Game development podcast brought to you by the GameDev.tv community. Insightful and important advice from 90+ game industry experts. Listen to interviews with game designers, programmers, producers, artists, writers, sound designers, animators, music producers, video game composers, games journalists, CEOs and a host of others from the game development industry. On our community game dev podcast we've been lucky enough to talk with indie devs through to those working with AAA studios like Naughty Dog, and people involved with games such as Last of Us Part II, Assassin's Creed, Far Cry, Watch Dogs, Uncharted 2, Star Wars Jedi: Fallen Order, Rainbow Six Siege, Pac-Man World, the Maximo series, God of War, Drawn to Life series, Darksiders and Warhammer 40K. Kevin-Brandon, an avid gamer for the last decade, teams up with co-hosts and generally awesome community members: Ricardo Alvares Pereira Junior, Bryant Schaper, Aaron Stackpole and Zoe Anderson. Challenging all game dev students to go after their game development dreams! Join them weekly on the best game development podcast as they find out how to break into the industry (and stay motivated when you don't!), as well as what it’s really like working in game development. Plus tips for improving your skills and great learning strategies.
It is good to be back.
This is the 7th episode of the Game TeaTime Podcast.
We bring you interviews, roundtable discussions, gaming, and much more. After a long hiatus, Ricardo, Bryant and I are excited to be back.
You won't want to miss this episode! Whether you're a gamer or a game developer, there's plenty of value here for you.
Enjoy the Podcast!
It has been awhile.
This is the 6th episode of the Game TeaTime Podcast.
We bring you interviews, roundtable discussions, gaming, and much more. After a long hiatus, Ricardo, Bryant and I are excited to be back.
You won't want to miss this episode! Whether you're a gamer or a game developer, there's plenty of value here for you.
Enjoy the Podcast!
It has been awhile.
This is the 5th episode of the Game TeaTime Podcast.
We bring you interviews, roundtable discussions, gaming, and much more. After a long hiatus, Ricardo and I are excited to be back.
You won't want to miss this episode! Whether you're a gamer or a game developer, there's plenty of value here for you.
Enjoy the Podcast!
This is the 4th episode of the Game TeaTime Podcast.
Patrick Downs is a game writer and narrative designer based in Seattle. Most recently he served as the head writer for the Iki Island expansion content in Ghost of Tsushima Director’s Cut. In addition to his BAFTA-nominated work on GoT, his credits include Halo 5: Guardians, Halo: Spartan Strike, Just Cause 3, and—most importantly—his first game as a writer: the immortal classic known as Zombie Infection (no really, that was the title).
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This is the 3rd episode of the Game TeaTime Podcast.
This is the third episode of the new version of the GameDev.tv Podcast.
Andrea Leoni was born in Forlì, Italy in 1993. His life always centered around gaming in all of its many shapes. Immersed in many projects, like a comic book, voice over work, a music band and a passion for tabletop roleplaying games, it's during his studies as a translator and intepreter in 2015 that he finds a passion for writing and decides to join the team at BitNine Studio as a Story Writer, to create tERRORbane.
Luca Spazzoli was born in Forlì, Italy in 1985. Luca is a computer science engineer with a passion for videogame development. In 2014, he decides to found an informal team by the name of BitNine Studios to create games with his cousin Matteo, focusing on mobile platforms. After a few years of succesful projects, he decides to start work on a full-fledged console and desktop platform title named "tERRORbane".
tERRORbane is a comedic adventure where bugs are your FRIENDS! Enjoy exploring a crazy and outlandish world, full of unique, quirky characters and homages to the history of videogaming, challenge the Developer with your creativity and be the Bane of Errors!
Steam Link: https://store.steampowered.com/app/1617030/tERRORbane/
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This is the 2nd episode of the new version of the GameDev.tv Podcast.
Lee is the CEO of TheGameCreators and the technical lead on all aspects of game engine development. He has over 30 years of programming experience, spanning the early days of 8-Bit computing through to modern day 64-Bit architecture. He can code in 12 languages.
Lee has collaborated with top technology companies such as Nvidia and Intel and was involved with the very first version of LEGO Mindstorms which enabled kids to program their own Lego robots.
Lee has a passion for coding and creating game development tools, and currently holds the status of Intel Black Belt developer for his contributions to next-gen technology development in software.
Game Guru Max Website: https://www.game-guru.com/
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This is 1st episode of the Game TeaTime Podcast.
This is the first episode of the new version of the GameDev.tv Podcast.
Liz has written for AAA titles including Assassin's Creed, Far Cry, Watch Dogs, and most recently, Ghost of Tsushima. Now she works for Monolith Productions. She is a writer on the game Wonder Woman.
Monolith Productions Website: https://lith.com/
Liz’s Twitter: https://twitter.com/mslizalbl
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This is the hundred and fifty-fourth episode of the GameDev.tv Community Podcast.
Erwin van der Vlist is CEO and Founder Speakap on. He is a passionate entrepreneur who is supporting companies to improve their frontline employee communications. Speakap’s award-winning technology is used by more than 450 companies in 27 countries and integrates seamlessly with tools like Kronos, Workday, ADP, and Salesforce. Market leaders including IKEA l, G-Star, Rituals, Bosch, Siemens, Nike and McDonald’s rely on Speakap to inform their organization and frontline teams
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This is the hundred and fifty-fourth episode of the GameDev.tv Community Podcast.
This episode we dive deep with Kara Goldin. She is the Founder and CEO of Hint, Inc., best known for its award-winning Hint water, the leading unsweetened flavored water.
She has received numerous accolades, including being named EY Entrepreneur of the Year 2017 Northern California and one of InStyle’s 2019 Badass 50. Previously, Kara was VP of Shopping Partnerships at America Online. She hosts the podcast The Kara Goldin Show. Her first book, Undaunted: Overcoming Doubts and Doubters, was released October 2020 and is now a WSJ and Amazon Best Seller. Kara lives in the Bay Area with her family.
Kara can be found on all social channels @karagoldin
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Unity Mobile Course:
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Complete Drawing Course: Create Video Game Concept Art:
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Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6
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This is the hundred and fifty-third episode of the GameDev.tv Community Podcast.
This episode we dive deep with Emile Derache. He is a Mechanical & Machine Vision Engineer, a Robot enthusiast, and Founder of Heliovision.
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Low Poly Landscapes – Blender Bite Sized Course:
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C++ Fundamentals Course:
Unity Mobile Course:
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Complete Drawing Course: Create Video Game Concept Art:
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Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6
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This is the hundred and fifty-second episode of the GameDev.tv Community Podcast.
Nathaniel is a Image Processing engineer, Georgia Tech PHD graduate, machine vision expert, and Director of Software at EZ Automation Systems. Hear his advice for young programmers, stories of his childhood and how he came to be, and of course how he used the frequency of sound waves to estimate capacitance of florescent wire.
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Landscapes:
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C++ Fundamental:
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Unity Mobile:
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Unreal C++:
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Unity 3D:
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Unity 2D:
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Unity RPG Core Combat:
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Math For Games:
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