An editorial Roundtable podcast about game design and game business from the perspective of RPGamers
BioWare was on top of the world in the late 2000s. Then it got the bright idea to make a portable game with a certain blue hedgehog, and the internet rejoiced… or did it? Join us along with guests David McBurney and Mike Moehnke as we take a deep dive into Sonic’s first (and last) RPG adventure! Spoiler alert: Sonic’s first RPG didn’t go well.
The post RPG Backtrack 228: Hedgehog Age appeared first on RPGamer.
The roundtable returns where they left off, with a recording from last year. The team tackles the question of mature subject matter in RPG, with some skirting around troubling content.
Talking Points:
Next time: Friendship.
This show is sponsored by Gamefly
The post The Active Topical Banter Show: Episode 41 – Mature Subject Matter appeared first on RPGamer.
We get back into the action with a slew of listener-submitted questions, learn about our gameplay habits, soundtrack preferences, kickstarter regrets, and some other secrets.
The post Episode 40: Answers and Questions appeared first on RPGamer.
Scott is supremely suspicious of nostalgia, Mac is losing his voice, Sam and Trent had it easy as kids all come up in on retrospective on retrospection. And also clones, pirates and clone pirates in this episode.
The post Episode 39: Nostalgia and Cloning appeared first on RPGamer.
Game difficulty is a lot like whiskey, in that most people are going about them wrong. Our panel examines what and how RPGs are hard where the critical value in difficulty.
The post Episode 38: Hard Mode appeared first on RPGamer.
Dialogue in games is a bit like the Jazz music in a few ways, mostly in that Scott is way more interested in it than the kids these days, but also in that improvisation is key but also doesn’t matter.
The post Episode 37: Meaningless Dialogue and Role Play appeared first on RPGamer.
We examine our personal experiences with the Final Fantasy franchise, how a major anniversary is half gone without publisher support and some E3 stuff.
The post Episode 36: Retrospective on Final Fantasy appeared first on RPGamer.
The panel goes behind the curtain to explain the RPGamer review process in detail, from solicitation through to comment section. Inside baseball and anecdotes abound.
The post Episode 35: Transparency in Game Critique appeared first on RPGamer.
Our discussion this month is entirely self directed. Scott tries to throw down a glowing trail for questors to follow but it gets off tangents more than normal.
The post Episode 34: Nonlinearity appeared first on RPGamer.
Nintendo has always done it’s own thing, and for that we’ve always seen that less than successful. Apple Computers analogies, Swiitch predictions, and yelling at Scott ensue.
The post Episode 33: Nintendo Has Always Been Doomed appeared first on RPGamer.
We stand at the cusp of having to buy new consoles (maybe) to get the most of “core gamer lifestyle.” But is that worth anything?
The post Episode 32: Upgrade This appeared first on RPGamer.
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