Order 66 Podcast

GM Dave & GM Chris

All things Star Wars Role Playing (Fantasy Flight Games), from classes to campaigns to the dice and obligation, spend some time with The Order 66 Podcast

  • 2 hours 16 minutes
    The Order 66 Podcast Episode 10 - Triumphant Despair
    Were mixing rolls in a crazy episode of EPIC, tonight, with special guest host GM Phil! We talk about unleashing the hulking power of narrative dice results on unsuspecting bystanders with examples and advice for adjudicating mixed rolls. Add in a new Wattos Black Market on Synthskin, some solid listener questions, Transmissions from the Rim with a cool slicer NPC, and a deceptive Skill Monkey - and weve got a show with true Triumph and all the right Despair, tonight on YOUR Order 66 Podcast.
    1 January 1970, 12:00 am
  • 2 hours 28 minutes
    The Order 66 Podcast Episode 142 - Adversarial Activists
    The GMs return for another dive into the Fractured Republic, an entirely new Star Wars era and setting being created live on the Order 66 Podcast. This episode, Phil and Chris focus heavily on the adversarial factions in the Fractured Republic, detailing eleven villainous groups of piracy, mayhem, mercenary acuity, skulduggerous crime, dark secrets, and authoritarian power. The hosts also dive into how to best utilize each of these adversary groups in your own Fractured Republic games! This is followed up with a head-scratching White Board segment on bringing Cortosis into the Fractured Republic era, in new and exciting ways, and then some answers to listener questions about defense stacking and force die committing. All in all, a juicy episode filled with too much Gen Alpha speak, and just the right amount of obscure early 90s references.
    16 July 2024, 7:00 am
  • 4 hours 23 minutes
    The Order 66 Podcast Episode 141 - Galactic Rangers 101
    We return again to the Fractured Republic on this episode, as the hosts explore their in-creation Star Wars era and campaign setting with a deep dive into one of the major heroic organizations the PCs can belong to: The Galactic Rangers. With a dash of history, deeper relationships to major galactic powers, operational structure, funding, and a few notable locations, discussion then turns to how the Rangers operate, what missions they are likely to undertake, and how players and GMs can enter their ranks and use them in their own games. We also return to the new White Board segment to discuss a new potential wrinkle in the New Jedi Order of the Fractured Republic era, and then round out our rather lengthy episode with some listener Q&A on noticing a sniping enemy, and very damaging talent. Afterwards, join us for a post-show spoiler-filled discussion of Episodes 1 through 4 of The Acolyte.
    24 June 2024, 7:00 am
  • 3 hours 46 minutes
    The Order 66 Podcast Episode 140 - The Powers That Be
    Back in the hot seat and continuing to navigate through the wild space regions of a new era, GM Chris and GM Phil return to world building for their new custom designed era for Star Wars, the Fractured Republic. The hosts dive into a brief history lesson, then paint a picture of the six major galactic powers in this new, future era - as well as dipping the brush into two major PC-focused factions. New Jedi Orders, Galactic Rangers, Republics, Corellian Alliances, corporatocracies, iron blocks, Hutt progressives, Mandalorian mysteries... and so, so much more. Also, a new segment - The White Board - is introduced, as the hosts discuss and build out a key area of Fractured Republic; this time, a “station” to serve as a meeting place and ambassadorial locale for the galaxy.
    20 May 2024, 7:00 am
  • 3 hours 18 minutes
    The Order 66 Podcast Episode 139 - Somehow the Podcast Returned
    After light-years away from the airwaves, the Order 66 Podcast returns with a new vigor, a new mission, and a set of gaming goals in a galaxy far, far away. GM Chris and GM Phil prepare to launch a series of new episodes all about building a brand new era and setting in the Star Wars universe: The Fractured Republic. This episode sets the stage with a lengthy and deeply passionate discussion of the eras of Star Wars, the themes that game masters and players should think about and embrace for each era, and then sees the hosts bring these themes to task as the first step in defining the timeline and storytelling goals of the new Fractured Republic setting. We also answer some excellent listener questions, and spend a fair bit of time in post-show discussion on everything from The Acolyte teaser to a spoiler-filled review of the Fallout series. It’s so good to be back!
    4 May 2024, 7:00 am
  • 2 hours 35 minutes
    The Order 66 Podcast Episode 138 - Dances With Banthas
    As is tradition for the release of a new piece of major Star Wars content, the Order 66 Podcast throws caution to the wind for an off-the-cuff rant and deep dive into The Book of Boba Fett. Welcoming back the familiar voice of Keith Kappel, we dissect The Book of Boba Fett with a ham-fisted, open-mouthed, no-holds-barred discussion. What does it mean to the fandom? How does it continue and build on the Star Wars legacy? How can the themes and set pieces of The Book of Boba Fett make their way onto your game table? So settle in for a warm Bacta Tank soak, and give a knowing nod to Fennec Shand as you ride your rancor off into the sunset, as we get all Dank Ferrik with a dive into The Book of Boba Fett on this episode of YOUR Order 66 Podcast!
    6 March 2022, 9:00 am
  • 1 hour 57 minutes
    The Order 66 Podcast Episode 137 - Ebb Your Flow
    The Order 66 Podcast is back at you with a return to our classic The Force Will Be With You segment where we deep dive into a specific force power. This episode, by listener request, we tackle one of the most versatile and potent powers: Ebb / Flow. Not only do we discuss the RP aspects and game mechanics of this often underestimated force option, but we also dive into how both players and GMs can make the best use of Ebb / Flow at their tables. We also return to the dark-shrouded halls of When Good Games Go Bad with a question from a GM dealing with wallflower players, and answer a couple of burning listener questions about competing narrative player actions and about utilizing cross-core careers in conjunction.
    29 December 2021, 9:00 am
  • 2 hours 9 minutes
    The Order 66 Podcast Episode 136 - Toil and Trouble
    Double, Double, Toil and Trouble, Lightsabers Burn and Sith Lords Bubble! The Order 66 Podcast stirs the old cauldron in this episode to brew up a fresh episode devoted to the full ins and outs of Sith Alchemy (or just Alchemy) in your games. From the various Alchemical Potion and Talisman recipes in the rules, through to a full crafting guide, and then how to properly and most enjoyably add Alchemy into your own games, from both a player and GM perspective. We also return to dingy shelves of Watto’s Black Market with a related and requested dive into the Potion of Wills and some crazy campaign ideas. And finally, we tackle some long awaited and deep listener questions about how to confront a GM with a tough rules call, and expanding and reworking a house-rule about calling on the Dark Side of the Force.
    19 July 2021, 2:00 pm
  • 3 hours 10 minutes
    The Order 66 Podcast Episode 135 - The Rise of Starship Combat
    The Order 66 Podcast returns with a massive episode that sees a unique return to the vehicle and starship combat mechanics of Star Wars - done in a completely different system. For this special episode, the hosts welcome special guest GM Hooly, as we spend three hours focusing on the upscaled narrative dice mechanics of vehicle combat in the successor system to Star Wars: the Genesys Roleplaying game. By listener request, we dive into just what the differences between the two systems are, and what about the Genesys vehicle ruleset make starship combat faster, more engaging, simpler, and more fun at the table. We go step by step to walk you through the conversion process to include these amazing mechanics into your Star Wars games, and even put it all into practice with an hour-long live starship encounter on the air, using the Genesys vehicle rules. This episode was months in the making, with a lot of research, planning, and much playtesting. We hope you all enjoy it as much as we did!
    19 April 2021, 4:00 pm
  • 2 hours 1 minute
    The Order 66 Podcast Episode 133 - This is the Way
    Join us for PART 1 of the Order 66 Podcast annual holiday tradition of throwing show notes out the window and waxing poetic about the latest Star Wars cinematic release! But as we HAVE no cinematic release this year, we’re doing the next best thing with an off the cuff deep exposition around and exploring The Mandalorian! We welcome guests GM Hooly and Keith Kappel to be our Mando guides as we talk about this groundbreaking show, its impact on the Fandom, and its impact on our games. In this first part of the discussion, we banter on for nearly an hour about the newly announced forthcoming Star Wars offerings and what it all might mean, before charging headlong into The Mandalorian, Season 1. Be sure to tune in to the second half of this crazy round table in the next episode!
    21 December 2020, 11:00 am
  • 2 hours 39 minutes
    The Order 66 Podcast Episode 134 - I Have Spoken
    Welcome to PART 2 of the Order 66 Podcast annual holiday special, where we have an unplanned and off the cuff Star Wars discussion. Joined by stellar guests, GM Hooly and Keith Kappel, we continue our frothing banter about The Mandalorian. We go deep into episode-by-episode discussion of Season 2, and speculate on the future of the franchise, and what the coming years will bring! A big thank you to Hooly and Keith for taking so much of their time to jabber with us for over four and a half hours in this crazy conglomeration of gab. And we hope you listeners enjoy it as much as we did.
    21 December 2020, 11:00 am
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