The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences

  • 29 minutes 37 seconds
    Writing Comedy in Games with Thank Goodness You're Here

    Greg Rice chats with James Carbutt and Will Todd from Coal Supper. Together they discuss growing up in Yorkshire in Northern England, how they first got together and began developing games; what they learned from their early projects; the British influences behind Thank Goodness You're Here; and the intricacies of writing humor for video games.

    This episode is supported by Xsolla

    Episode Host: Greg Rice

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    27 January 2025, 1:00 pm
  • 1 hour 7 minutes
    Balancing Procedural and Intimate Storytelling in Wildermyth

    Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game.

    This episode is supported by Xsolla

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    20 January 2025, 1:00 pm
  • 1 hour 9 minutes
    The Real Life and Theater Inspirations of 1000xRESIST

    Alexa Ray Corriea chats with Remy Siu and Pinki Li from Sunset Visitor to talk about their D.I.C.E. Award nominated game, 1000xRESIST. Together they discuss how they met and transitioned from live performance to creating video games; the real life inspirations behind the narrative design; how desperation can lead to great choices; and how theater influenced their approach to game design and storytelling. 

    This episode is supported by Xsolla

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    13 January 2025, 1:00 pm
  • 1 hour 17 minutes
    Writing for Call of Duty with Ashley Poprik and Chris Holzworth

    Alexa Ray Corriea chats with writers Ashley Poprik and Chris Holzworth. Together they discuss how they each started their careers and the titles they've worked on; the pressure of writing on a massively popular and long running franchise like Call of Duty; giving every developer the chance to be a storyteller; the differences between writing for single player and multiplayer; and the difficulty in referencing conspiracy theories with contemporary audiences.

    This episode is supported by Xsolla

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    6 January 2025, 1:00 pm
  • 1 hour 10 minutes
    The Haunting Audio of Hellblade with Ninja Theory's David Garcia

    Austin Wintory chats with David Garcia, Audio Director at Ninja Theory. Together they discuss his life growing up in Spain and studying music; his life as a composer and his musical work on games such as Rime; how he joined the sound team at Ninja Theory; and how they created the haunting audio behind the Hellblade series.

    This episode is supported by Xsolla

    Episode Host: Austin Wintory

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    2 January 2025, 8:20 pm
  • 1 hour 30 minutes
    Digital Extreme's Rebecca Ford Talks 10 Years of Warframe

    This episode is supported by Xsolla

    Adam Orth chats with Rebecca Ford, Creative Director at Digital Extremes. Together they discuss how she got started in games and when she first joined Digital Extremes; her work with the Warframe community; her transition into the Creative Director role and thoughts on leadership; lessons you can learn by acknowledging failure; and the long history of Warframe and how they've kept it going all these years.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    30 December 2024, 1:00 pm
  • 1 hour 49 minutes
    Indie Publishing and Southeast Asian Game Dev with Ysbryd Games' Brian Kwek

    This episode is supported by Xsolla

    Jun Shen Chia chats with Brian Kwek, founder and owner of boutique indie publisher Ysbryd Games. Together they discuss their catalog of games such as VA-11 HALL-A and World of Horror, as well as the upcoming Love Eternal; the challenges and strategies they employ to reach potential customers; the importance of attending trade shows; how they work together with developers to help complete projects; and Brian's thoughts on the state of game dev in Southeast Asia.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    26 December 2024, 1:00 pm
  • 1 hour 11 minutes
    Frostpunk and This War of Mine Composer Piotr Musial

    This episode is supported by Xsolla

    Austin Wintory chats with composer Piotr Musial. Together they discuss his career including his multiple collaborations with 11bit Studios from This War of Mine to the Frostpunk series; the differences between dynamic and linear scores; working with live orchestras and unique instruments; and how the increase in scale from This War of Mine to Frostpunk 2 affects how he approaches music.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    23 December 2024, 1:00 pm
  • 1 hour 21 minutes
    Exploring the World of Hitman with IO Interactive's Hakan Abrak

    This episode is supported by Xsolla

    Adam Orth chats with CEO & Co-Owner of IO Interactive, Hakan Abrak. Together they discuss Hakan's journey in games; the history and future of the Hitman series; their unique approach to live service in single player games; how they're preparing for a post-pandemic development environment; and their upcoming projects in the 007 universe and their own original IP. 

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    19 December 2024, 1:00 pm
  • 1 hour 31 minutes
    Demystifying Creativity with Creative Leader and Author Fawzi Mesmar

    This episode is supported by Xsolla

    Trent Kusters chats with Creative Leader and Author Fawzi Mesmar. Together they discuss his career in games from mobile to AAA; the lessons he's learned along the way and how he applies them in his current leadership role; and the ideas he explores in his upcoming book, Demystifying Creativity On Originality in Game Development including his concept of creative sobriety and the importance of looking inward to create something truly original.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    16 December 2024, 1:00 pm
  • 1 hour 20 minutes
    The World of Licensing in Games with Slitherine's Marco Minoli

    This episode is supported by Xsolla

    Trent Kusters chats with Marco Minoli, Director of Publishing at Slitherine. Together they discuss the world of licensing in video games; the benefits and opportunities that can be found; how deals are structured; how to collaborate with license holders; and then explore Slitherine's catalogue of games from consumer facing war games to war simulations used by defense departments in governments around the world.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

    12 December 2024, 1:00 pm
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