A Warhammer 40K Podcast
Preferred Enemies returns to Las Vegas for the LVO Narrative! This time, Dennis joins Kevin for his first Las Vegas Open experience. While over 1000 players were duking it out in the Grand Tournament, Dennis and Kevin delved into the smaller, but no less exciting, Narrative event. Between Dennis’s penitent Sororitas and Kevin’s T’au World Eaters, how will our intrepid reporters fare? Listen to find out!
Link: Zealot Hobbies
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Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 317: The Las Vegas Open 2025 Narrative first appeared on Preferred Enemies - A Warhammer 40K Podcast.
The first new codex of 2025 is here, and it’s the Hammer of the Emperor – the Astra Militarum! In this episode, we crack open the new Death Korps of Krieg army box and the codex within, and do our best to figure out the orders we’ve been given. How do the new models look? How do the new detachments fare? Will anything dethrone the Combined Regiment from the Index? Also, we look at the last two detachments from Grotmas and give our thoughts on the Fulgrim reveal.
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Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 316: 10th Edition Astra Militarum first appeared on Preferred Enemies - A Warhammer 40K Podcast.
We’ve already talked about the balance dataslate and Deathwatch, and now it’s time to unwrap the rest of the Grotmas present bounty! In this episode we get through (most of) the rest of the Grotmas bounty, in order from day 1 to day 22. Everybody got something, but will everyone enjoy what they got? Which detachments look cool, which ones deliver on flavor, and which ones don’t quite hit the mark?
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Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 315: Grotmas – A Lot of Presents, A Bit of Coal first appeared on Preferred Enemies - A Warhammer 40K Podcast.
With Dennis and Kevin back from the Grand Narrative, we can now talk about some great and wondrous things! First up, we discuss the Warhammer preview and how it might just be the best one yet. While some things were expected, and others anticipated, some things we got were beyond our wildest dreams! Then, in part two, we discuss the Balance Dataslate that dropped between recording sessions, as well as the returned and improved Deathwatch index! Is it everything we hoped? Listen and find out!
Link: Preferred Enemies on YouTube
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Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 314: It’s a Grotmas Miracle! first appeared on Preferred Enemies - A Warhammer 40K Podcast.
Hundreds of players descended upon Atlanta to play in this year’s Grand Narrative, and we had two representatives of the Preferred Enemies crew in the thick of it! Which grand alliance will come out on top? Will Dennis’s Votann discover, demolish, and deliver? Will Kevin survive his new cosplay? Listen to find out!
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Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 313: The Grand Narrative 2024 first appeared on Preferred Enemies - A Warhammer 40K Podcast.
In our last episode, we discussed old mechanics from 40K’s history. This time, we’re focusing on one specific aspect of the game – vehicles. From the days of Third Edition with armor facings and penetration rolls, to glance-locking vehicles in Fifth Edition, to the introduction of Flyers in Sixth Edition, all the way through the Eighth and Tenth Edition reboots, we delve into the history of tanks and transports and such. We also look at how vehicles are (and possibly aren’t) working in Tenth Edition, where we think any issues might lie, and whether or not Games Workshop is likely to do much about it. We also take a small tangent to look at holiday bundle sales and what that might mean for how people are approaching this year’s collections.
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Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 312: Vehicles in 40K, Then and Now first appeared on Preferred Enemies - A Warhammer 40K Podcast.
In this episode, we take a look back through previous editions and examine game mechanics that aren’t in 10th Edition anymore. Which ones do are we sad to see gone, and which ones are we glad to see gone? Thanks to our very rigorous and scientific methods – there are number ratings and everything – we’ve narrowed the field down to our top and bottom six, along with some others where we had very conflicting opinions. All this, as well as discussion of some of the newest news and upcoming releases.
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Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 311: Mechanics We Miss and Mechanics We Don’t first appeared on Preferred Enemies - A Warhammer 40K Podcast.
It’s that time of year again – Warhammer Day has come and gone, and with it came a batch of previews. Actual previews, with actual things shown! In this episode, we discuss the reveals of the 2024 Warhammer Day Preview. We look at the five new holiday battleforce boxes, take a brief stop in Kill Team Land to look at some Ratlings and Tankbustas, and have a number of tangents including the new version of Underworlds, the price of hobby tools, and another company’s answer to an army builder subscription.
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Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 310: Warhammer Day 2024 first appeared on Preferred Enemies - A Warhammer 40K Podcast.
For once, we don’t have a new codex to review or a reveal to discuss, so it’s time to go off-schedule and just talk about nothing – and anything. We start off with our impressions of Space Marine 2, both positive and negative, move on to the new Kill Team release, have a small digression to talk about time, and then finish up with something we haven’t done in a while – hobby progress! It’s a little bit of everything in this episode about nothing.
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Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 309: A Show About Nothing first appeared on Preferred Enemies - A Warhammer 40K Podcast.
The NoVA Open Roadmap presentation came and went and… we have thoughts. We look at what was promised, what was delivered, and what wasn’t delivered. What are the possible implications of this upcoming release schedule, and what would we have done differently? Afterwards, we look at the various things that have been asked for since the early days of the podcast back in 5th Edition – more frequent codex releases, more errata, better and more standardized missions, and more playable factions – and ask: did we get what we asked for, and if so, is it really what we wanted? Were these just the wargaming equivalent of a monkey’s paw wish, and if so, what were the costs of getting what we wanted?
Link: Juggz the Podcast
Link: Hellstorm Wargaming – Does GW Update Warhammer 40K Too Much?
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Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
The post Episode 308: Roadmaps and Monkey Paws first appeared on Preferred Enemies - A Warhammer 40K Podcast.
We’re off the roadmap now, and a new codex is upon us! In this episode, we take a look at the upcoming Blood Angels codex supplement to determine how well […]
The post Episode 307: 10th Edition Blood Angels first appeared on Preferred Enemies - A Warhammer 40K Podcast.
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