Magic: The Gathering Drive to Work Podcast

Mark Rosewater

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work.

  • 33 minutes 4 seconds
    #1208: History of Creature Types

    In this podcast, I walk through Magic's history to talk about how the use of creature types has changed over time.

    17 January 2025, 3:30 pm
  • 32 minutes 31 seconds
    #1207: Lessons Learned – The Lost Caverns of Ixalan

    This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about The Lost Caverns of Ixalan.

    17 January 2025, 3:29 pm
  • 33 minutes 44 seconds
    #1206: Draft Archetypes

    Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about them.

    10 January 2025, 3:30 pm
  • 31 minutes 6 seconds
    #1205: Innistrad Remastered with JC Tao

    In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about the making of the set.

    10 January 2025, 3:29 pm
  • 31 minutes 17 seconds
    #1204: Apocalypse

    In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.

    3 January 2025, 3:30 pm
  • 32 minutes 45 seconds
    #1203: Planeshift

    In this podcast, I talk all about the design of Planeshift, a set from the Invasion block.

    3 January 2025, 3:29 pm
  • 30 minutes 39 seconds
    #1202: Psychology

    I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has impacted me as a Magic designer.

    27 December 2024, 3:30 pm
  • 30 minutes 19 seconds
    #1201: Card Preview Articles

    Part of writing a weekly Magic column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into writing them.

    27 December 2024, 3:29 pm
  • 32 minutes 17 seconds
    #1200: Two-in-Ones, Part 2

    This is part two of my two-part series where I talk about the history of two-in-one cards.

    20 December 2024, 3:30 pm
  • 30 minutes 12 seconds
    #1199: Two-in-Ones, Part 1

    This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented on a single card. My dividing line is that each spell has its own name. There are a bunch of different ways we've made two-in-ones. This podcast talks all about their history. This is part one of two.

    20 December 2024, 3:29 pm
  • 33 minutes 58 seconds
    #1198: Variance

    Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.

    13 December 2024, 3:30 pm
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