Lore. Lore never changes...
It's October 2077 and a global nuclear war has devastated the world. And that's just the beginning of the story of Fallout. This week we explore the very first Fallout game, and how this sprawling story began.
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GM Matt Rossi continues to guide the hapless Tavern Watch crew through a Pathfinder 2e game, based on the classic Rise of the Runelords adventure.
This week, we faced the classic tabletop conundrum: if one of your party members is slower than the rest, should you leave them behind as you sprint ahead into adventure? They'll eventually catch up, right? It'll be fine. (And I'm sure you would have all made the same choice in our place.)
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The Tavern Watch crew continues its Pathfinder 2e game, based on the classic Rise of the Runelords adventure!
In our latest adventure, GM Matt Rossi watches in amusement (we assume it was amusement) as the party picks a fight with a squirrel and sets on the trail of who — or what — just attacked the town of Sandport. One of these is perhaps more important than the other, but we had to deal with the squirrel.
And that building thing? Definitely not our fault.
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We ran an entire adventure, from beginning to end, in one session using the v1.2 open beta playtest rules for Daggerheart, the new TTRPG developed by Darrington Press and the team at Critical Role.Â
GM Phil Ulrich leads a tiny frog merchant (Liz), a construct (Matt), a guardian (Nick), and a fairy (Anne) into the treacherous forest of the Sable Wood where, surprise, nothing goes as planned.
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