An actual play podcast of the Dungeon Crawl Classics RPG. Listen in as the chaotic adventurers venture around the Great City and surrounding regions in their quest for power.
‘The Conclusion’ is the 30th episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.
Session Synopsis
With a cursory attack on the Temple through the sewers the real assault begins to form from the ocean. The skies darken over the ocean as large thunderheads build, lightning arcing across the western sky as the rains begin to fall upon the Great City. An explosion rocks the Temple of the Moon, sending the companions to the fallen Cthulhu temple where they learn it has been rebuilding in the rift caused by Tsanth’s last visit. The waves in the seas grow taller as an avatar of Cthulhu steps forth from the sea wreaking havoc upon the city. Can the party stop the new threat and save the city?
Note: The end of this one seems a bit abrupt, there wasn’t a great spot to transition to the closing music, so it is a bit awkward. Questions about the actual play campaign? Post in the comments and I will work up a final closing post if there is interest.
http://irontavern.com/wp-content/uploads/2014/12/Episode-30.mp3Download Link: http://irontavern.com/wp-content/uploads/2014/12/Episode-30.mp3
Credits
Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.
The post Episode 30: The Conclusion appeared first on The Iron Tavern.
‘The Glass Darkly’ is the 29th episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.
Session Synopsis
With Leotah apparently vanquished the group investigates the throne room more closely. Clutched in the grasp of the mechanical surgical machine the party finds a blood red gem in the form of a human heart, is this the life force of Leotah? They rummage through another room before discovering the path to the Glass Darkly rumored to power the tower itself. The very elements of time are disturbed as the group attempts to destroy the magical artifact.
http://irontavern.com/wp-content/uploads/2014/12/Episode-29.mp3Download Link: http://irontavern.com/wp-content/uploads/2014/12/Episode-29.mp3
Credits
Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.
The post Episode 29: The Glass Darkly appeared first on The Iron Tavern.
‘Saving Abishag’ is the 28th episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.
Session Synopsis
The group once again finds themselves in a very familiar foyer. With attempts to leave via unconventional means foiled, the party has no choice but to move deeper into the tower along the path Leotah has set before them. Again on familiar territory the group must solve a riddle to make further progress beyond Leotah’s challenges and to have any chance of saving Dandelion’s child from her evil plans!
http://irontavern.com/wp-content/uploads/2014/12/Episode-28.mp3Download Link: http://irontavern.com/wp-content/uploads/2014/12/Episode-28.mp3
Credits
Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.
The post Episode 28: Saving Abishag appeared first on The Iron Tavern.
‘Return to the Tower’ is the 27th episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.
Session Synopsis
A scuffle with Emirikol in the Temple of the Moon leads to an interesting outcome as Meffridus uses trinkets of days past. The planning then goes into motion on launching another assault on Leotah’s tower in efforts to save Dandelion’s baby from unknown dangers. Setting their plan into motion the adventuring party finds themselves back in a very familiar place…
http://irontavern.com/wp-content/uploads/2014/12/Episode-27.mp3Download Link: http://irontavern.com/wp-content/uploads/2014/12/Episode-27.mp3
Credits
Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.
The post Episode 27: Return to the Tower appeared first on The Iron Tavern.
‘Chaos in the Great City’ is the 26th episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.
Session Synopsis
With the excitement fading in the Overlord’s safe room, the adventuring party takes a few moments to recover, imbibing healing herbs and calling upon Mani for healing magics. Moving on up the party reaches the roof of the Stronghold as an undead pterodactyl arrives carrying Leotah! A battle ensues as the group fights the wizardress, though all is not as it seems. After the battle the party examines the stronghold more closely and takes in the cityscape as the Great City falls leaderless.
http://irontavern.com/wp-content/uploads/2014/12/Episode-26.mp3Download Link: http://irontavern.com/wp-content/uploads/2014/12/Episode-26.mp3
Credits
Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.
The post Episode 26: Chaos in the Great City appeared first on The Iron Tavern.
‘The Overlord’s Safe Room’ is the 25th episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.
Session Synopsis
With the adventuring party in the Overlord’s safe room, they quickly learn the battlefield is rigged against them. A difficult fight erupts as the Overlord’s minions work to hold off the group, aided by many tricks of the room itself! Everything from suppressed casting ability, to traps within the room itself, to powerful guardians await the party in the Overlord’s safe room.
http://irontavern.com/wp-content/uploads/2014/12/Episode-25.mp3Download Link: http://irontavern.com/wp-content/uploads/2014/12/Episode-25.mp3
Credits
Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.
The post Episode 25: The Overlord’s Safe Room appeared first on The Iron Tavern.
‘Stronghold Pursuit’ is the 24th episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.
Session Synopsis
With the Overlord escaping the dining hall beyond Meffridus’ Snarling Vines, the group begins their chase through the stronghold to catch the Overlord before he can escape. Quickly working their way level by level, encountering many guards who wish to slow their hunt, the group eventually reaches the top floor of the stronghold. Here it seems the Overlord has a little surprise in for the heroes!
http://irontavern.com/wp-content/uploads/2014/12/Episode-24.mp3Download Link: http://irontavern.com/wp-content/uploads/2014/12/Episode-24.mp3
Credits
Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.
The post Episode 24: Stronghold Pursuit appeared first on The Iron Tavern.
‘Sneaking into the Stronghold’ is the 23rd episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.
Session Synopsis
The party completes their planning for their assault on the Overlord’s stronghold. Following a guide provided by the local Thieve’s Guild the group maneuvers their way through the sewers under the Great City. Suffering an attack by sewer vermin, the adventuring party tries to navigate the obstacles into the stronghold and seek out the Overlord!
http://irontavern.com/wp-content/uploads/2014/12/Episode-23.mp3Download Link: http://irontavern.com/wp-content/uploads/2014/12/Episode-23.mp3
Credits
Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.
The post Episode 23: Sneaking into the Stronghold appeared first on The Iron Tavern.
The most frequently asked question I get at The Iron Tavern is whether I am going to finish releasing the remaining sessions of the Dungeon Crawl Classics RPG Actual Play with Satan’s Glee Club. Embarrassingly the last release was Episode #22 back in early September. Time got away from me!
With a few days off over the holidays I decided to binge edit some audio to help sate some appetites for the conclusion of the series.
I did this for a couple of reasons, mainly, so that people wouldn’t be afraid to start listening again only to have a long lapse between episodes. The current lapse was long enough and I didn’t want that to happen again. As I type this every single remaining game tape has been edited and the associated blog post typed up and sitting in drafts.
There are eight more episodes remaining in the series (ending at Episode #30). Starting on Monday, January 5th I will be releasing one episode per week. So be prepared to get your fill of the antics of Satan’s Glee Club. There is some good stuff ahead! I found myself chuckling many times as I was listening to the audio during the edit process.
New Folks
Dungeon Crawl Classics has really seen an uptick in interested folks it seems over the past six months or so. So if you are late to the podcast, this is actually a good point to jump in. While it is in the closing portions of the campaign, the extended break in release schedule happened at a good point.
A short summary of current events in the campaign is in order (and perhaps even useful to long time listeners). Dandelion (an elf) had a child, Abishag, who was kidnapped by someone. The group suspects a wizardess they had done battle with in the past. With a previous assault on the tower less than successful, the group enlisted the help of the Great City’s Thieve’s Guild to gain access to Overlord’s stronghold. Leotah was known to make somewhat regular visits there and they suspected it would be easier to approach her there than at her own tower.
That is where the series picks up, with the group gaining escort through the sewers to the Overlord’s stronghold. There the group hopes to deal with the Overlord and exploit a possible weakness of Leotah to get Dandelion’s daughter returned to her.
I hope you enjoy the upcoming episodes as the roll out!
The post DCC RPG Actual Play Podcast Lives appeared first on The Iron Tavern.
‘Plotting and Planning’ is the 22nd episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.
Session Synopsis
With supplies in-hand the party waits as Meffridus completes the complex ritual to bring Emirikol’s spirit back to physical form. The disgruntled wizard submits to lengthy interrogation, reluctant to assist the group with their plan. Learning what they can, the party sends a messenger to the Tower to possibly work out a deal. With unsatisfactory terms, the group changes tactics and seeks to make a deal with the Thieve’s Guild for a secret entrance into the Overlord’s stronghold. Successful, the group prepares for an assault on the Overlord’s Stronghold.
http://irontavern.com/wp-content/uploads/2014/09/Episode-22.mp3Download Link: http://irontavern.com/wp-content/uploads/2014/09/Episode-22.mp3
Credits
Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.
The post Episode 22: Plotting and Planning appeared first on The Iron Tavern.
‘Getting the Gang Back Together’ is the 21st episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.
Session Synopsis
The seasoned adventurers return to the Great City from their respective journeys. Meeting at the Temple of the Moon the group makes plans for their next steps. The group seeks to make deals with the Thieve’s Guild and meet up with an old friend as they do so. With an arrangement in place, the crew seeks to gather the final component to bring Emirikol back from the dead.
http://irontavern.com/wp-content/uploads/2014/08/Episode-21.mp3Download Link: http://irontavern.com/wp-content/uploads/2014/08/Episode-21.mp3
Credits
Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.
The post Episode 21: Getting the Gang Back Together appeared first on The Iron Tavern.
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