Magic: The Gathering Drive to Work Podcast

Mark Rosewater

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work.

  • 32 minutes 17 seconds
    #1200: Two-in-Ones, Part 2

    This is part two of my two-part series where I talk about the history of two-in-one cards.

    20 December 2024, 3:30 pm
  • 30 minutes 12 seconds
    #1199: Two-in-Ones, Part 1

    This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented on a single card. My dividing line is that each spell has its own name. There are a bunch of different ways we've made two-in-ones. This podcast talks all about their history. This is part one of two.

    20 December 2024, 3:29 pm
  • 33 minutes 58 seconds
    #1198: Variance

    Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.

    13 December 2024, 3:30 pm
  • 36 minutes 20 seconds
    #1197: Top-Down and Bottom-Up Design Evolution

    There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk about how these two design processes have evolved over time.

    13 December 2024, 3:29 pm
  • 42 minutes 49 seconds
    #1196: The Buffet Metaphor

    My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.

    6 December 2024, 3:30 pm
  • 31 minutes 1 second
    #1195: The History of Drafting

    This is another history podcast where I explore how an element of Magic came to be and evolved over time. This time, I look into the history of drafting.

    6 December 2024, 3:29 pm
  • 32 minutes 58 seconds
    #1194: Brainstorming

    In this podcast, I talk about how to use brainstorming to come up with ideas.

    29 November 2024, 3:30 pm
  • 34 minutes 37 seconds
    #1193: Designing for Mythic Rare

    On this podcast, I talk about how we design cards for the mythic rare rarity.

    29 November 2024, 3:29 pm
  • 31 minutes 46 seconds
    #1192: Stickiness

    In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.

    22 November 2024, 3:30 pm
  • 31 minutes 27 seconds
    #1191: MagicCon: Las Vegas 2024

    I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.

    22 November 2024, 3:29 pm
  • 36 minutes 2 seconds
    #1190: The History of Magic Design, Part 8

    This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

    15 November 2024, 3:30 pm
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