The Sausage Factory

Chris O'Regan

Weekly videogame discussion

  • 57 minutes 41 seconds
    The Sausage Factory: 500 – A Highland Song by Inkle
    Chris O'Regan interviews Jon Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional Scottish limerick storytelling. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode500.mp3   Music is by Laurence Chapman, Talisk, and Fourth Moon, and can be purchased from here:https://store.steampowered.com/app/2708980/A_Highland_Song_Official_Soundtrack/ 1. A Highland Song2. Celestial3. A Highland Fantasia The Sausage Factory 500 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    5 July 2024, 1:39 pm
  • 38 minutes 16 seconds
    The Sausage Factory: 499 – Aura of Worlds by Cognitive Forge
    Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure roguelike which has the player falling on their own sword, rather than those wielded by others. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode499.mp3   Music featured is by Amanda J. Lim and Mat Dwyer 1. Title Theme2. Gardens3. Bronze Knight The Sausage Factory 499 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    28 June 2024, 2:09 pm
  • 39 minutes 5 seconds
    The Sausage Factory: 498 – Potions: A Curious Tale by Stumbling Cat
    Chris O'Regan interviews Renee Gittins of Stumbling Cat about the design and development of Potions: A Curious Tale, an action adventure with an apothecarial bent. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode498.mp3   The Sausage Factory 498 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    21 June 2024, 10:27 am
  • 42 minutes 8 seconds
    The Sausage Factory: 497 – Pacific Drive by Ironwood Studios
    Chris O'Regan interviews Alex Dracott of Ironwood Studios about the design and development of Pacific Drive, a survival horror game featuring a sentient station wagon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode497.mp3   Music is by Wilbert Roget II and is available here:https://store.steampowered.com/app/2790060/Pacific_Drive_Official_Game_Soundtrack/ 1. The Remnant2. Parts and Labor3. Atlantis The Sausage Factory 497 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    14 June 2024, 9:57 am
  • The Sausage Factory: 496 – Bounties of Babylon by Cartographic Interactive
    Chris O'Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high seas. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode496.mp3   The Sausage Factory 496 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    7 June 2024, 11:31 am
  • The Sausage Factory: 495 – Slave Zero X by Poppy Works
    Chris O'Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a side-scrolling brawler based on a third-person shooter from 1999. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode495.mp3   Music is by PROTODOME and can be bought on Steam here:https://store.steampowered.com/app/2683010/Slave_Zero_X_Soundtrack/1. The Iron General2. The Unfinished3. The Final Dance The Sausage Factory 495 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    31 May 2024, 4:12 pm
  • The Sausage Factory: 494 – Classified: France ’44 by Absolutely Games
    Chris O'Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France '44, a turned-based tactical RPG set in France, just prior to D-Day. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode494.mp3   Music is by Ian Livingstone and can be heard via streaming services, such as Spotify:https://open.spotify.com/album/0nnnS6JJ1s42fmWZ5DvfIy 1. Army of Shadows2. An Eight Round Clip of Thirty Aught Six3. The Pencil, the Artist, and the Rifle The Sausage Factory 494 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    24 May 2024, 1:32 pm
  • 50 minutes 35 seconds
    The Sausage Factory: 493 – Timemelters by Autoexec Games
    Chris interviews Adam Rotondo of AutoExec Games about the design and development of Timemelters, an action adventure game that combines temporal mechanics with tower defence.  http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode493.mp3   Music is by Michael F. April and the soundtrack to TimeMelters can be heard on Spotify here: https://open.spotify.com/track/3PYpclSmADJjVNvuEJbapm 1. TimeMelters2. Time Ruin War3. Dark Thoughts The Sausage Factory 493 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    17 May 2024, 1:28 pm
  • 1 hour 9 minutes
    The Sausage Factory: 492 – Under Cover by SIGTRAP Games
    Chris O'Regan interviews Luke Thompson of SIGTRAP Games about the design and development of Under Cover, a VR title that harks back to lightgun games of the 1990s. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode492.mp3   The Sausage Factory 492 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    10 May 2024, 12:59 pm
  • 43 minutes 52 seconds
    The Sausage Factory: 491 – Zero Sievert by CABO Studio
    Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode491.mp3   Music is by kupfergruen and their soundcloud page can be found here:https://soundcloud.com/kupfergruen The Sausage Factory 491 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    4 May 2024, 6:21 am
  • 47 minutes 44 seconds
    The Sausage Factory: 490 – CLeM by Mango Protocol
    Chris O'Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode490.mp3   Music featured is by Pau Damià Riera and the sound track can be purchased from here:https://store.steampowered.com/app/2794370/CLeM__Original_Soundtrack/ 1. Wisdom2. Intelligence3. Loyalty The Sausage Factory 490 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    26 April 2024, 2:04 pm
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