Join us in our weekly reviews of White Wolf releases over the last 25 years. Bob, Brennan, Chris, Mike, and Nick review the Classic World of Darkness books for White Wolf Publishing's games, Vampire: the Masquerade, Werewolf: the Apocalypse, and Wraith...
"For the werewolf, their childhood is full of sleep
paralysis and brief encounters with the world beyond. From
nightmares to daydreams to out of body experiences,
the Umbra haunts many young Garou-to-be and this world, or
worlds, just beyond our own is the subject of this book."
Authors: N. Conte, David Hill, Jeremy Kostiew,
Danielle Lauzon, Chris Shaffer, Leath Sheales, Filamena
Young, Eric Zawadzki
"Welcome Dear Reader.
In your hands, you hold the first of three books
dedicated to Sabbat the Schism, the Lore book.
The idea for this book was born when The
Black Hand: Sabbat sourcebook came out.
Based on observations of the content, and
how it fit into the overaching metaplot across
editions, a simple idea was born: the Schism of
Sabbat.
The Black Hand was clearly the loyalist and
shovelhead fraction of the Sword of Caine, the
question was: where are the rest of our anti-
Gehenna army."
--Author
"If you are planning to use a bat as a weapon, then put a long stocking on the bat.
That way if someone tried to grab your bat, you can pull the bat out of their grip
and continue beating them up with YOUR baseball bat. But on the side note, why
do you even WANT to use a baseball bat? Do you not have claws? Do your not have
teeth? Do you not have your disciplines? You're a vampire. Act like one!"
— JAVIER HERR ERA, BISHOP OF BELGRA DE
CONCE P T: Amalia Leili Seren Vals and Miguel Marques da Silva
W R IT T E N B Y Amalia Leili Seren Vals
COW R IT ER S: Miguel Marques da Silva
"Let me tell you a story. evil had a name, it was Nephthys. As a living
woman, she was a priestess of Isis herself, and no living creature would harm her. But every good gesture in her life she made was reduced to less than nothing when she accepted Sutekh's Embrace...*
Authors: Christopher Howard & Matthew McFarland.
Werewolf and the World of Darkness created by Mark Rein• Hagen.
Developer: Ethan Skemp
Editor: Aileen E. Miles
Listen on: Apple Podcasts Spotify
"The Wyld is unknowable, unpredictable and is not your friend. Yet the Wyld nourishes our world and cradles civilization itself."
Authors: Richard Dansky, Lisa Clark-Fleischman, Shannon W. Hennessey and Rick Jones.
Listen on: Apple Podcasts Spotify
WRITERS: Rachel J. Wilkinson, Jose Garcia with Juhana Pettersson, Kevin Schluter & Jukka Särkijärvi
DEVELOPER: Juhana Pettersson with Jukka Särkijärvi
PRODUCER: Kevin Schluter
ART DIRECTOR: Sarah Robinson
COVER ARTIST: Mark Kelly
INTERIOR ARTISTS AND ILLUSTRATORS: Nevzat Aydin, Kaitlin Cuthbertson,
Felipe Headley Costa, Mark Kelly, Mayra Luna, and Adam Vick
GRAPHIC DESIGNER: Polina Razlivanova
EDITOR: Nathan Gerber
CULTURAL CONSULTANT: Stephanie Cohen
PROOFREADER: Scott Thomas
Listen on: Apple Podcasts Spotify
Authors: Kraig Blackwelder, Carl Bowen and Ethan Skemp
2001 White-Wolf Publishing
Listen on: Apple Podcasts Spotify
Author: Matthew McFarland
Developer: Ethan Skemp
Editor: Aileen E. Miles
Art Director: Aileen E. Miles
Art: Brian LeBlanc, Steve Prescott, Jeff Rebner, Ron
Spencer, Greg Williams
Back Cover Art: Steve Prescott
Layout & Typesetting: Aileen E. Miles
"Swim.Eat.Live."
--Kun's Wisdom, Rokea book
Listen on: Apple Podcasts Spotify
Authors: Indrani Ganguly, Jose Garcia, Jesse Heinig, Juhana Pettersson, Rob Wieland
Developers: Jukka Särkijärvi with Chant Evans
Producer: Kevin Schluter
Art Director: Sarah Robinson
Graphic Designer: Polina Razlivanova
Cover Artist: Nevzat Aydin
Illustrator: Nevzat Aydin, Peter Bergting, Felipe Headley Costa,
M Penman, Maichol Quinto, and Adam Vick
Scent of Decay is the first chronicle supplement for Werewolf: The Apocalypse,
5th edition. It’s a series of stories set in the small Midwestern American town of Milton, that link together into a chronicle that will take a pack from its formation, through claiming territory, through their first steps into the Umbra, and finally into the difficult and tense relations of the Garou Nation.
We close the Ahroun Chapter with a focus on the Annals of Albrecht and his Ancestral story of Magic Shroom Milk from the Spirit Deer and the double standard of acceptable mazophilia when it comes directly from Gaia.
"You’ve been Embraced, brought into the night and left to fend for yourself with your
coterie. Now what?"
The Crimson Gutter chronicle introduces core concepts during play such as feeding, the sects (Anarchs, Camarilla, and the Church of Caine), and the Masquerade itself while giving the players’ characters a chance to carve a niche for themselves among the Kindred.
AUTHOR: Jose Garcia and Andrew Peregrine with Juhana Pettersson
RENEGADE GAME STUDIOS & WORLD OF DARKNESS BRAND MANAGEMENT
“It’s so romantic! Just imagine how beautiful it must have been, the Vermilion Wedding. I’m so envious.
I wish I could have something like that. I remember when I was a mortal, all those feelings.
Love. Affection. Care. I want to have those feelings again!”
WRITERS: Juhana Pettersson, Muriel Algayres, Sharang Biswas, Freja Gyldenstrøm,
Kevin Schluter and April Brown
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