The 1099

Josiah Renaudin

The 1099 is an interview-based podcast that highlights the best writers, YouTubers, developers, publishers, and people in video games and beyond. Founded by Josiah Renaudin and hosted by Joseph Knoop, the duo brings on guests from all over the industry to talk about what they do, current trends, and methods for breaking into games.

  • 1 hour 6 minutes
    Episode 254: Art of Rally creator Dune Casu on racing culture, nomad life, and rally school
    Art of Rally is a gorgeous low-polygon take on the wild world of rally racing, with tight turns and plenty of burning rubber. Creator Dune Casu joins the show to discuss his love of rally racing, the sport's incredibly dangerous history, what it was like to take sketchy rally racing classes, and his stint as a digital nomad living out of a van. Apparently my old article helped inspire him to do it, dear god. I clearly have too much power. If you couldn't tell by my gushing, Art of Rally is an incredible game that I can't put down, and I was so thrilled to have Dune on the show to discuss all things game dev. Enjoy the show. Follow Joseph: @ JosephKnoop Follow The 1099: @ The1099Podcast Follow Zach Buckley @ zwbuckley.com Follow Dune @ FunSelektor
    26 March 2021, 5:09 pm
  • 1 hour 3 minutes
    Episode 253: What Nobody Understands About Video Game QA
    When the newest, biggest video game launches, it's not long after that folks start complaining about bugs. But the art, business, and struggle of video game QA is something that few truly appreciate. So I recruited two incredible QA experts -- Chloe Read of QA-Quest.com and Shane Elliot of East Side Games -- to reveal what QA looks like from the inside, how the industry treats its QA workers and loses them, and all the misconceptions average gamers have about this very particular science. Enjoy the show! For more resources, check out QA-Quest.com and EastSideGames.com.
    17 February 2021, 2:00 pm
  • 1 hour 13 minutes
    Episode 252: Hitman 3 Review with Gamasutra's Alissa McAloon
    Gamasutra news editor and noted Hitman diehard Alissa McAloon joins the 1099 to discuss why Hitman 3 is so damn good. We talk all about the amazing new levels, how weird it is to care about Hitman's plot, how fun it is to kill rich douchebags, and how we think Hitman could influence IO's upcoming 007 game. Follow The 1099: @ The1099Podcast on Twitter Follow Joe: @ JosephKnoop on Twitter Support our musician at ZWBuckley.com Follow Alissa at @ gliitchy on Twitter
    1 February 2021, 10:50 pm
  • 1 hour 9 minutes
    Episode 251: Umurangi Generation Creator Veselekov on Fascism, QAnon, and Giant Robots
    Umurangi Generation blends the world of cyberpunk -- giant robots, kaiju, and penguins -- with the much more in-your-face world of today -- with COVID keeping us indoors, QAnon poisoning countless minds, and fascism on the rise. I talk with developer Veselekov about his Maori background, how neoliberal and conservative politics have failed nations like Australia, and how it all translates into a game where you take photos of mechs and giant squid monsters.
    25 January 2021, 7:22 pm
  • 1 hour 3 minutes
    Episode 250: Matt Nava on Making The Pathless, Journey, and finding your own way in life
    Truth is a pathless land. - J Krishnamurti These words influenced a young Matt Nava, who would go on to direct art for thatgamecompany's Journey, Flower, and later found Giant Squid and direct The Pathless and Abzu. On this week's episode, we dive into Matt's career, his father's art, and how the exhilarating and lush world and gameplay of The Pathless came to be. Matt also reflects on lessons learned from his early years of working on Flower and Journey, and what it means to find your own path in life that no one has walked before. The Pathless is out now on PS4, PS5, and Epic Game Store. Follow Joe: @ JosephKnoop Follow The 1099: @ The1099Podcast Support our musician at ZWBuckley.com
    23 November 2020, 6:16 pm
  • 52 minutes 38 seconds
    Episode 249: The Games and Online Harassment Hotline is Here to Listen, with Jae Lin
    CONTENT WARNING: Discussions of harassment, assault, mental health, and other sensitive topics. Have you ever experienced harassment, online or IRL? Have you ever felt like no one could truly understand the very particular types of vitriol you have to deal with? The Games and Online Harassment Hotline is a service that aims to give gamers, game developers, or anyone else who lives in the games community a tool to find support -- and most importantly, someone who listens, understands, and believes. My guest, hotline coordinator Jae Lin, joins the 1099 to discuss how the hotline came together, how it tailors its services to the unique (and universal) challenges that the gaming community faces, and how the lessons of the past can strengthen our future efforts. https://gameshotline.org/ TEXT “SUPPORT” to 23368 to get started. https://twitter.com/gameshotline Follow Joe: @ JosephKnoop Follow the 1099: @ The1099Podcast Support our musician at ZWBuckley.com
    16 November 2020, 2:00 pm
  • 1 hour 5 minutes
    Episode 248: Bugsnax's Philip Tibitoski on Young Horses' Success, Chicago, and Rejected Snax
    Kinda bug, kinda snack, 100% Chicago. Young Horses co-founder and CEO Philip Tibitoski joins the 1099 to discuss the six-year road to releasing Bugsnax, how Young Horses has stayed successful on their own terms and taken care of its employees, rejected Bugsnax designs, and how the Chicago game dev scene is thriving. We also discuss how Young Horses' history as a group of Depaul University students influenced them, why Pokemon Snap and other zoological adventures appeal to kids and adults, Follow the 1099 on Twitter @ The1099Podcast Follow Joseph: @ JosephKnoop Follow ZWbuckley.com for more music.
    9 November 2020, 5:00 pm
  • 1 hour 7 minutes
    Episode 247: The Games That Weren't...With Frank Gasking
    Bankruptcy, console bombed, legal wranglings, infighting, too ambitious...For so many reasons, video games get canceled and never see the light of day, leaving us in the dark on what could have been. Frank Gasking of GamesThatWerent.com has dedicated a large part of his life to unearthing those forgotten gems (and duds), digging into their eventual failures, and speaking to the men and women who did their damndest to make it work. Frank's new book, appropriately titled "The Games That Weren't" is a collection of 80+ unreleased or canceled games that you should absolutely check out. On this week's episode, Frank and your host Joseph Knoop explore the multitude of reasons why games get canceled, the impact such an experience can have on game developers, and the importance of game history preservation. Games That Weren't: https://www.gamesthatwerent.com/ Bitmap Books: https://www.bitmapbooks.co.uk/ Joseph: https://twitter.com/JosephKnoop The 1099: @ The1099Podcast Music: ZWBuckley.com
    12 October 2020, 2:00 pm
  • 1 hour 27 minutes
    Episode 246: The story of Ed Smith, one of the first African Americans to work in video games
    The earliest days of the video game industry were, to put it lightly, a wild west of new technology We all know Atari, and I’m sure plenty of folks know about Coleco, but among the competitors was a company known as APF, and their machines -- the MP1000 and later the Imagination Machine -- helped define that first generation. And we have people like engineer Ed Smith to thank for that. Ed grew up like any other black kid in New York City’s Brownsville, a tough community that exists as a testament to the power of systemic discrimination, crime, and a lack of opportunity. Like many engineers before him (such as Jerry Lawson), Ed eventually fell in love with the satisfaction and pride of taking machines apart and putting them back together, and it’s that passion and hard work that drove him to a career at companies like APF, Netware creators Novell, and even Apple. But it wasn’t until recent years that Ed even felt comfortable sharing his experiences and wisdom, thanks to a self-imposed belief that no one would believe a guy like him was ever responsible for such a cool thing. It took until 2016, when Ed’s story was featured in FastCompany, for him to realize that his story had value. And so, Ed Smith wrote his memoir, appropriately titled “Imagine That: The story of Ed Smith, one of the first African Americans to work in the design of video games and personal computers. And folks, I know I hype up a lot of episodes. It’s my job, but this truly was one of the most fascinating conversations I’ve ever had the privilege of having. Not only does Smith provide an engaging look at those early years of the video game wars, he illustrates a massively compelling look at how the African American community he grew up in shaped him, the way he lives his life, and the way he championed his own intelligence and drive throughout his career. The video game and tech industries of course still struggle to diversify themselves, but as with all history, it behooves us to learn it so we can imagine a better future. Buy Ed Smith's memoir, Imagine That: https://www.amazon.com/Imagine-That-Americans-personal-computers-ebook/dp/B0846535TR Follow The 1099: @ The1099Podcast on Twitter Follow Joe: @ JosephKnoop on Twitter Music by: ZWBuckley.com
    21 September 2020, 2:00 pm
  • 54 minutes 26 seconds
    Episode 245: Next-Gen Accessibility Changes We Want to See with Can I Play That
    On this week's episode Can I Play That staff members Courtney Craven and Grant Stoner join the show to discuss their work advocating for gamers with disabilities, and all the accessibility changes they want to see from next-gen consoles, as well as the games media giants. How can companies like Microsoft, Sony, IGN, GameSpot, Nintendo, and others improve to allow more gamers with disabilities the chance to play? Tune in to find out. Follow Joe: @ JosephKnoop on Twitter Follow Can I Play That: CanIPlayThat.com Follow The 1099 on Twitter: @ The1099Podcast Support our musician: ZWbuckley.com
    14 September 2020, 1:00 pm
  • 53 minutes 33 seconds
    Episode 244: The Psychology of Final Fantasy with Dr. Anthony M. Bean
    The Final Fantasy series has made for some of the most beloved storytelling in all of video games, but it goes beyond giant swords, spiky hair, and fancy graphics. There's an entire world of psychology behind every cast of characters, every world full of crystals, and every mustache-twirling villain. Dr. Anthony M. Bean's new book, SURPASSING THE LIMIT BREAK: THE PSYCHOLOGY OF FINAL FANTASY, explores the elements of psychological science that permeate these fantasy worlds, from trauma, to life and death, holistic crystals, and even gender identity and subtypes. If you've ever wanted to know how Final Fantasy's stories interact with our brains, he's the guy to listen to. Buy Surpassing the Limit Break: The Psychology of Final Fantasy at leylinepublishing.com Follow Dr. Bean: @ VideoGameDoc on Twitter Follow Joe: @ JosephKnoop on Twitter Follow The 1099: @ The1099Podcast Support our musician at zwbuckley.com
    24 August 2020, 12:00 pm
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