Nice Games Club - a gamedev podcast!

Ellen, Stephen, and Mark

The podcast where nice gamedevs talk gaming and game development. Nice!

  • Sega Consoles

    Attention Sega nerds! This Nice Bonus episode is for you!

    During our episode on 90's consoles Mark found out there were so many obscure Sega accessories that they couldn't fit in the episode and deserved their very own spotlight. Please enjoy this Nice Bonus short episode all about them!

    Sega Consoles

  • Nicest of 2024

    It's a cheery and bright episode to get you through the dark cold days of winter! ☃️ Your hosts (plus guest Joanna May) wrap up 2024 with a readout of their nicest things from the year—nicest games, nicest accomplishments, and nicest procrastinations. Plus, plans and projects for 2025, some soft resolutions, and a review of some exciting upcoming titles you're likely to see hit various storefronts in the next calendar year. A happy year's end to all!

    2024 Accomplishments

    Mark

    • Founded a 501(c)(3) organization, Nice Games Alliance.
    • Got a new job, on a still unannounced game.
    • Renewed the lease on the Noble Robot office

    Stephen

    • I made two movies! (Or at least I will have by the end of the year)
    • Immense progress on Future Club game

    Ellen

    • My RSV game won multiple industry awards <3 
    • Hired Lydia
    • Running out of plant room

    Joanna

    • Solved generalized serialization
    • Palette generation too
    • Lots of iterative things that were worked on last year
       

    2024 "Nicest" Games

    This is not a “best of 2024” or even a definitive list of our favorites. It’s just a few games we want to be nice to.

    • Ellen
      • We Were Here series
      • Bonza
    • Mark
      • Astro Bot
    • Stephen
      • Dragon's Dogma II
      • UFO 50
      • Puzzmo
    • ​​​​​​​Joanna
      • Helldivers II
      • Breath of the Wild 

    2025 Most Anticipated Games

    • Ellen
      • Metroid Prime 4: Beyond
      • Winter Burrow
      • FragPunk
      • Borderlands 4
      • Rift of the Necrodancer...???
      • Lunar: Remastered Collection (for Eric)
    • Mark
      • Civilization VII
      • Star Trek Ascendancy: The Final Frontier (the Gorn!)
      • The Switch 2
    • Stephen
      • Dragon Dogma II DLC (I’m cheating I know)
      • Civilization VII
      • Honestly probably Switch 2 stuff, too
    • Joanna
      • Paralives
         

    2025 Resolutions

    • Ellen: Finally put together a portfolio site!
    • Mark:
      • Dreamsettler, again!
      • Unannounced project
      • Release Operators!
      • Get Nice Games Alliance some sponsors/donations!
    • Stephen: Play more games! Do more stuff outside of my apartment.
    • Joanna: Put out a bigger better game demo!
    20 December 2024, 6:02 am
  • Serialization (with Joanna May)

    We invite Joanna May into the clubhouse to discuss serialization. We get ever so slightly closer to discovering what serialization even is with Joanna's help! We also have a little time to throw a little shade at Stephen's commenting style and brackets on their own line.

    Serialization

    ProgrammingToolsSerialization - WikipediaBinaryFormatter migration guide -  gewarren, jeffhandley, terrajobst, adamsitnikMicrosoft Learn@JsonSubTypes vs. Reflections for Polymorphic Deserialization in Jackson - Ovidiu Mihai TacuBaeldungWhat are the advantages of just-in-time compilation versus ahead-of-time compil… - Stack OverflowIntrospection -  jolexxa [Joanna]GitHubIL2CPP Overview - UnityMartha had mentioned unit tests (which Mark and Stephen still don't do) in a previous episode.“That wasn’t the angle I was going for.”Chickensoft Development Philosophy - Chickensoft

    Joanna May

    GuestJoanna May is the creator of Chickensoft, open source tools for Godot and C# as well as a grassroots community. A picture of Joanna May.External linkChickensoft
    12 December 2024, 6:19 am
  • Nice Games Jam: "Space Mall Mystery VHS Game"

    In this episode Lydia is back to discuss join the clubhouse in both a discussion of her first job, and making a game about set job. But, because the club can't choose, it is also about Ellen's job at her parents' pet store. 

    Prompt"Create a game based on one of your team’s first job (either gig-based, such as babysitting or lawn mowing or paycheck based), but set in a world with either evil robots, monsters, or aliens."Game typeTabletop gameMaterials

    VHS tape

    Mall map

    Rules

    • Takes place in a mall, in a starbase
      • Theater, retail, pet store, cafeteria
      • Pen and paper RPG, players need to figure out what’s going on outside without leaving the mall/their jobs
      • Communication is limited somehow
      • Nosy kids?
      • Point where we’re in too deep?
      • It’s now a VHS tape/DVD game.
      • Each character has unique roles and abilities based on their job
        • Cafeteria unboxer person, sees recycling bins, can make things out of trash
        • Retail, interacts with customers regularly
        • Pet store, young kid who does mischief things
        • Theater, technical expertise, interacts with other staff of theater
      • Mall wide announcements (security, mall, etc.)
      • Different locations have a stack of cards containing information, they have unique ability to access these different decks. Info from cards cannot be talked about, you need to move to another player to give them that information.
      • NPCs move on a track separately, they move during the “computer” turn, the mall is a separate turn/entity
      • NPCs control how much players can move (they may have customers they need to deal with)
      • Each round the players have certain actions, different actions if there are customers in the store
      • Some cards are gossip (from customers), some cards are evidence (physical things you find)
      • Some of the gossip is false, good/juicy information is rare
      • Narrative
        • Three acts
          • Act 1: Something’s going on! 
            • Busier than normal, more security, longer shifts than normal because everyone needs to be in the mall, the management wants to keep everyone there
            • A lot of the rumors are about not being able to do their regular jobs outside of the mall
          • Act 2: It’s one of three things
          • Act 3: Did we figure out what’s going on?
      • You have to figure out what the threat is, afterwards pick some number of ways to deal with it, depending on the response you have a list of tasks to complete to fulfill. If the tasks you did relate to the actual threat, you get points.
    5 December 2024, 12:44 pm
  • Digital Escape Rooms (with Lydia Symchych)

    All of your hosts are together in the Clubhouse for a special interview! Lydia Symchych is an impact game designer who has been working with Ellen over the last year. Today, she shares her experience of making an escape room that needed to be rendered in both "physical" and and digital environments. Also, sound effects and pillows.

    • In the USA, November 28th is Thanksgiving Day, and November 29th is National Native American Heritage Day. Happy holidays, if you're in the USA—and if you're not, we hope you have something to be thankful for. 💖

    Digital Escape Rooms

    Game DesignArticulate Storyline 360HyperCard - WikipediaExhibit Design - WikipediaEscape Room Races with the Lads - NorthernlionYouTubeEscaping a Room of Terrors - GameGrumpsYouTube

    Lydia Symchych

    GuestLydia is a collaborative game designer and cross-disciplinary translator, who approaches design with compassion and ✨ sparkles ✨. She creates interactive and interpretive learning experiences, including museum exhibits and positive impact + educational games. Ellen thinks she is great.External linkYou can find Lydia on LinkedIn
    28 November 2024, 9:38 pm
  • Nice Thinking: "Iterative Game Jam"

    Your nice hosts chew over a concept Stephen brings into the clubhouse: a series of "game jams" where participants iterate on one specific idea in each session.

    0:04:30

    Iterative Game Jam

    Meditations
    21 November 2024, 12:03 pm
  • Puzzle Systems (with Arvi "Hempuli" Teikari)

    Releasing 2019's "Baba is You" after more than a decade of making puzzle games was a milestone for this week's guest, but it was also just the beginning of his design journey. Arvi "Hempuli" Teikari talks to your nice hosts about the balance between giving players freedom and constraining their expression, the pacing and sequencing of individual puzzles, what happens when a "cool" design annoys players, and more.

    • Arvi's cats basking in the Finnish sun:Arvi's cats make a spirited apperance in the back half of the episode. Here they are basking in the Finnish sun.

    Puzzle Systems

    Game DesignToolsMultimedia Fusion 2 - ClickteamClickteam Fusion 2.5 - ClickteamConstruct - Scirra LtdMP2MP2 Chowdren EngineBring the ice cube to the goal without exposing it to heat. - IncreparePuzzleScript - IncrepareCovechrome - Hempuliitch.ioYou nice hosts previously discussed what happens to players who become developers in:"Numbers go up."

    Arvi "Hempuli" Teikari

    GuestExternal linkHempuli - social media linksHempuli on Itch.io
    15 November 2024, 8:02 am
  • Nice Games Jam: "Soapbox Derby OF TIME"

    In this episode Ellen usurps the normal process for a nice game jam prompt to explore her own idea on tabletop mechanics. Who would have thought the scoring system for this game would be 'Points for the Future War'?

    PromptMake a tabletop game where the core mechanic is modulating the friction on the board.Game typeTabletop gamePlayer count3-5Materials

    Board - 5x5 grid where tiles can be placed

    5 racer sleds

    Racer weights

    Tiles with different friction coefficients (terrain tiles)

    Mission from HQ Cards

    Special Objective Cards

    Setup

    1) Racer sleds and racer weights are randomly distributed to the racetrack row. 2) Each racer sled gets the name of a racer. Each racer name should be silly, like Jenny Too-fast or Billy Tumble.
    3) Each player draws two Mission from HQ cards and picks one to be their secret objective.
     

    Rules

    Players are given each a set amount of time-travel credits.

    On their turn, each player uses a time-travel credit to either replace or swap terrain tiles.

    When each all players have spent their time travel credits, the race is on! All racer sleds are released from their starting box, and the results of the race are observed. 

    Each completed mission results in the number of 'Points for the Future' on the mission from HQ card awarded to that player. The number of points is based on the difficulty of the mission.

    After the weekend derby is complete (15 rounds), the player with the most point for the future war is declared the winner, but not for 20-30 years.

    7 November 2024, 11:04 am
  • Tutorialization with Puzzles (with Luke Spierewka)

    "Tutorials shouldn’t feel like tutorials!" Like most aspects of game design, it's an easy concept to summarize but a difficult one to pull off. Luke Spierewka and the team at Afterburn Games have mastered it, using their charming approach in successful titles like Golf Peaks and Railbound. Come learn the arcane secrets of the puzzle game tutorial! Also featuring some great room sound.

    Tutorialization with Puzzles

    Game DesignOn crafting Railbound, a cozy track-bending puzzle game - Evgeny ObedkovGame World ObserverDynablaster (game) - Wikipedia

    Luke Spierewka

    Guest

    Luke is a game designer, programmer, and jack of all trades. He makes games, organizes events, gives talks (and interviews) and does "lots of other stuff." He's worked on many titles, including Railbound, Golf Peaks, Gwent, and SUPERHOT. Learn more about Luke at http://spierek.net/

    1 November 2024, 6:54 am
  • "Please go vote." Runtime Asset Management; Double Jump vs. Dash
    24 October 2024, 11:30 am
  • Combat Design (with Timothy Staton-Davis)

    We welcome Timothy Staton-Davis into the clubhouse to talk both the broad strokes and the nitty-gritty of combat design.

    Combat Design

    ArtGame DesignWe talked about "juice" in game design way back! You can find links related to the topic here as well."I am a Juice Journeyman!"Pacing - Robert Yang, Andrew YoderThe Level Design Book

    Timothy Staton-Davis

    GuestLead Encounter Designer for Brass Lion Entertainment, and Creative Director of Melenated Game Kitchen.Picture of TImothy Staton-Davis holding an award.External linkhttps://melanatedgamekitchen.itch.io/
    17 October 2024, 5:48 am
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