A Warhammer 40K Podcast
With Dennis and Kevin back from the Grand Narrative, we can now talk about some great and wondrous things! First up, we discuss the Warhammer preview and how it might just be the best one yet. While some things were expected, and others anticipated, some things we got were beyond our wildest dreams! Then, in part two, we discuss the Balance Dataslate that dropped between recording sessions, as well as the returned and improved Deathwatch index! Is it everything we hoped? Listen and find out!
Link: Preferred Enemies on YouTube
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 314: It’s a Grotmas Miracle! first appeared on Preferred Enemies - A Warhammer 40K Podcast.
Hundreds of players descended upon Atlanta to play in this year’s Grand Narrative, and we had two representatives of the Preferred Enemies crew in the thick of it! Which grand alliance will come out on top? Will Dennis’s Votann discover, demolish, and deliver? Will Kevin survive his new cosplay? Listen to find out!
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 313: The Grand Narrative 2024 first appeared on Preferred Enemies - A Warhammer 40K Podcast.
In our last episode, we discussed old mechanics from 40K’s history. This time, we’re focusing on one specific aspect of the game – vehicles. From the days of Third Edition with armor facings and penetration rolls, to glance-locking vehicles in Fifth Edition, to the introduction of Flyers in Sixth Edition, all the way through the Eighth and Tenth Edition reboots, we delve into the history of tanks and transports and such. We also look at how vehicles are (and possibly aren’t) working in Tenth Edition, where we think any issues might lie, and whether or not Games Workshop is likely to do much about it. We also take a small tangent to look at holiday bundle sales and what that might mean for how people are approaching this year’s collections.
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 312: Vehicles in 40K, Then and Now first appeared on Preferred Enemies - A Warhammer 40K Podcast.
In this episode, we take a look back through previous editions and examine game mechanics that aren’t in 10th Edition anymore. Which ones do are we sad to see gone, and which ones are we glad to see gone? Thanks to our very rigorous and scientific methods – there are number ratings and everything – we’ve narrowed the field down to our top and bottom six, along with some others where we had very conflicting opinions. All this, as well as discussion of some of the newest news and upcoming releases.
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 311: Mechanics We Miss and Mechanics We Don’t first appeared on Preferred Enemies - A Warhammer 40K Podcast.
It’s that time of year again – Warhammer Day has come and gone, and with it came a batch of previews. Actual previews, with actual things shown! In this episode, we discuss the reveals of the 2024 Warhammer Day Preview. We look at the five new holiday battleforce boxes, take a brief stop in Kill Team Land to look at some Ratlings and Tankbustas, and have a number of tangents including the new version of Underworlds, the price of hobby tools, and another company’s answer to an army builder subscription.
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 310: Warhammer Day 2024 first appeared on Preferred Enemies - A Warhammer 40K Podcast.
For once, we don’t have a new codex to review or a reveal to discuss, so it’s time to go off-schedule and just talk about nothing – and anything. We start off with our impressions of Space Marine 2, both positive and negative, move on to the new Kill Team release, have a small digression to talk about time, and then finish up with something we haven’t done in a while – hobby progress! It’s a little bit of everything in this episode about nothing.
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 309: A Show About Nothing first appeared on Preferred Enemies - A Warhammer 40K Podcast.
The NoVA Open Roadmap presentation came and went and… we have thoughts. We look at what was promised, what was delivered, and what wasn’t delivered. What are the possible implications of this upcoming release schedule, and what would we have done differently? Afterwards, we look at the various things that have been asked for since the early days of the podcast back in 5th Edition – more frequent codex releases, more errata, better and more standardized missions, and more playable factions – and ask: did we get what we asked for, and if so, is it really what we wanted? Were these just the wargaming equivalent of a monkey’s paw wish, and if so, what were the costs of getting what we wanted?
Link: Juggz the Podcast
Link: Hellstorm Wargaming – Does GW Update Warhammer 40K Too Much?
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 308: Roadmaps and Monkey Paws first appeared on Preferred Enemies - A Warhammer 40K Podcast.
We’re off the roadmap now, and a new codex is upon us! In this episode, we take a look at the upcoming Blood Angels codex supplement to determine how well the sons of Sanguinius survived the shift from index to codex. Do the new detachments serve up an appropriately Blood Angels-ish experience? Did the Sanguinary Guard get anything in exchange for their nipples? And who didn’t make it into the final book? Also, we look at the Hivestorm preview and talk about promises of free rules and where a starter set needs to land.
Link: Guerilla Miniature Games – Inside Tabletop – Let’s talk about the growing problem with Starter Sets
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 307: 10th Edition Blood Angels first appeared on Preferred Enemies - A Warhammer 40K Podcast.
Two books dropped on the same weekend, and we decided to tackle them both at once this time! In part one, we take a look at the new Imperial Agents codex. This mashup was much maligned by us in its past incarnations, so does this version fare any better? Is it a viable book? Do the Imperial Agents work as an army? And what does this mean for the Deathwatch? Meanwhile, in part two, we delve into the tome that is the Boarding Actions Compendium. The Arks of Omen books brought us this new format last year, and we’ve had a PDF patch to make it playable, but how does this full update to 10th edition look? And how many options does it give you to play this format?
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 306: 10th Edition Imperial Agents and Boarding Actions Double Review first appeared on Preferred Enemies - A Warhammer 40K Podcast.
It’s been just about a year since we graded 10th Edition Warhammer 40K to determine how well it delivered on its promises after launch. Well, 12 months, 11 codexes, 2 narrative campaign books, and 2 tournament mission packs later, it’s time to see where they’ve improved and where they’ve faltered. Has faction balance recovered from its dismal state at the game’s launch? Is the game still “simplified, not simple”? Have codexes delivered quality rules without bogging the game down with too much cruft? And is the game still accessible, both to new players and to veteran wargamers? It’s time to dig in and see!
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 305: Tenth Edition’s First Year Gradecard first appeared on Preferred Enemies - A Warhammer 40K Podcast.
It’s time to talk narrative play! In this episode, we’re joined by Chris Stover, organizer of Narrative events at the NOVA Open. You might recognize him from last year’s Grand […]
The post Episode 304: Narrative Play with Chris Stover first appeared on Preferred Enemies - A Warhammer 40K Podcast.
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