A deeper look at the play experience and the finer details of running and writing tabletop games.
Hello Bonus Babies,
Rai returns for a finale. We sort of talk about games, but mostly we just talk.
Here’s some stuff we talk about:
You can find even more nonsense in the extended cut.
And here’s some links for things referenced:
Rai’s social:
Thank you everyone for sticking with us. We love you.
Hello Bonus Babies,
I am so sorry for the huge delay – when it rains it pours. But here we are with the penultimate episode of Season Six!
Today Monica gets together with Heather (her wife) to discuss one of their mutually shared core principles of game design: participation makes the game. If you remove players from play, you are denying them the chance to experience your game. We break down what this means as well as provide good and bad examples of designing for character creation, incapacitation, elimination, and replacement. We also discuss constructive self-entertainment vs. disruptive behavior and techniques for different designs and different styles of play.
In your patron cut you’ll also hear:
Important links from the show:
Hello Bonus Babies,
Today I’m joined by friend and colleague Alex Guerrero to discuss how video games utilize narrative and setting design to create a sense of wonder and mystery – and how you can bring that to the table in your own tabletop RPGs!
We discuss:
Good writing and pacing of lore
Creating and fostering mystery while running games
Supporting an action-RPG feel at the table
Using techniques from GMless gaming
Integrating social influence into games
Building lore for your game using other games
Also discussed in the extended cut:
We mention a lot of things we said we would link, so here are quite literally all of them:
Hello Bonus Babies,
D is back in the studio with me today to deliver on our promise to discuss exceptions-based rules design. We talk about Exalted: Essence an awful lot, but also talk about Malifaux, Chronicles of Darkness, and some upcoming games. We talk about good examples of how to build strong exceptions and an equal number of bad ones, and point out games that don’t do this at all.
Also discussed in the extended cut:
Find D’s Choice of Games novel here: https://www.choiceofgames.com/seventh-sea-a-pirates-pact/
Hello Bonus Babies,
Today Monica sits down with friend and colleague Hiromi Cota to discuss how you can improve the accessibility of your tabletop RPG. We talk about making things accessible to folks with physical issues, but mental ones as well. We also talk about math a lot.
In the extended cut:
You can find Hiromi and their work here:
Hello Bonus Babies,
Today Monica is joined by the hosts of the Malifaux podcast, Steampowered Scoundrels, to have a lively discussion about being small content creators in a niche field, being the microest of micro celebrities, having relationships with tabletop game designers, and a lot, and I really mean a lot, of talk about Malifaux.
Don’t worry I also bring up Exalted at least once.
Also discussed in the extended cut: bad times at work and the Condescension Special; the authenticity of background noise and where to get the good misophonia; the story of Trixibelle’s lemon; war criminals, annoying women, and problematic content in long-term properties.
Content warning that we touch on, but do not deeply discuss, some pretty messed up shit that our favorite games have included.
Place to find the Scoundrels:
Discord: https://discord.gg/KnFbYPdBn9%20
TikTok: https://www.tiktok.com/@steampoweredscoundrels
YouTube: https://www.youtube.com/@ArtefactorsUnion
Good Things Happen Charity Event: https://fb.me/e/13rS4sbY1 and https://ko-fi.com/goodthingshappenmalifaux
Hello Bonus Babies,
Here’s another crossover with Mage: The Podcast. This time Danielle Lauzon joins us as we discuss the concept of design directives in games. Enjoy the energy a third party brings to these MTP/BXP crossovers.
You can find Mage the Podcast here.
Additional silliness in the extended cut.
Hello Bonus Babies,
Today Monica is joined by Exalted developer, Elliott Freeman, to break down their favorite (and least favorite) characters sheets: what works, what doesn’t, what they like to see, and so on. Favorites include Agon and Blades in the Dark, and the least favorites include some real stinkers.
You can find Mr Gone’s work here and here
Also discussed in the extended cut:
Hello Bonus Babies,
Today Monica is joined by freelance author and designer, MJ Monleon, to discuss the ins, outs, and pitfalls of designing a competitive game. We focus mostly on traditional games like tabletop RPGs and card or board games and then wander off into the weeds of some of our favorite video games.
We start off strong, then get very distracted. Expect the full strength ADHD experience: hand clapping, table slapping, chair squeaking and my inability to hold still and speak directly into the mic. If any of that is a deal breaker for you, skip this one.
Also discussed in the extended cut:
Hello Bonus Babies,
Monica joins Terry on Mage the Podcast to workshop the design concept of individual magic(k) merits, as well as temporary merits and experience rewards in Mage 20th.
Join us for an interesting discussion on in-character benefits and experience design, plus all the weird stuff you’ve come to expect from Monica and Terry having a conversation.
Hello Bonus Babies,
Today Monica invites her friend, Jacqueline Bryk, to join her and discuss something she considers a blank spot in her traditional game literacy: LARP. We discuss what makes a LARP and LARP design principles as Jax gives a detailed 101 crash course. We also kick around designing our own together, for a bit.
Also discussed in the extended cut:
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