The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences

  • 1 hour 7 minutes
    Life Changing Art Meets Tech with Ninja Theory's Dom Matthews

    This episode is supported by Xsolla

    Adam Orth chats with Dom Matthews, Studio Head of Senua's Saga: Hellblade II developer Ninja Theory. Together they discuss the history of Ninja Theory as a studio and the unique DNA found in their games; their mission of crafting life changing art with game changing tech; avoiding making games for "everyone" and finding their audience; becoming a part of Xbox Game Studios and feeling empowered; and the importance of having a studio culture of trust.

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    Please consider supporting game dev students with: AIAS Foundation

    14 November 2024, 1:00 pm
  • 1 hour 40 minutes
    Brainstorming 50 Games in 1 for UFO 50

    This episode is supported by Xsolla

    Trent Kusters chats with Derek YuJon Perry, and Eirik Suhrke. Together they discuss how they collaborated along with other legendary indie developers to brainstorm the 50 games found in the retro-inspired collection, UFO 50; how important it was to have a core vision for each game, the creative decisions they made to fit within the limitations of the era; when they knew a game was finished; and how the long development time allowed them to start a game only to revisit it years later with fresh eyes and new skills.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    11 November 2024, 1:00 pm
  • 1 hour 30 minutes
    From Quake to Space Marines with Saber's Tim Willits

    This episode is supported by Xsolla

    Adam Orth chats with Tim Willits, Chief Creative Officer at Saber Interactive. Together they discuss Tim's long tenure at id Software and his work on the Quake series; why after 23 years he decided to leave and join Saber; the development of Warhammer 40,000: Space Marine 2; the importance of "finding the fun" early; the creation of the swarm technology behind the Tyranids; and how the success of Space Marine 2 has been transformative for the entire company.

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    Please consider supporting game dev students with: AIAS Foundation

    4 November 2024, 12:00 pm
  • 1 hour 50 minutes
    Marvel Games Executive Producer, Eric Monacelli

    This episode is supported by Xsolla

    Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock, The Last of Us, and Call of Duty; the process of how development studios come to work with Marvel and what a successful collaboration looks like; the steps they take to maintain authenticity; and what it's like working with fan communities of established IP with high expectations. 

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    28 October 2024, 12:00 pm
  • 1 hour 49 minutes
    Finding Creativity within Constraint with Composer Jon Everist

    This episode is supported by Xsolla

    Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creative freedom. 

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    21 October 2024, 12:00 pm
  • 1 hour 14 minutes
    Scoring the Witcher and Beyond with Composer Mikolai Stroinski

    This episode is supported by Xsolla

    Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and film inform his compositions for games; and the tricks that composers and audio designers use to help guide players through their adventures. 

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    14 October 2024, 12:00 pm
  • 1 hour 19 minutes
    Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions

    This episode is supported by Xsolla

    Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the region to help them reach audiences worldwide.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    7 October 2024, 5:00 am
  • 1 hour 5 minutes
    Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs

    This episode is supported by Xsolla

    Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater and improv have informed the way she writes.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    30 September 2024, 1:00 pm
  • 3 hours 2 minutes
    Navigating the Business of Indie Games with Dan Adelman

    This episode is supported by Xsolla

    Trent Kusters chats with indie gaming business guru, Dan Adelman. Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and projects to work with; and his perspective on how the markets have shifted for indie games over his 20 years in the industry.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    23 September 2024, 3:40 pm
  • 2 hours 1 minute
    From Portal to Counter-Strike 2 with Valve Composer Mike Morasky

    This episode is supported by Xsolla

    Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as  The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and his work across several of Valve's most memorable titles from Portal to Counter-Strike 2

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    16 September 2024, 1:00 pm
  • 2 hours 5 minutes
    Generating Human Stories with RimWorld Creator, Tynan Sylvester

    This episode is supported by Xsolla

    Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and how they lead to successful games; generating human stories with elastic failure; and the fundamental theory on why people play games.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    9 September 2024, 1:00 pm
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