Every week, Rag-NERD-rok brings you a new Actual Play, with occasional episodes dedicated to discussion, diversion, and geekery in general. We play many different tabletop RPGs, from Eclipse Phase to Fiasco, from Call of Cthulhu to New World of Darkness--and we're trying new systems all the time!
Itâs the grand finale to our Halloween Triple Feature! The three travelers attempt a dangerous gambit to win their freedom from the labyrinth once and for all, only to find themselves caught in a deadly confrontation between The Night Clerk and the one who hunts him. Can they survive the onslaught and make their escape, or will their fates be sealed within the endless corridors outside of time and space? Listen to find out!
Part two of our Halloween triple feature is here for your binging pleasure. Our three hapless travelers find themselves exploring a deeply troubling pocket dimension within the labyrinth, and facing off against one of its monstrous inhabitants. After a narrow escape, they meet up with a fearsome and single-minded Hunter who has sworn revenge against The Night Clerk, the mysterious figure who trapped them within. She seems to know what awaits them if they ever manage to find the exit, which only fuels her hatred. Will they strike a pact with this potential new ally, and if so, what trials will they have to endure to prove themselves to her? Listen to find out!
Happy Halloween, everyone! As a fitting send-off to Spooky Season 2024, weâd like to submit the following fright night offering for your listening pleasure: our playthrough of The Night Clerk, an architectural horror scenario by Ross Payton (RPPR). A disgruntled school administrator, a patent medicine con-man and a gregarious farmer check in to a roadside hotel called the Sleep-EZ Inn for some shut-eye, only to find themselves trapped in a horrific labyrinth beyond comprehension. As the trio of unlucky travelers explores their surroundings, they begin to worry that their stay will be prolonged indefinitely. Can they find a way back to reality before the maze strips them of their sanity? Listen to find out!
In the season finale of The Hellhounds, our favorite villains take another run at tech bro billionaire Ethan Stank, targeting his companyâs commercial space flight test launch for all the world to see. As befitting someone of his station, Stank reacts to all of the targeted harassment and taunting with poise and aplomb.
Just kidding. He finds his own demonic amulet, builds himself a suit of power armor, and prepares to end The Hellhoundsâ reign of terror once and for all.
Can they defeat him, or will they find themselves between a rocket and a hard place? Listen to find out!
The Hellhounds are back, and more sinister than ever! If they want to turn their ill-gotten FuTurk into a demonic vehicle that can pass through walls and strike fear into the hearts of heroes and civilians alike, theyâll need to acquire some special components. Like demon parts, from other Hellbinders. Can they pick a fight with another hellish host and win the day? Listen to find out!
In this weekâs Eclipse Phase one-shot, Firewall scrambles a group of Sentinels on Extropia to neutralize an exsurgent outbreak at a swanky fundraising dinner. Can our team infiltrate the restaurant hosting the party before the chef infects everyone in attendance with their angry alien protein goo and save Extropia from becoming an exsurgentâs hors dâoeuvre? Listen to find out!
When three friends find themselves trapped inside the fictional world of the card game Dominion, theyâll have to play the game in order to escape. And that meansâyou guessed itâcranking out as much money as they possibly can and buying all the land they can get their grubby little hands on! Luckily, none of the people in the fictional world are real (or so they tell themselves), which means thereâs no exploitative depths to which ourâŠheroesâŠ?âŠwonât sink if it means taking home the most Victory Points. Can they escape the game, or will they have to discard their futures to the trash? Listen to find out!
Everyoneâs favorite band of baddies is back, and this week, theyâre going car shopping! Continuing their beef with tech billionaire Ethan Stank, the gang sets their sights on the CyberTurk, a prototype electric vehicle about to be released by Stankâs Edison Car Company. Can they steal a one-of-a-kind getaway car, or will their hopes go up in flames like a lithium ion battery fire? Listen to find out!
The Hellhounds, Apex Cityâs favorite band of nefarious neâer-do-wells, are at it again! This week, they take on their most obnoxious adversary to date: tech bros! When âgeniusâ billionaire Ethan Stank announces that he will be unveiling the worldâs first general artificial intelligence, the gang decides to crash the release and âliberateâ the newly-minted mind. Will their caper make tech industry headlines, or are they doomed to be yesterdayâs news? Listen to find out!
(NOTE: Actual gameplay begins at 22 minutes 30 seconds)
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