Arms of the Tide is an actual play about fighting for what’s right in an original magitechnological world on the brink of catastrophe, using the Mutants in the Night system. Join Quinn, Jo, Chanel, and Jon and revel in the laughs and gasp at the drama while the only thing standing against the apocalypse are a robot with a fondness for stray cats, a wolf made of living plants with a bad case of depression, and a private eye who’s so done with all of this.
The Arms of the Tide consider what comes next.
The fight to free the Crags reaches its climax.
Plans advance toward the liberation of the Crag’s District.
Local, Lions, and Vanui plan to break Kaa’s grip on the Crags.
The Arms begin to address the threat posed by the Unit Unnamed.
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The confrontation with Gita reaches its zenith and things begin to change in the Crags District.
The charge through Pyrite Detention Facility continues as Local, Lions, and Wari look for a level 3 keycard.
Content warning for brutal conditions of detainment. Lions, Local, and Wari charge into the Pyrite Detention Facility after a chance meeting with Barthelomeo.
A nonsequitur and something a little different this week as the crew debriefs about quarantine and answers some listener questions
Lions meets with Giants as the Arms of the Tide prepare an assault on the Pyrite Detention Facility
After having processed their recent tragedy, the Arms of the Tide move on to their plan to strike back at Kaa Technologics for the people of the Crags District
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