RPG Design Panelcast

Jason Pitre

The best recorded panels and seminars about analog game design and publishing

  • 56 minutes 51 seconds
    Episode 379: How to Work With an Editor

    Presented at Metatopia 2024

    Hosted by Amanda Valentine, Lisa Padol

    You’ve probably heard that you should hire an editor for your game project, but why? What can an editor do for you? How do you hire one and how do you work with one? Bring all of your questions to this AMA and our experts will be happy to talk with you.

    16 December 2024, 4:39 am
  • 58 minutes 41 seconds
    Episode 378: Anti-Hustle Game Design

    Recorded at Metatopia 2024

    Hosted by Jim Dagg, Misha Bushyager, Whitney Delaglio & Amanda Valentine

    Game design is art. And play. And craft. So what about when you just want to hone your craft and find joy in something, but don't want to make it a second-job? In an industry where success is defined by quitting your day job or running a $1M crowdfunding campaign, HOW do you shake the hustle vibe and let yourself enjoy design as a hobby?

    2 December 2024, 4:26 am
  • 53 minutes 1 second
    Episode 377: Avoiding Lonely Content

    Recorded at Metatopia 2023

    Presented by Hosted by Whitney Delaglio

    Hand-Holdy content means it has the support of the content its holding hands with to help inform the reader on how to play and avoids lonely content that doesn't add to the gameplay as much as it could. It also makes it easier for the designer to create a game that tells the story/does what the designer wants it to.

    23 November 2024, 1:00 pm
  • 59 minutes 7 seconds
    Episode 376: Eye for Design

    Recorded at Metatopia 2023

    Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre

    The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout. Making a TTRPG is a challenge to a layout artist, who must juggle aesthetics and theme with readability and ease of use. A valuable resource for anyone just starting out.

    16 November 2024, 1:38 pm
  • 53 minutes 1 second
    Episode 375: Packaging Design

    Recorded at Metatopia 2023

    Presented by Taylor Hubler and Nicholas Ambrose

    Join our experts for a conversation looking at how to physically design, package, and ship games. We want to make sure that every copy that is printed makes it into the hands of a player, but games can get damaged in transit, or be passed up by game stores due to a physical design misstep. Part one will be going over physical design, layout considerations, and what retailers like to see in a product on their shelves. Part two will be going over why product gets damaged in transit, best packaging practices for distribution, and how avant garde physical design can make shipping difficult. Q and A, as well as workshop elements will be present in this panel.

    22 September 2024, 7:14 pm
  • 58 minutes 26 seconds
    Episode 374: Designing for Retail

    Recorded at Metatopia 2024

    Presented by Avonelle Wing and Nicholas Ambrose

    So, what is "the three-tier system"? What's a consolidator? Hobby? Mass-market? Specialty? Once you have a design that seems viable, there are a lot of steps between here and retail success. Bring your questions, and we'll try to answer them after a brief overview of possible paths forward.

    31 August 2024, 9:04 pm
  • 56 minutes 32 seconds
    Episode 373: That's Great Advice, Don't Follow It

    Recorded at Metatopia 2023

    Presented by Avonelle Wing, Curt Covert, and Alex Cutler

    You've read game design blogs and Facebook groups. You've delved into conventional wisdom. You did your homework. A game should be replayable. You should set your funding goal as 1/5 of your overall costs to fund fast. A prototype should be a single sheet of paper and some markers. A prototype needs to be full production value. Publish it yourself and sell it out of your bedroom; order fulfillment is easy. All of these things might be true, and they could still be the thing that sinks your ship. Our experts talk about the ways accurate advice can still be wrong for you.

    24 June 2024, 7:56 pm
  • 57 minutes 33 seconds
    Episode 372: Powered by the Apocalypse

    Recorded at Metatopia 2023

    Presented by Meguey Baker, Vincent Baker

    An introduction to PbtA from a designer's point of view. How and why Apocalypse World works the way it does, what your game can take from it, and how and why your own game should work differently. Highlighting PbtA's conversation model, with an emphasis on consent and communication, and PbtA's model of fiction, with an emphasis on adapting it to your own game's needs.

    1 June 2024, 12:43 am
  • 51 minutes 37 seconds
    Episode 371: Adapting Someone Else's Sandbox

    Recorded at Metatopia 2023

    Presented by Cam Banks and Amanda Valentine

    Licensed RPGs are a minefield of conflicting interests, stakeholders, and opinions. With the assumption that you've done the hardest part of securing a license, actually designing, developing, and producing the game is often much harder than expected. We'll talk about the process of faithfully adapting someone else's work to a new game project.

    19 April 2024, 12:58 am
  • 55 minutes 23 seconds
    Episode 370: Ten Things Wrong With Your Game

    Recorded at Metatopia 2023

    Presented by Sydney Engelstein and Geoffrey Engelstein

    Sydney has taken close to a thousand pitches for Indie Game Studios. Geoff has taught game design and helped designers improve their prototypes for over a decade. Between them they see the same issues with designs over and over again, particularly with newer designers. In this seminar, they will share with you the top things that are wrong with your game, based on this hard won experience. They guess there's a slight chance you've avoided a few of these issues, but probably not. And let's face it - you won't know unless you attend.

     

    NOTE: An insufficiently edited version of this panel was posted earlier, but this is the corrected version for your enjoyment.

    6 April 2024, 5:10 pm
  • 54 minutes 9 seconds
    Episode 369: Indie Publishing for the Long Haul

    Recorded at Metatopia 2023

    Presented by Meguey Baker and Vincent Baker

    We've been creating and publishing our own games for almost 25 years. How, why, and what does it take? Why self-publish instead of shopping your work around? How do you plot your own course, build your own audience, and measure your own success? This is about being you, the designer, making your games, owning the fruits of your labor, and keeping both your drive and your passion while holding down your day job and maintaining your relationships.

    11 March 2024, 2:58 am
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