An in depth look at games, gamers, and why we play
00:00 - Releasing a game at GenCon
04:33 - Did River of Gold start as an L5R Game?
09:25 - Working with an imprint of Asmodee
11:34 - Why no solo mode?
14:55 - Developing the linear aspect of the game
18:32 - Commercial pressures for success
21:24 - Motivation to become a designer
25:13 - What makes a good sell sheet & game pitch?
27:18 - Dream universe to adapt into a board game
31:34 - What's next for Keith & River of Gold?
Links:
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00:00 - Intro
03:42 - From editing to design
04:42 - What makes a good rule book?
07:53 - Why big floppy rulebooks?
10:15 - Root 4 a New Hope
11:42 - Big box for all your stuff?
14:57 - What's the pitch room like for Root content?
22:21 - What was the starting point?
25:50 - Clockwork & hirelings support
28:26 - Coolest part of the expansion?
31:06 - Reach and player count for new factions
32:31 - Long public development process
35:05 - Involvement in art direction
38:49 - What still needs development?
44:46 - What's the 3rd element of the expansion?
47:40 - What other games are cookin' at Leder?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro
01:42 - Different approach than with Distilled?
04:21 - Did you always plan on publishing in addition to design work?
07:17 - How do publication concerns impact game design?
09:45 - What sets Luthier apart from other games?
13:19 - Was there hesitation over the complexity level?
17:11 - How much do you design for the catalog?
20:27 - Did the long public exposure impact development?
24:26 - How was working with Vincent Dutrait?
29:27 - How much did you dictate art style and aesthetic?
33:01 - Should luck and randomness be proportional to a game?
35:28 - Is randomness necessary for modern games?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
The backer kit campaign for Ahoy: New Horizons launches November 14, 2023 here: https://www.backerkit.com/call_to_action/fd610745-96dd-4289-839e-ac0757c468bd/landing
00:00 - Intro & genesis of the expansion
02:04 - What type of expansion is this
04:09 - New factions, same limitations?
04:46 - Solo considered?
06:09 - Approach to figuring out what to expand
08:15 - Smugglers in a 2 player game?
10:48 - What makes a good game developer?
13:14 - Leder & external designs
16:10 - ARCS internal pitch & development
20:41 - Role of market research & staying up on games
24:13 - Early transparency & impact on creativity
29:36 - Minnesota & Board Games
32:00 - What makes a Leder game?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Earthborne Rangers is the exciting new cooperative, open-world adventure game that I highly recommend. You can find our review here: https://youtu.be/uX91cv5H43M?si=m6WW_zI7V3BLKILx
00:00 - Earthborne Rangers background
05:25 - Inspiration for the setting
12:51 - 15 years with Fantasy Flight Games
21:27 - Creative director and leaving FFG
28:23 - Earthborne's commitment to sustainability
36:24 - How to teach and tutorialize games better
46:24 - Challenges designing an open world adventure
54:01 - Now and future Earthborne
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Freelancers is the new crossroads game from Plaid Hat Games. Timestamps are below, pre-order here: https://www.plaidhatgames.com/news/2023/03/30/announcing-freelancers-crossroads-game/
00:00 - Introduction & feelings leading up to release
04:26 - The Plaid Hat Way
06:10 - Starting Board With Life
11:00 - Freedom & flexibility in the design process
13:53 - What defines a crossroads game?
17:49 - Freelancers' art direction
21:32 - Setting
24:32 - Character creation
27:07 - Gameplay, saving & progress
30:08 - Emergent elements?
33:35 - Designing to player count
38:44 - The lost mechanical germ
42:25 - What caused this apocalypse
44:51 - What's on the horizon?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Prefer audio? Check out this interview on our pod channel. Also, go check out Tim and the rest of the BGHT team at: https://boardgamehottakes.com
00:00 - Intro
03:43 - Getting games played for the podcast
08:21 - Evolution of tastes
14:30 - Vested interest in recruiting gamers
17:58 - Gaming history starting with MTG
24:25 - Converting to board games
30:06 - Goals for the podcast
33:40 - Cost of content creation
41:16 - Other pursuits & passions (and movies!)
51:00 - Importance of theme and presentation
56:42 - Upcoming shows
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro
00:52 - Distribution of Frosthaven vs. Gloomhaven
03:25 - Moving into a managerial role
05:19 - Fatherhood
06:16 - Frosthaven Design & Development
10:54 - Frosthaven a response to Gloomhaven or Jaws?
15:42 - Settling on a hefty MSRP and leftovers on the cutting floor
18:47 - Crimson Scales
21:13 - Gloomhaven RPG
25:45 - Card integration into the RPG
29:45 - Who is the market?
31:25 - World building?
34:08 - Evolution as a designer
37:57 - What's on the horizon?
39:42 - Most exciting part of the RPG
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro
01:10 - Making war games more approachable
03:31 - Origins as a designer
06:01 - First pitch, first publish
08:25 - Mistakes as an early designer
10:55 - Developing a partnership with Trevor
14:08 - Did you know how big Undaunted would be?
18:09 - Fetishizing elegance
20:01 - When to work alone vs. co-design
22:42 - No solo in Stalingrad?
27:29 - Origins of Resist!
31:26 - Accuracy vs. sensitivity in historical games
37:14 - Design objectives with Stalingrad
44:54 - What media helps fuel your creativity
50:20 - Did research for a game every change your mind?
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro
00:48 - Radlands
02:21 - Dice Conquest
04:03 - Voyages
04:52 - Orichalcum
06:15 - Life Siphon
07:53 - Once Upon a Time
08:56 - Star Fighters Rapid Fire
10:47 - Kitchen Rush
12:38 - Twilight Inscription
14:45 - Dinosaur Island Rawr 'N Write
16:57 - Flamecraft
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Find out more at PC's site here: https://www.getpostcurious.com or watch our review of Adrift here: https://youtu.be/bNiYeftscXY
00:00 - First time with a booth
00:57 - A more robust lineup
02:21 - Panneling for puzzles at the con
03:04 - Audience awareness
04:21 - Upcoming projects
Links:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Your feedback is valuable to us. Should you encounter any bugs, glitches, lack of functionality or other problems, please email us on [email protected] or join Moon.FM Telegram Group where you can talk directly to the dev team who are happy to answer any queries.