The Cardboard Herald

Jack Eddy

An in depth look at games, gamers, and why we play

  • 1 hour 17 minutes
    Luck in Board Games

    Jack and Eric discuss how luck affects board games

    00:00 Intro

    02:04 Games We've Played

    16:18 2025 Luck in Board Games

    56:58 1st Listener Question - Our take on how luck in board games has evolved?

    01:03:43 2nd Listener Question - Only No-Luck games or Only Medium-Luck Games?

    1:06:26 3rd Listener Question - Our thoughts on games that feature negative emotions?

    13 January 2025, 5:00 pm
  • 1 hour 11 minutes
    2025 Board Game Industry Outlook

    Jack and Eric discuss what 2025 will look like for the board game industry as we know it

    00:00 Intro

    01:23 Games We've Played

    26:20 2025 Board Game Industry Outlook

    01:04:49 Listener Questions

    5 January 2025, 9:31 pm
  • 1 hour 17 minutes
    Teaching Games

    Eric and Jack chat about our experiences and tips for teaching games.

    00:00 - Intro

    02:16 - Games we've been playing

    20:41 - Teaching Games

    58:11 - Listener questions

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    22 December 2024, 6:00 pm
  • 1 hour 45 minutes
    Stolen Harmony (PAX U 2024 Wrap-up)

    Eric and Jack sit down to talk about our experience and the games we played at PAX Unplugged 2024. You can watch the video for this chat on our youtube channel here: https://youtu.be/TX0A9JFHtak

    15 December 2024, 4:10 pm
  • 33 minutes 2 seconds
    River of Gold Designer Keith Piggott - TCbH Interviews

    00:00 - Releasing a game at GenCon

    04:33 - Did River of Gold start as an L5R Game?

    09:25 - Working with an imprint of Asmodee

    11:34 - Why no solo mode?

    14:55 - Developing the linear aspect of the game

    18:32 - Commercial pressures for success

    21:24 - Motivation to become a designer

    25:13 - What makes a good sell sheet & game pitch?

    27:18 - Dream universe to adapt into a board game

    31:34 - What's next for Keith & River of Gold?

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    10 November 2024, 4:54 am
  • 51 minutes 44 seconds
    From root expansions to rulebooks with Joshua Yearsley of Leder Games - TCbH Interview

    00:00 - Intro

    03:42 - From editing to design

    04:42 - What makes a good rule book?

    07:53 - Why big floppy rulebooks?

    10:15 - Root 4 a New Hope

    11:42 - Big box for all your stuff?

    14:57 - What's the pitch room like for Root content?

    22:21 - What was the starting point?

    25:50 - Clockwork & hirelings support

    28:26 - Coolest part of the expansion?

    31:06 - Reach and player count for new factions

    32:31 - Long public development process

    35:05 - Involvement in art direction

    38:49 - What still needs development?

    44:46 - What's the 3rd element of the expansion?

    47:40 - What other games are cookin' at Leder?

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    1 October 2024, 2:00 pm
  • 38 minutes 14 seconds
    Luthier and how publishing impacts game design with Dave Beck of Paverson Games - TCbH Interview (Copy)

    00:00 - Intro

    01:42 - Different approach than with Distilled?

    04:21 - Did you always plan on publishing in addition to design work?

    07:17 - How do publication concerns impact game design?

    09:45 - What sets Luthier apart from other games?

    13:19 - Was there hesitation over the complexity level?

    17:11 - How much do you design for the catalog?

    20:27 - Did the long public exposure impact development?

    24:26 - How was working with Vincent Dutrait?

    29:27 - How much did you dictate art style and aesthetic?

    33:01 - Should luck and randomness be proportional to a game?

    35:28 - Is randomness necessary for modern games?

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    13 September 2024, 2:00 pm
  • 1 hour 4 minutes
    Nick Brachmann on being Senior Developer at Leder Games and Ahoy: New Horizons - TCbH Interview

    The backer kit campaign for Ahoy: New Horizons launches November 14, 2023 here: https://www.backerkit.com/call_to_action/fd610745-96dd-4289-839e-ac0757c468bd/landing

    00:00 - Intro & genesis of the expansion

    02:04 - What type of expansion is this

    04:09 - New factions, same limitations?

    04:46 - Solo considered?

    06:09 - Approach to figuring out what to expand

    08:15 - Smugglers in a 2 player game?

    10:48 - What makes a good game developer?

    13:14 - Leder & external designs

    16:10 - ARCS internal pitch & development

    20:41 - Role of market research & staying up on games

    24:13 - Early transparency & impact on creativity

    29:36 - Minnesota & Board Games

    32:00 - What makes a Leder game?

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    1 November 2023, 2:00 pm
  • 1 hour 4 minutes
    From FFG to Earthborne Rangers with Andrew Navaro - TCbH Interviews

    Earthborne Rangers is the exciting new cooperative, open-world adventure game that I highly recommend. You can find our review here: https://youtu.be/uX91cv5H43M?si=m6WW_zI7V3BLKILx

    00:00 - Earthborne Rangers background

    05:25 - Inspiration for the setting

    12:51 - 15 years with Fantasy Flight Games

    21:27 - Creative director and leaving FFG

    28:23 - Earthborne's commitment to sustainability

    36:24 - How to teach and tutorialize games better

    46:24 - Challenges designing an open world adventure

    54:01 - Now and future Earthborne

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    11 October 2023, 5:32 pm
  • 49 minutes 16 seconds
    Donald Shults on Plaid Hat, Crossroad Games & Freelancers

    Freelancers is the new crossroads game from Plaid Hat Games. Timestamps are below, pre-order here: https://www.plaidhatgames.com/news/2023/03/30/announcing-freelancers-crossroads-game/

    00:00 - Introduction & feelings leading up to release

    04:26 - The Plaid Hat Way

    06:10 - Starting Board With Life

    11:00 - Freedom & flexibility in the design process

    13:53 - What defines a crossroads game?

    17:49 - Freelancers' art direction

    21:32 - Setting

    24:32 - Character creation

    27:07 - Gameplay, saving & progress

    30:08 - Emergent elements?

    33:35 - Designing to player count

    38:44 - The lost mechanical germ

    42:25 - What caused this apocalypse

    44:51 - What's on the horizon?

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    21 August 2023, 7:01 pm
  • 59 minutes 49 seconds
    Talking Games, Movies & Podcasting with Tim Dolloff of Board Game Hot Takes - TCbH Interview

    Prefer audio? Check out this interview on our pod channel. Also, go check out Tim and the rest of the BGHT team at: https://boardgamehottakes.com

    00:00 - Intro

    03:43 - Getting games played for the podcast

    08:21 - Evolution of tastes

    14:30 - Vested interest in recruiting gamers

    17:58 - Gaming history starting with MTG

    24:25 - Converting to board games

    30:06 - Goals for the podcast

    33:40 - Cost of content creation

    41:16 - Other pursuits & passions (and movies!)

    51:00 - Importance of theme and presentation

    56:42 - Upcoming shows

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    23 February 2023, 3:00 pm
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