Tone Control

Idle Thumbs

Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.

  • 2 hours 51 minutes
    Tone Control 28: Karla Zimonja
    We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. Thank you for listening.
    15 June 2018, 12:45 pm
  • 2 hours 11 minutes
    Tone Control 27: Derek Yu
    Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's life work, and where he's headed next, in the penultimate episode of Tone Control.
    1 June 2018, 3:39 pm
  • 1 hour 47 minutes
    Tone Control 26: Robert Yang
    Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what games can be.
    15 May 2018, 5:33 pm
  • 1 hour 52 minutes
    Tone Control 25: Siobhan Reddy
    Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) before her time as a producer on the Burnout series, and her years at Media Molecule helping lead creativity-focused productions like Little Big Planet and the upcoming Dreams.
    1 May 2018, 2:50 pm
  • 1 hour 53 minutes
    Tone Control 24: Bennett Foddy
    Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the sublime in this installment of Tone Control. And also try to figure out what the fuck cricket even is.
    15 April 2018, 12:02 am
  • 2 hours 13 minutes
    Tone Control 23: Richard Lemarchand
    Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of modern gaming's most iconic series.
    2 April 2018, 4:20 pm
  • 2 hours 41 minutes
    Tone Control 22: Bruce Straley
    Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how some of Naughty Dog's most iconic series came to be.
    15 March 2018, 3:50 pm
  • 1 hour 18 minutes
    Tone Control 21: Meggan Scavio
    Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE conference instead) about her years helping to shape what GDC is, and how she came to run some of the biggest and most exciting game development events in the world.
    2 March 2018, 3:59 pm
  • 1 hour 53 minutes
    Tone Control 20: Davey Wreden
    A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story games in recent history, The Stanley Parable and The Beginner's Guide. Discover how his life and outlook, and his propensity for eight-armed havoc, led to the creation of these modern indie classics.
    15 February 2018, 7:51 pm
  • 1 hour 45 minutes
    Tone Control 19: Harvey Smith
    Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight on everything from the advent of the System Shock and Deus Ex series, up through modernizing those concepts into Dishonored, and beyond.
    1 February 2018, 4:10 pm
  • 1 hour 59 minutes
    Tone Control 18: Nina Freeman
    It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures. Despite a variety of exciting sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do It?, Cibele, and Lost Memories Dot Net, and her experience becoming a level designer on Tacoma at Fullbright. Pull up a chair, settle in, and don't let the distant hooting throw you.
    15 January 2018, 4:50 am
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