Yellow Brick Road

A podcast about VFX, Movies and Games

In “Yellow Brick Road” we meet the artists behind…

  • 32 minutes 13 seconds
    #70 - Total War: Pharaoh
    In the trailer for Creative Assembly’s upcoming game "Total War: Pharaoh" we meet a rather unlikely game cinematic hero: a scarab beetle. How did Goodbye Kansas come up with that idea and how was the trailer produced? Director Bengt-Anton Runsten, Senior Producer Calum Hart and Executive Creative Producer Jan Cafourek take us behind the scenes of the production, a story that includes boiling dead insects, scanning sun-dried soil and visual inspiration from 3000 old hieroglyphs.
    21 June 2023, 6:07 am
  • 33 minutes 13 seconds
    #69 - Carnival Row
    Welcome to a world where fairies and mythical creatures walk the foggy streets of the late 1800s. In episode 69, Yellow Brick Road’s Nils Lagergren sits down with Executive Producer Matilda Olsson, VFX Supervisor Joel Lindman and Animation guru Staffan Linder to talk about Goodbye Kansas’ VFX production for season 2 of Prime Video’s Carnival Row. How do you make Orlando Bloom fight a giant troll, how do you mocap a flying fairy and how do you transform a human into a wolf?
    7 June 2023, 8:09 am
  • 36 minutes 28 seconds
    #68 - Redfall Heroes
    In episode #68 of Yellow Brick Road we take a closer look at the character trailers that Goodbye Kansas produced for Bethesda's and Arkane Studios’ brand new game Redfall. Director Emnet Mulugeta, Art Director Tom Waldton and Illustrator Karl Johnson discuss the creative approach to partly work with a 2D Comic book style, how it feels to revisit characters you haven’t worked with for a while and the importance of team spirit in a production.
    24 May 2023, 7:40 am
  • 35 minutes 50 seconds
    #67 - Welcome to Redfall
    The announcement trailer for Arkane Austin and Bethesda Softworks new game Redfall was released in 2021. Yellow Brick Road’s Nils Lagergren sat down with Goodbye Kansas' Executive Producer Jörgen Lilja, director Emnet Mulugeta and VFX Supervisor Henrik Eklundh to discuss the production of that trailer – and now when the game is released we’re happy to share that conversation with you! So buckle up for some vampire hunting CG adventures!
    10 May 2023, 5:25 am
  • 39 minutes 22 seconds
    #66 - See
    Follow us behind the scenes of the VFX production for the third and final season of the great post-apocalyptic series “See”. VFX Supervisor Felipe Borges and Senior FX Artist Martin Widö explains how to create huge battle scenes using digital extras and what ingredients do you need to cook a perfect CG explosion.
    5 April 2023, 7:25 am
  • 32 minutes 39 seconds
    #65 - Jack Ryan
    In episode 65 we dive into Tom Clancy’s world of espionage and action, when Goodbye Kansas VFX Supervisor Jim Parsons and Compositing Lead Olov Samuelsson takes us behind the scenes of the VFX work for season 3 of the Amazon hit series “Tom Clancys’s Jack Ryan”. And follow us down Yellow Brick Road as we retrace the footsteps of on-screen Jack Ryans through the last decades, from Alec Baldwin in “Hunt for Red October” to John Krasinski. Have the old movies stood the test of time?
    25 January 2023, 12:48 pm
  • 38 minutes 55 seconds
    #64 - Pipeline and USD
    An efficient pipeline is always important when you produce CG productions and VFX. In episode #64 of ”Yellow Brick Road” we dive into the world of pipeline development – and USD. Pipeline Technical Director Dan Englesson and CG Supervisor Alexis Andersson share insights from the development of Goodbye Kansas Studios new USD pipeline. Why is USD superior to older systems and what are the challenges when you update pipelines?
    23 November 2022, 8:37 am
  • 26 minutes 39 seconds
    #63 - Skull & Bones
    Follow us out on the high seas, as director Emnet Mulugeta and VFX Supervisor Henrik Eklundh share stories from the production of the trailer for Ubisoft’s game “Skull & Bones”, produced by Goodbye Kansas Studios.
    12 October 2022, 8:29 am
  • 37 minutes 8 seconds
    #62 - Cowboy Bebop
    This week we discuss the coolest space bounty hunters of them all: Spike Spiegel, Jet Black and Faye Valentine in the classic anime series Cowboy Bebop - recently adapted as a live action series on Netflix. Goodbye Kansas Lighting Lead Ivor da Silva talks about his passion for anime in general – and Cowboy Bebop in particular. And what kind of VFX did Goodbye Kansas Studios deliver for the Netflix series?
    27 April 2022, 11:30 am
  • 33 minutes 38 seconds
    #61 - Unreal Engine
    Let’s talk real time production! In episode 61 of Yellow Brick Road, Realtime Artists Tim Hermes and Henrik Melsom discuss Unreal Engine 5, how game engines are changing the VFX industry and how Unreal Engine and its peers are used in the Goodbye Kansas Studios production pipeline. Also: what’s the difference between working on the development of a game and the production of a game cinematic?
    13 April 2022, 7:59 am
  • 52 minutes 47 seconds
    #60 - Working with VFX
    How is it to work with Visual Effects and what career options are there in the VFX business? How important is a creative company culture and how has the pandemic and working from home affected the team spirit for VFX-artists? In episode #60 of our podcast “Yellow Brick Road” VFX Producer David Enbom and Compositing Artist Hannah Myllyoja answer questions from VFX students and discuss company culture, creativity and how to keep the passion for the craft alive.
    10 March 2022, 9:33 am
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