Learn from independent board game designers how they got where they did and what they learned along the way.
Reed Mascola jumps on to talk about his game Vigilante, how he designed individual goals for each character in a social deduction game, and why fog is the best super power.
I get to chat with Chris Anderson from The Board Game Workshop.
He tells us about the 2021 contest (and how you can get feedback on top of feedback on top of feedback), as well as how he got into board games, and why he loves Buttonshy games.
I get Joe Slack back on the show to:
I get to chat with Andrew Kuplic from Flame Point Games about launching the 2nd edition of #MagicalUnicornQuest on Kickstarter.
Darren Terpestra comes back onto the podcast to give us an update on his game Ignite as well as a Game Design Mastery Course.
I chat with Harrison Brooks who designed EleavtorUp.
Today we try something new. Matthew Stockton interviews Josh Bakken.
We get into ZU Tiles: Hime, trading card games like Magic the Gathering, and the top 5 anime & manga recommendations.
John D'Angelo designed Runelords based on the book series by David Farland.
We get into intellectual property, royalties, and of course espresso. ☕
John D'Angelo designed Runelords based on the book series by David Farland.
We get into intellectual property, royalties, and of course espresso. ☕
I chat with Arif Nezih Savi about his game #Sinners. A game that you either love or hate. We get into:
I get to chat with Grant Lyon about:
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