a Renegade Chapter.
The Soul Drinkers do not fit the standard template of Excommunicate Traitoris. Unlike most Renegade Space Marines, who have devoted themselves to the Chaos gods, the Soul Drinkers despise the Ruinous Powers as much if not more than they hate the Imperium that cast them out. Instead, they have developed an ideology that states that the Imperium has betrayed everything the Emperor has stood for; so they still fight the powers of chaos even though they disagree with what the Imperium now stands for. Some within the Chapter think that the Imperium should be destroyed for the good of mankind.
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The Dwarfs, or the Dawi as they call themselves in their tongue of Khazalid, also called the "Elder Race" by Men, and sometimes as the "Dwarfen Mountain Holds" when referring to their kingdoms as a whole, are one of the oldest and proudest intelligent mortal races of the Known World, with a great wealth of history and power that stretches back to time immemorial. They once held an empire which stretched from Norsca in the north to the jungles in the Southlands, and from Mount Silverspear in the east to the Grey Mountains in the west.
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Special guest @Luetin09
In this episode Luetin of the Luetin09 fame joins the boys to talk about Ultramarines & their history, Calgar, disconnect between lore and tabletop, opinions on Space Marine 2, and how it brought new and old fans back into Warhammer 40k.
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What makes Warhammer 40k good? The art, the grimdark, the variety of stories to be told, DA BIG MEN WITH BIG GUNS SHOOTING EVIL ALIENS? Maybe over the top violence, taken 100% seriously? Maybe the tabletop wargame? Miniature painting and collecting? A faction for everyone, the span of mediums - from books to movies to videogames, the depth of lore? THE COMMUNITY? EXPLORATION OF FAITH & BELIEF EVEN? Let's figure it out with our special guest Pat.
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