Welcome to Design Doc, a podcast documenting the process of analog game design. Game designers guide you through their process from concept to product.
Our newest game, Escape from Wonderland, began as a hack of Questlandia. But what happens when the mechanics of an old game don't work with the story you want to tell? In this episode we talk about hacking games to do what we want them to do.
Links:
Support Design Doc on Patreon: patreon.com/turtlebun
Find our games at: turtlebun.com
Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Support Design Doc with a coffee: https://ko-fi.com/designdoc
We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want to encourage players to travel across a haunted amusement park. How can the rules create meaningful choices about the places they should and shouldn't go? And when is it better to lose that choice, and end up somewhere randomized or predetermined? Join us as we navigate these questions and arrive in unexpected places!
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
We're taking a week off to recharge! We'll see you back in two weeks with a new episode of Design Doc. Rest easy.
Sincerely,
Hannah and Evan
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
We recently realized that we’ve drifted apart not just from our games community, but from our community at large. Now, in a world where the future feels uncertain and dire, we're asking ourselves: how do we reconnect?
Escape from Wonderland has just one week left on Kickstarter. You can read more and back the project here.
Links/Credits:
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc on Patreon: Patreon: patreon.com/turtlebun
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
The Kickstarter for Escape from Wonderland is LIVE! Support the game here!
How do you know when a game is ready for Kickstarter? How far along should it be before bringing it to the world? In this episode, we talk about the delicate balance of presentation—slick, but not *too* slick; done, but not *too* done. We explored how crowdfunding has changed for small creators now that big, well-resourced companies are bringing their games to Kickstarter too. When faced with a rising standard of "doneness," should we try to match them, or pave our own scrappy way?
Mentioned in this episode:
Links/Credits:
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc on Patreon: Patreon: patreon.com/turtlebun
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
The first conversation we've had about cover design in games! We discuss how book covers are often the first thing people see of our games, how a well-designed cover can stick in someone's memory, and how a great cover isn't just about first impressions—it can make you want to pick up a book again and again.
And a special thanks to our editor, Rob, for letting us know that yes, Scholastic Book Fairs do still exist. Link here: https://bookfairs.scholastic.com
Covers mentioned:
The Martian Chronicles (Link to cover, art by Michael Whelan)
The Hitchhiker's Guide to the Galaxy (Link)
The Golden Compass (Link to cover, art by Eric Rohmann)
Our covers mentioned, all by Evan Rowland:
Questlandia original edition
Questlandia second edition
Noirlandia
Mud: A Golem Memoir
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
One of the hardest lessons in game design is coming to terms with the fact that many of our favorite ideas will remain unrealized. In this episode, we explore the games we may never complete, our lingering dream of bringing them to life, and how accepting their incompleteness might help us face the reality of death.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Evan and Hannah try playing their new game with a very rough draft of the rules, in a cross between a playtest and design session. New ideas and new questions abound as they explore uncharted territory.
To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:
https://turtlebun.com/pages/downloads
Questlandia can be purchased here:
https://turtlebun.itch.io/questlandia-second-edition
https://turtlebun.com/products/questlandia
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
We're joined by public historian and musical improviser Alanna Shaffer to discuss real-world amusement park horror and Dippin' Dots scams at Dorney Park.
Alanna shares thoughts about story vs plot, new character drives, and everyone's personal breaking point after a day with no water. To see Alanna and Thank You, Places in person, check out their monthly improvised musical every last Thursday of the month at Tavern on Camac!
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord (we chat about Design Doc here!): https://discord.gg/XD4WVDjvbz
We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and crossbones.
To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:
https://turtlebun.com/pages/downloads
Questlandia can be purchased here:
https://turtlebun.itch.io/questlandia-second-edition
https://turtlebun.com/products/questlandia
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
How can you use simple rules to create a complex setting? In the second part of this live design series, Hannah and Evan take a swing at world and character mechanics. To create a spooky, surreal environment, they’re forced to come up with new ways to approach worldbuilding and character design.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
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