The Eurogamer Podcast

Eurogamer

Eurogamer specialises in games reviews, features, news and awful puns. We talk about everything from new releases to original long-form reporting on our fortnightly gaming podcast, with new episodes available every other Wednesday.

  • 39 minutes 15 seconds
    #72 - Dreams is great - but what is it, exactly?
    We've been having a lovely time with Dreams, the Media Molecule game that's been in early access for almost a year, and in development before the PS4 was even revealed. Despite this, there are still questions about what Dreams is, and what you get and can do in the final game, so guides editor Matthew Reynolds (twitter.com/Crazyreyn), features editor Martin Robinson (twitter.com/vics_viper), senior staff writer (twitter.com/Clert) and Digital Foundry's Tom Morgan (twitter.com/cataferal) try and put them to bed - from its short story mode and how much that matters, to whether opening creations up to self publishing or other forms of funding would be a good idea. Also - we recorded this episode on Monday, a whole day before Martin's dream mentioned in the episode intro turned out to be true. I'm hoping he dreams about Shenmue 4 next. Of course, audio might not do the game justice, so here's some further reading from Eurogamer's coverage of Dreams to help: The Dreams campaign is stylish but... is that it?: https://www.eurogamer.net/articles/2020-02-12-the-dreams-campaign-is-stylish-but-is-that-it Why did Dreams take Media Molecule seven years to make?: https://www.eurogamer.net/articles/2020-02-14-why-did-dreams-take-seven-years-to-make The best Dreams games we've seen so far: https://www.eurogamer.net/articles/2020-02-19-best-dreams-games The Power of Dreams: Game Creation - How Does It Actually work? https://www.digitalfoundry.net/2020-02-15-the-power-of-dreams-game-creation-how-does-it-actually-work
    20 February 2020, 5:00 am
  • 50 minutes 31 seconds
    #71 - Delving into the many mysteries of Outer Wilds
    Have you played Outer Wilds yet? You must! A glorious little solar system filled with dynamic forces! A time loop that encourages exploration! A puzzle to solve and a culture - several cultures - to uncover. And a game so good it was crowned Eurogamer's game of 2019. And yet some people have bounced off this game. The ship controls, the art style, the daunting task that lies ahead. In this week's podcast, guides editor Matthew Reynolds (twitter.com/Crazyreyn) is joined by features editor Christian Donlan and USGamer's Jake Green (twitter.com/jake_k_green) to make the case for one of the most interesting games of, well, ever really - as well as a full spoiler discussion of our favourite moments and mysteries for those who have played it to the end. We have plenty of further reading for you this week, including two pieces from Donlan and Jake about the game: https://www.usgamer.net/articles/outer-wilds-review https://www.eurogamer.net/articles/2019-12-31-outer-wilds-goty-2019 The Noclip documentary on how Outer Wilds was made, which we mention briefly: https://www.youtube.com/watch?v=LbY0mBXKKT0 And several books we discuss during the outro: 'Isaac Newton', 'Time Travel' and 'Information: A History, a Theory, a Flood' by James Gleick 'Quantum Theory Cannot Hurt You: A Guide to the Universe' by Marcus Chown 'Driving Mr Albert' by Michael Paterniti
    5 February 2020, 11:24 am
  • 36 minutes 43 seconds
    #70 - How tempting is Temtem in early access?
    A quiet January for new releases has been helped with the arrival of Temtem, a Pokémon-inspired MMO available now in Early Access - which has caused enough of a buzz that servers have struggled to keep up with demand. Join a full compliment of guides staff - guides editor Matthew Reynolds (twitter.com/Crazyreyn), guides writer Lottie Lynn (twitter.com/Stormscribe) and USGamer's Joel Franey (twitter.com/joelfraney) - who explain how close it is to Pokémon, how much the MMO parts matter, and between the queues to log in and other rough edges that come with any Early Access release, whether it's worth your time yet. If you want to read more, Lottie wrote a piece explaining why Temtem proves Pokemon is a genre of its own now, and if you are jumping in for the first time, our Temtem starters page can help with the all-important opening choice: https://www.eurogamer.net/articles/2020-01-24-temtem-proves-that-pokemon-is-a-genre-now https://www.eurogamer.net/articles/2020-01-23-temtem-starters-crystle-smazee-houchic-7011
    29 January 2020, 2:27 pm
  • 37 minutes 50 seconds
    #69 - What makes Double-A games so special?
    What makes a good Double-A game? You know, the games that might not have had the biggest budgets or the best marketing, but which still made your life a bit brighter with their gimmicks and sense of simple fun. We've been looking at Double-A games over the last few months with our new-ish feature series, and we wanted to delve into more about what makes a Double-A tick, the things that exclude a game from becoming Double-A, and also the next logical question - is there such a thing as Single-A? Join features editor Christian Donlan, guides editor Matthew Reynolds (twitter.com/Crazyreyn) and Metabomb's Ed Thorn (twitter.com/FromEdward) on the podcast as we discuss what makes Double-A so special. And, once you're done, you can read our on-going archive of Double-A Team features here: https://www.eurogamer.net/archive/double-a-team
    22 January 2020, 12:04 pm
  • 33 minutes 36 seconds
    #68 - Delving into Netflix's fun, trashy The Witcher series
    As you might have seen from the massive number of Steam player concurrents, a lot of people have had The Witcher on their mind since the release of the Netflix show, us included - so much so that we wanted to discuss it on the podcast. Join guides editor Matthew Reynolds (twitter.com/Crazyreyn), reporter Emma Kent (twitter.com/GoneEFK), deputy editor Wesley Yin-Poole (twitter.com/wyp100) and USGamer's Hirun Cryer (twitter.com/HirunCryer) for their thoughts on the adaptation. Though we don't delve too deep into the story of the show, be warned there are a few spoilers along the way if you are planning on watching - so consider doing so before listening. Here's some articles we mentioned during the podcast for further reading: So you finished The Witcher on Netflix - what next? (Cian Maher): https://www.eurogamer.net/articles/2020-01-07-so-you-finished-the-witcher-on-netflix-what-next The internet's best covers of that Netflix Witcher song (Tom Phillips): https://www.eurogamer.net/articles/2020-01-06-the-internets-best-covers-of-that-netflix-witcher-song The Witcher 3 just had its biggest day ever on Steam, four years after release (Tom Phillips): https://www.eurogamer.net/articles/2020-01-02-the-witcher-3-just-had-its-biggest-day-ever-on-steam-four-years-after-release Geralt is the perfect hero for the soul crushing instability of our hellworld’s gig economy (Nic Reuben, VG247): https://www.vg247.com/2020/01/10/witcher-geralt-freelance-gig-economy/
    15 January 2020, 5:00 am
  • 1 hour 30 minutes
    #67 - 2020 preview and predictions for the year ahead
    Join guides editor Matthew Reynolds (twitter.com/Crazyreyn), deputy editor Wesley Yin-Poole (twitter.com/wyp100), news editor Tom Phillips (twitter.com/tomphillipseg) and guides writer Lottie Lynn (twitter.com/stormscribe) for a preview of what's coming in 2020, as well as a few predictions of our own. As mentioned, we recorded this before we broke up for Christmas, so expect a few unanticipated delays to slip through (such as Ori and the Will of Wisps to March 11th) from the dates we mentioned. And here's The Last of Us Part 2 interview we discussed towards the end of the episode: https://www.eurogamer.net/articles/2019-09-26-on-fridging-joels-return-and-revenge-a-short-chat-with-the-last-of-us-part-2s-writer Thanks for listening as always, and we'll be back on a regular schedule from mid-January. Happy New Year from us at Eurogamer!
    1 January 2020, 5:01 am
  • 57 minutes 30 seconds
    #66 - How we decided our Games of the Decade list
    As you might have seen on the site, we recently published our Games of the Decade, where we discussed 30 games that defined the last 10 years. As well as that list of 30, the original plan was to also choose one single game that best defined the decade. We discussed it a lot in the office, and we even got as far as recording a podcast, with the intention for our editor Oli Welsh to decide it live during that episode. And, as you might have seen, in the end we didn't do that. Still, we wanted to give you the episode anyway, because it's a good discussion about how we approach lists like this, and as you'll hear, why it's actually really hard to pin it down to just one definitive game. That said, at one point Oli got very close. Be sure to give yourself a pat on the back if you can correctly guess what it was ahead of listening... Here's features editor Christian Donlan, reporter Emma Kent (twitter.com/GoneEFK), deputy editor Wesley Yin-Poole (twitter.com/wyp100) and editor Oli Welsh (twitter.com/oliwelsh) to discuss Eurogamer's Games of the Decade choices. Our Games of the Decade archive: https://www.eurogamer.net/archive/games-of-the-decade
    12 December 2019, 5:00 am
  • 51 minutes 10 seconds
    #65 - After Stadia's rough launch, what should Google do next?
    Stadia, the new streaming service from Google, has launched in state that, to quote Digital Foundry's tech review, is far from ready. Deputy editor Wesley Yin-Poole (twitter.com/wyp100) - who has been playing Stadia and reporting on the launch - guides editor Matthew Reynolds (twitter.com/Crazyreyn) and reporter Imogen Beckhelling (twitter.com/immybeck) discuss its rough launch, from an unconvincing business model to accusations of promises broken over game performance, but also the potential of its promising tech and what Google should do next to win over players. Further reading: Stadia's bizarre business model means it's swimming upstream at launch: https://www.eurogamer.net/articles/2019-11-18-google-stadias-bizarre-business-model-means-its-swimming-upstream-at-launch Stadia tech review: the best game streaming yet, but far from ready: https://www.eurogamer.net/articles/digitalfoundry-2019-stadia-tech-review Digital Foundry on Red Dead Redemption 2: does Stadia live up to its pre-launch promises?: https://www.eurogamer.net/articles/digitalfoundry-2019-red-dead-redemption-2-stadia-analysis Google responds after Stadia owners accuse it of breaking promises over game performance: https://www.eurogamer.net/articles/2019-11-25-google-issues-statement-after-stadia-owners-say-it-broke-promises-over-game-performance
    28 November 2019, 5:00 am
  • 57 minutes 15 seconds
    #64 - Why Pokémon Sword and Shield is a bit of a disappointment
    There's a lot of anticipation around this year's Pokémon game, Sword and Shield - it introduces the eighth generation of creatures, a new region based on the UK and is the first original Pokemon game for the Nintendo Switch. Unfortunately, the end result is a bit of a disappointment. Guides editor Matthew Reynolds (twitter.com/Crazyreyn), guides writer Lottie Lynn (twitter.com/Stormscribe) and USGamer's Hirun Cryer (twitter.com/HirunCryer) join Chris Tapsell (twitter.com/ChrisTapsell, who wrote our Pokémon Sword and Shield review) who explains why, despite taking one step forward in some areas - such as an excellent new roster and the introduction of the franchise's first open area - it takes two steps back almost everywhere else. You can read our Pokémon Sword and Shield review at Eurogamer.net: https://www.eurogamer.net/articles/2019-11-13-pokemon-sword-and-shield-review-a-shadow-of-a-former-great
    14 November 2019, 5:00 am
  • 51 minutes 58 seconds
    #63 - Why Modern Warfare's campaign left us cold
    After a huge departure for Call of Duty with Black Ops 4 last year - swapping out a traditional single-player story for a more in vogue battle royale mode - this year's game, Modern Warfare, is back-to-basics; a soft reboot which not only sees familiar faces returning, but also attempts to court controversy with its campaign. Unfortunately, despite being a fantastic looking, sounding and playing shooter, the campaign - as well as some of multiplayer - left us cold, with guides editor Matthew Reynolds (twitter.com/Crazyreyn), deputy editor Wesley Yin-Poole (twitter.com/wyp100), reporter Emma Kent (twitter.com/GoneEFK) and Digital Foundry's Tom Morgan (twitter.com/cataferal) explaining why. Also - an apology for the poor audio quality this week. You may have noticed recent episodes have sounded much better, but a technical hiccup meant we had to rely on a simpler set up again for this episode. Hopefully we'll have improved audio again for next time!
    31 October 2019, 2:15 pm
  • 37 minutes 48 seconds
    #62 - What you should know before starting The Witcher 3
    With the port of The Witcher 3 on Switch attracting a lot of new and returning players, we - editor Oli Welsh (who wrote our original The Witcher 3 review in 2015), senior staff writer Robert Purchase and video producer Zoe Delahunty-Light - decided to pool our Witcher knowledge to discuss the things you should definitely prioritise and watch out for on a new playthrough. You'll be Novigrad you listened!
    17 October 2019, 3:00 am
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