Discussions about art, games and visual effects by Henning Sanden and Morten Jaeger.
We welcome Daz 3D to FlippedNormals and discuss it's possible use cases within the greater 3D industry.
A concerning trend is starting to happen, VFX and Games studios are starting to bet on AI over Artists.
We talk about our view on what's happening as well as making a clear stand for artists
In today's episode, we delve into Unity's recent decision to lay off 275 employees and close down their Weta Digital studio. This studio, acquired for $1.6 billion just two years ago, has become the focal point of significant organizational changes.
In this episode, we talk about the criticism that often falls on CG in Hollywood films. Often, people have a positive view of practical effects, but CG is not held in the same regard.
We're discussing our favorite Blender 4.0 features, like Light Linking, AgX, Node Tools and more. We're also discussing the future of Blender and what features we'd love to see. Blender 4.0 is an incredible release and we're really excited.
Join us as we delve into the recent wave of mass layoffs in VFX and games. Beyond the industry specifics, we zoom out to analyze the broader economic landscape, aiming to demystify what's been happening behind the scenes.
The return of the FlippedNormals podcast. We kick things off talking about what's been happening behind the scenes for the past couple of years as well as give insight into why we haven't been able to put out as much content as we used to.
In this video art tutorial, we'll discuss how you can effectively practice your art in order to become much better faster. One of the key ideas which can help you progress is to understand what you're optimising your studies for. Are you optimising a piece to look as good as possible (portfolio) - or are you trying to learn as much as possible about a speicfic topic, like perspective, color theory etc (study)?
Every artist can feel their art stagnate and not getting better is incredibly frustrating. In this episode we talk about our top ten reasons why your art isn’t getting better and exactly what you can do about it!
Learn how to recieve feedback as a 3D artist! This is a huge part of learning 3D and recieving feedback well is a really important skill.
Part 1 Here
https://youtu.be/vmFZUEZcHw8
- There are always emotions connected, try to distance yourself.
- Take a break to get distance
- Find the right person to get feedback from. Do they know what they are talking about?
- Be excited about an opportunuty to get better
- Be humble and accepting
- Dont implement feedback without thinking about it.
- All feedback accepted = boring result
- Try to understand what they are actually saying. Ask follow up if you dont fully understand it
- There are no stupid questions!
- Write down everything and make a todo
- You can disagree with the feedback, but dont be a dick about it.
- You might get hurt, but realize that the person isnt trying to hurt you.
Learn how you can give amazing feedback when reviewing other artists work!
Part 2 Here
https://youtu.be/i71_9DErnoA
Giving feedback is incredibly tricky is an art by itself. Here are some of our top tips:
- What does the artist actually need? Is it encouragement or really specific feedback?
- Make sure the person actually want your feedback
- You're talking to an actual person with feelings
- Sandwich: Good - bad - good
- Leave them with clear things to fix!
- Dont feedback areas you arent yourself confident in
- Make sure they understand your feedback
- Instead of them doing a 'fix' - make sure they understand the core issue
- Focus on fundamentals
- It's not your art work! Ultimately it's their art, their decisions
- Paintovers are usually more helpful than words
- Ask for their references. Helps you understand where they are coming from
- Never say somebodys work is bad. You're here to help, not judge
Your feedback is valuable to us. Should you encounter any bugs, glitches, lack of functionality or other problems, please email us on [email protected] or join Moon.FM Telegram Group where you can talk directly to the dev team who are happy to answer any queries.