FlippedNormals Podcast

FlippedNormals

Discussions about art, games and visual effects by Henning Sanden and Morten Jaeger.

  • 23 minutes 57 seconds
    #7 - FlippedNormals Welcomes Daz 3D to the Marketplace

    We welcome Daz 3D to FlippedNormals and discuss it's possible use cases within the greater 3D industry.

    5 September 2024, 3:22 pm
  • 1 hour 10 minutes
    #6 - Studios are Choosing AI Over Artists - Why We Are Pro Artists

    A concerning trend is starting to happen, VFX and Games studios are starting to bet on AI over Artists.

    We talk about our view on what's happening as well as making a clear stand for artists

    22 January 2024, 10:57 am
  • 43 minutes 26 seconds
    #5 - Shutting Down Weta Digital - Unity's $1.6 billion mistake

    In today's episode, we delve into Unity's recent decision to lay off 275 employees and close down their Weta Digital studio. This studio, acquired for $1.6 billion just two years ago, has become the focal point of significant organizational changes.

    30 November 2023, 5:51 pm
  • 53 minutes 6 seconds
    #4 - Is CGI Ruining Movies? Why Hollywood loves and hates CGI

    In this episode, we talk about the criticism that often falls on CG in Hollywood films. Often, people have a positive view of practical effects, but CG is not held in the same regard.

    22 November 2023, 1:56 pm
  • 1 hour 19 minutes
    #3 - Top Features in Blender 4.0: One Step Closer to Industry Standard

    We're discussing our favorite Blender 4.0 features, like Light Linking, AgX, Node Tools and more. We're also discussing the future of Blender and what features we'd love to see. Blender 4.0 is an incredible release and we're really excited.

    16 November 2023, 3:08 pm
  • 1 hour 37 minutes
    #2 - Game Over or Reset? Mass Layoffs in VFX & Games, Hollywood Strikes, AI Takeover

    Join us as we delve into the recent wave of mass layoffs in VFX and games. Beyond the industry specifics, we zoom out to analyze the broader economic landscape, aiming to demystify what's been happening behind the scenes.

    9 November 2023, 9:23 pm
  • 47 minutes 7 seconds
    #1 - When Everything Breaks - Rebuilding FlippedNormals

    The return of the FlippedNormals podcast. We kick things off talking about what's been happening behind the scenes for the past couple of years as well as give insight into why we haven't been able to put out as much content as we used to.

    2 November 2023, 5:36 pm
  • 34 minutes 8 seconds
    How to Practice Without Wasting Your Time

    In this video art tutorial, we'll discuss how you can effectively  practice your art in order to become much better faster. One of the key  ideas which can help you progress is to understand what you're  optimising your studies for. Are you optimising a piece to look as good  as possible (portfolio) - or are you trying to learn as much as possible  about a speicfic topic, like perspective, color theory etc (study)?  

    15 October 2020, 4:00 pm
  • 28 minutes 23 seconds
    Ten Reasons Your 3D Art Isn't Improving

    Every artist can feel their art stagnate and not getting better is incredibly frustrating. In this episode we talk about our top ten reasons why your art isn’t getting better and exactly what you can do about it!

    7 October 2020, 11:00 am
  • 22 minutes 2 seconds
    How to Receive Feedback as Artists - 3D Artist Essentials (Part 2/2)

    Learn how to recieve feedback as a 3D artist! This is a huge part of learning 3D and recieving feedback well is a really important skill.

    Part 1 Here

    https://youtu.be/vmFZUEZcHw8


    - There are always emotions connected, try to distance yourself.

    - Take a break to get distance

    - Find the right person to get feedback from. Do they know what they are talking about?

    - Be excited about an opportunuty to get better

    - Be humble and accepting

    - Dont implement feedback without thinking about it.

    - All feedback accepted = boring result

    - Try to understand what they are actually saying. Ask follow up if you dont fully understand it

    - There are no stupid questions!

    - Write down everything and make a todo

    - You can disagree with the feedback, but dont be a dick about it.

    - You might get hurt, but realize that the person isnt trying to hurt you.

    1 October 2020, 12:00 pm
  • 21 minutes 19 seconds
    How to Give Feedback to Artists - 3D Artist Essentials (Part 1/2)

    Learn how you can give amazing feedback when reviewing other artists work! 

    Part 2 Here

    https://youtu.be/i71_9DErnoA


    Giving feedback is incredibly tricky is an art by itself. Here are some of our top tips:

    - What does the artist actually need? Is it encouragement or really specific feedback?

    - Make sure the person actually want your feedback

    - You're talking to an actual person with feelings

    - Sandwich: Good - bad - good

    - Leave them with clear things to fix! 

    - Dont feedback areas you arent  yourself confident in

    - Make sure they understand your feedback

    - Instead of them doing a 'fix' - make sure they understand the core issue

    - Focus on fundamentals

    - It's not your art work! Ultimately it's their art, their decisions

    - Paintovers are usually more helpful than words

    - Ask for their references. Helps you understand where they are coming from

    - Never say somebodys work is bad. You're here to help, not judge

    24 September 2020, 12:00 pm
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