- 1 hour 1 minuteMocking AI With AI: Sergio Cilli on Why the Joke Only Works If You Actually Use It | Episode 551
Sergio Cilli is going to get hate from both sides. The pro-AI crowd thinks he's mocking their tools. The anti-AI crowd thinks he's a hypocrite for using them. He's fine with that. Cilli is a director and writer who came up through sketch comedy and the writers' room of a David Spade Comedy Central show, went on to the Late Late Show as a segment producer, built a commercial directing career through Funny or Die, and has been making people laugh on the internet for twenty years. His Instagram series Will AI Replace Us? has become one of the sharpest, funniest pieces of AI criticism online precisely because he's doing both at once -- using the tools seriously enough to know exactly where they fall apart, then putting that failure on camera and reacting to it live. The comedy isn't a take. It's a demonstration.
Chris and Daniel sit with Sergio and get into how the series actually started, why the joke stops being funny the second you swap in a human actor, what the gaps in AI performance reveal about what real acting actually is, and why all those viral "Hollywood is cooked" demo reels conveniently avoid putting anyone on camera with a speaking part. They also dig into the moat question -- why AI has flattened every competitive advantage in the industry except the one that always mattered: knowing what's good.
Links
Will AI replace us Merch Store! >
Ruairi Robinson's Brad Pitt and Tom Cruise video >
Ruairi Robonson's "Are we Not Men" >
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8 June 2026, 2:37 pm - 1 hour 29 minutesHow to Make and Distribute a Gothic Horror Film on a Shoestring | Justin Denton | Ep. 550
Gothic horror is having a moment, and Justin Denton got there before the wave. His feature The Curse of the Sin Eater is now streaming on Prime, built for under a million dollars with 19 shooting days, a single private benefactor, Chicago theater actors, an English manor that half-burned down and got rebuilt by hand, and a composer found on Spotify who bowed his guitar like a cello because he didn't own one. Justin is a VFX veteran who has worked on $200 million productions, directed VR experiences for Legendary, and now has a completed independent feature with a Samuel Goldwyn distribution deal to show for a process that looks nothing like what Hollywood taught him and everything like what filmmaking actually requires.
Chris and Daniel dig into the full journey with Justin: how the sin eater mythology stuck with him through COVID, why he pitched it as a drama dressed in horror clothing, what it costs to make a real film in a union town, how distribution actually gets done in the backroom deals before AFM (American Film Market) even opens, and why not having a recognizable name in your cast is the one decision that follows a first-time director all the way to the release screen. The conversation ranges from the Philippou Brothers grinding out horror on YouTube in rural Australia to Demi Moore chasing a script nobody thought she would want, to why the studios are wrong about Gen Z and the movies. This is a real-world map of what it takes to make a feature right now.
Links and References:
The Curse of the Sin Eater Trailer >
The Curse of the Sin Eater on Amazon Prime >
Film discussed:
Talk to Me (dirs. Danny and Michael Philippou)
The Substance (dir. Coralie Fargeat)
My Old Ass (dir. Megan Park)
Weapons (dir. Zach Cregger)
Obsession (dir. Cory Barker)
The Bride (dir. Maggie Gyllenhaal)
Widows Bay (Apple TV+)
Honey Don't (dir. Ethan Coen)
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1 June 2026, 2:31 pm - 1 hour 36 minutesFilmmaking Needs a New Revolution. Bill Warner, Founder of Avid, Is Building It | Ep. 549
The man who invented nonlinear editing is not done disrupting filmmaking. Bill Warner, founder of Avid Technology and the engineer behind the tool that unlocked the indie film revolution of the 1990s, has spent the last several years pushing a new idea at Lightcraft: a CAD system for movies, built to take a filmmaker from first idea to final pixel without ever losing control to the technology along the way. If Avid gave editors the freedom to try things, Lightcraft is designed to give everyone on a production the freedom to stop asking permission.
Chris and Daniel get deep into Bill's full origin story, from a spinal injury at 18 that he describes as the thing that set him free, to building a whistle-controlled device for a paralyzed roommate that eventually landed in the inventor's hall of fame, to getting into MIT with grades that had no business getting him there, to the moment in a video editing suite in 1987 when he decided he was going to build Avid because no one else had done it yet. Along the way, Bill lays out exactly what Lightcraft's Spark Story is designed to do, why he thinks prompting your way to a movie is a fantasy that will drive people insane, and why the goal is not AI that makes the movie but AI that says, "You're the boss of me."
Links and References
USD (Universal Scene Description) >
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25 May 2026, 3:02 pm - 1 hour 27 minutesThe Devil Wears Prada Predicted 20 Years of Cultural Stagnation | Episode 548
A movie from 2006 looks like it could have come out last year. The cars are the same. The computers are the same. The fashion, the cinematography, the music -- all of it effectively unchanged. Chris and Daniel use The Devil Wears Prada as a lens to ask a question that goes well beyond film: has Western pop culture simply... stopped moving?
The conversation covers the film's craft -- Meryl Streep's uncommonly restrained performance, why the movie works better than it has any right to, and why Daniel reads Miranda Priestly not as a villain but as a Whiplash-style manifestation of what the main character actually wants. But the real thesis is bigger: the iPhone, social media, the collapse of risk-taking across studios and streaming, and why neither audiences nor executives are really to blame -- the incentive structure is. Chris and Daniel also get into the sin-eater problem, why indie film has lost its live-wire energy, and what it actually takes to stop doom-scrolling and just make the thing.
Links and References
What The Devil Wears Prada and Your iPhone Have in Common: Nothing Has Changed in Twenty Years >
The Devil Wears Prada (2006, dir. David Frankel)
The Devil Wears Prada 2 (2026, dir. David Frankel)
Justin Denton, The Curse of the Sin Eater
Five Easy Pieces (1970)
The Last Detail (1973)
Whiplash (2014)
Everything Everywhere All at Once (2022)
Swiss Army Man (2016)
Sinners (2025)
Suits (TV series)
The Office (TV series)
Frasier (TV series)
This episode is sponsored by:
Kitbash 3D (Use promocode "CGGarage" for 10% off)
18 May 2026, 2:07 pm - 1 hour 8 minutesYour VFX Skills Are Your AI Advantage | Marc Rienzo | Episode 547
Marc Rienzo is a veteran VFX artist and supervisor with his roots deep in compositing -- the kind of career that runs through Digital Domain, Sony, Weta, and the first Spider-Man's web-swinging climax, a shot he was literally escorted away from by a PA to make sure he went home after three days straight. That obsessive standard for invisible work turns out to be exactly the skill set that matters most when everyone else is just typing prompts.
Marc and Chris dig into what it really means to match a shot to the DP's camera rather than just making it look cool, why compositors add optical imperfections on purpose, and how the discipline of working to film print-outs created habits that digital pipelines quietly erased. They also get into the honest conversation about what AI changes for VFX artists who never wanted to make their own films -- versus those like Marc who are now using 30 years of production knowledge to self-publish a comic book series and build a solo movie trailer using AI tools. If you have spent decades making every pixel work, Marc argues, you know exactly what to ask AI to do and when it got it wrong. Most people typing prompts don't have that.
Links:
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4 May 2026, 1:00 pm - 1 hour 7 minutesVidViz, a Pocket Watch, and the Character That Rewrote June July | Episode 546
Hollywood isn't dying. It's being deconstructed and reassembled into something nobody has a blueprint for, and the people falling into the water right now are the ones who have to figure out what the new ship looks like. Chris Nichols, Daniel, and James are recording this one from a moving car, driving from Los Angeles to Angel's Camp, California for a live location shoot on their Monstrous Moonshine western, June July. The conversation they have on the way there turns into one of the more honest assessments of what the industry is actually going through: not an AI problem, not a streaming problem, but a collapse of the middle-ground ecosystem that used to grow directors, fund weird ideas, and keep creative risk alive.
But first: how a pocket watch changed everything. Before any of that industry talk, the crew digs into what happened when they started shooting vid-viz for June July on an iPhone. James, who plays the outlaw Ross in the film, found something in that low-stakes exploratory process that nobody had scripted: a lonely man who thought he had more time, holding a dead man's pocket watch and staring at the life he ruined. That discovery rewrote Ross's entire arc, threaded a new storyline through the larger film, and proved that vid-viz isn't just a pre-visualization tool. It's where the real story gets found. From there the conversation opens up into what it actually means to survive a reshuffling industry, why the lens test mentality is the most insidious way creative people avoid making things, and what anyone with 25 years of experience and a suddenly obsolete skill set is supposed to do next.
Links:
Virtual Production: 'June July' Filmmakers Test New "VidViz" Technique | The Creative + Tech Orbit >
This episode is sponsored by:
27 April 2026, 1:00 pm - 1 hour 11 minutesEpisode 545 - Victor Varnado: Why Every Creator Needs to Think Like an Entrepreneur
Hollywood has been gatekept for decades, but a multi-hyphenate who has appeared in films with Arnold Schwarzenegger and Werner Herzog, co-written a screenplay with Stan Lee, and produced for VH1 and Comedy Central is now building something the studios never could have given him. Victor Varnado, stand-up comedian, actor, filmmaker, National Science Foundation grant recipient, and CEO of Supreme Robot Pictures, spent the pandemic pivoting hard into tech and never looked back. The centerpiece right now is High Score Game Arcade, a global competitive gaming platform he built from scratch, recently showcased at South by Southwest, and is now closing a distribution deal that puts his games in front of over 100 million monthly users across Samsung TVs and beyond. The flagship product, a deceptively deep single-player tic-tac-toe championship with a heuristic scoring engine, is just the beginning.
The conversation covers how Victor developed patented accessibility technology to help people with disabilities play video games, got a National Science Foundation grant for it, then watched a company called Infinite Reality buy it with shares right before a failed IPO. He and Christopher Nichols dig into what it actually takes for artists to pay themselves in 2025, the power of the hybrid newsletter and the email list as sustainable revenue engines, and why the Roger Corman model is still the smartest path forward for indie filmmakers. Victor also co-produces the Iron Mule Comedy Film Festival in New York, programming monthly short comedy screenings, and makes a sharp case that the biggest threat from AI is not the technology itself but the people deploying it who do not know what they are doing.
Links:
Iron Mule Comedy Film Festival >
This episode is sponsored by:
20 April 2026, 1:00 pm - 1 hour 28 minutesEpisode 544 - Jay Worth: Fallout Season 2, 500 Episodes of Hard Lessons, and when to say no
500 episodes of television is a number that stops people cold, and Jay Worth hit that milestone last year without slowing down. Worth came up through the pressure cooker of Digital Domain's commercial division, survived the 23-episode broadcast grind on J.J. Abrams' Bad Robot slate across Alias, Fringe, Lost, and Cloverfield, and helped define what prestige television VFX looks like on Westworld before most people knew what a volume stage was. Now co-producer on Fallout, he has spent three decades turning budget constraints and impossible schedules into a methodology that the biggest shows in streaming depend on.
On Fallout Season 2, Worth breaks down how the show shot entirely in California, brought Raynault VFX in Montreal in for New Vegas, tackled the Deathclaw sequence using fire as the only light source on a volume stage packed with practical snow, and delivered 3,200 shots while staying laser-focused on world-building over spectacle. He also gets into his philosophy of getting into the writer's room on day one, why VFX diplomacy is a craft that needs to be taught, and how he thinks about AI as just another tool in the same way the industry once thought the volume stage would be a magic bullet.
Links:
Fallout Season 2 (Amazon Prime Video) >
Episode 542 - Refuge VFX: How a Portland Boutique Landed Fallout, Shogun, and One Piece >
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13 April 2026, 1:56 pm - 1 hour 26 minutesEpisode 543 - Stan Szymanski and Susan O'Neal: What VFX Talent Actually Needs to Look Like Now
The job market for visual effects and CG artists has not just contracted, it has fundamentally restructured. The skills that guaranteed a career five years ago are not the skills that will get anyone hired today, and the people who understand that shift most clearly are the ones placing talent for a living. Stan Szymanski and Susan Thurman O'Neal, arguably the two best-known recruiters working in VFX, return to CG Garage to talk with Christopher Nichols and Daniel about what is actually happening in the hiring landscape and what artists at every career stage should be doing about it.
The conversation covers the death of the specialist assembly line, the rise of the generalist, and why there are almost no generalists left in the United States. Stan and Susan get specific: what the three open roles Susan is actively recruiting for right now tell us about where the industry is heading, why the recruiter's job today looks more like casting director than HR function, why a medieval history degree may be more valuable to an AI prompter than a Maya certification, and what both of them tell artists who want to resist AI entirely. The framing question underneath all of it is the one Sean Connery asks Kevin Costner in The Untouchables: what are you prepared to do?
Links:
Susan Thurman O'Neal LinkedIn >
Stan's previous episode (429) >
Susan's previous episode (512) >
Otis College of Art and Design >
This episode is sponsored by:
6 April 2026, 1:00 pm - 1 hour 26 minutesEpisode 542 - Refuge VFX: How a Portland Boutique Landed Fallout, Shogun, and One Piece
Portland, Oregon is not where you expect to find a VFX studio with credits on Fallout, One Piece, Shogun, and The Peripheral. Fred Ruff built Refuge VFX there anyway, starting with six freelancers crammed into an office barely big enough to breathe in, and grew it into one of the more interesting independent shops working in streaming today. The secret, if there is one, is that Refuge treats every sequence as a storytelling problem before it is ever a technical problem. On Fallout, they blocked out shots the production couldn't afford to ask for and sent them anyway. On The Peripheral, they redesigned alien characters mid-production to keep a show from looking like a Doctor Who budget episode. That is not how most VFX shops operate, and that difference is the whole point.
This conversation with Fred and Alex Theisen, Refuge's Executive Producer, gets into how that philosophy actually runs a business, what the streaming bubble burst felt like from inside a mid-sized independent, and where AI fits into a professional VFX pipeline right now (short answer: not where clients think it does). Fred makes a sharp argument that AI is not making productions cheaper anytime soon, and that the industry's obsession with the cost question is the wrong frame entirely. Daniel Thron co-hosts.
Links:
Fallout (Amazon Prime Video) >
The Peripheral (Amazon Prime Video) >
This episode is sponsored by:
Kitbash 3D (Use promocode "cggarage" for 10% off)
30 March 2026, 5:34 pm - 55 minutes 32 secondsEpisode 541 - Ashay Javadekar: The Clapperboard Is 100 Years Old and Nobody Fixed It
Most filmmaking tools are built by engineers who have never made a film. Ashay Javadekar has done both. A PhD chemical engineer who directed two internationally awarded independent features on shoestring budgets, he approaches filmmaking the way he approaches any hard system: find the broken process, understand it from first principles, and build something better. Eagle Slate, his iPad-based smart production slate, is the direct result of that instinct. It creates a unique audio-visual fingerprint for every take, embedding metadata directly into camera and audio files with no extra hardware, no cloud upload required, and no handwritten take sheet that someone has to reconcile in post.
What makes the conversation with Chris worth your time is the reasoning behind the tool, not just the tool itself. Ashay traces the problem back to where the clapperboard actually came from, why it worked beautifully in the film era, and how the digital transition silently turned a solved problem into a metadata nightmare no one properly fixed. He also explains how Eagle Nest, the companion media-scanning platform, builds a writable metadata lake that connects on-set data directly to NLEs (non-linear editors) and MAMs (media asset management systems), and why he sees this as the opening move in a much larger mission: removing the technical ceiling that stops capable storytellers from iterating fast enough to get good.
Links:
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