Indie Board Game Designers

Patrick Rauland

Learn from independent board game designers how they got where they did and what they learned along the way.

  • 36 minutes 3 seconds
    #164 - Reed Mascola

    Reed Mascola jumps on to talk about his game Vigilante, how he designed individual goals for each character in a social deduction game, and why fog is the best super power.

    2 June 2021, 10:00 am
  • 37 minutes 41 seconds
    #163 - Chris Anderson

    I get to chat with Chris Anderson from The Board Game Workshop.

    He tells us about the 2021 contest (and how you can get feedback on top of feedback on top of feedback), as well as how he got into board games, and why he loves Buttonshy games.

    26 May 2021, 10:00 am
  • 34 minutes 37 seconds
    #162 - Joe Slack Update

    I get Joe Slack back on the show to:

    • Give us an update on Relics of Rajavijara on manufacturing and fulfillment
    • Tell us about his new book The Board Game Designer’s Guide to Working in the Industry
    • and his thoughts on when we can get back to board game events
    27 April 2021, 10:00 am
  • 38 minutes 33 seconds
    #161 - Andrew Kuplic

    I get to chat with Andrew Kuplic from Flame Point Games about launching the 2nd edition of #MagicalUnicornQuest on Kickstarter.

    31 March 2021, 10:00 am
  • 36 minutes 43 seconds
    #160 - Darren Terpestra Update & Game Design Mastery Course

    Darren Terpestra comes back onto the podcast to give us an update on his game Ignite as well as a Game Design Mastery Course.

    2 March 2021, 11:00 am
  • 32 minutes 45 seconds
    #159 - Harrison Brooks

    I chat with Harrison Brooks who designed EleavtorUp.

    • He's 17 years old so we talk about the challenges and benefits of designing games while you're 17
    • He believes in screen-free time
    • And we get into Lego
    23 February 2021, 11:00 am
  • 47 minutes 40 seconds
    #158 - Josh Bakken

    Today we try something new. Matthew Stockton interviews Josh Bakken.

    We get into ZU Tiles: Hime, trading card games like Magic the Gathering, and the top 5 anime & manga recommendations.

    26 January 2021, 11:00 am
  • 39 minutes 54 seconds
    #157 - John D'Angelo

    John D'Angelo designed Runelords based on the book series by David Farland.

    We get into intellectual property, royalties, and of course espresso. ☕

    19 January 2021, 11:00 am
  • #157 - John D'Angelo

    John D'Angelo designed Runelords based on the book series by David Farland.

    We get into intellectual property, royalties, and of course espresso. ☕

    19 January 2021, 11:00 am
  • 38 minutes 33 seconds
    #156 - Arif Nezih Savı

    I chat with Arif Nezih Savi about his game #Sinners. A game that you either love or hate. We get into:

    • How do you market a game that's so polarizing?
    • How do you pitch a game where there are no local publishers?
    • And what you should do during a boring movie
    30 December 2020, 11:00 am
  • 48 minutes 25 seconds
    #155 - Grant Lyon

    I get to chat with Grant Lyon about:

    8 December 2020, 3:18 pm
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