VG Thought's The Commune

The Commune

Each episode, a group of commentators discusses one game under a particular lens.

  • 1 hour 21 minutes
    Kirby and the Forgotten Land: Exploration and Story
    Kirby and the Forgotten Land uses its level design to entice exploration in different ways, and it uses multiple methods of conveying its story.
    6 August 2022, 5:00 am
  • 1 hour 38 minutes
    Kirby and the Forgotten Land: Drill
    Drill is a new power in Kirby and the Forgotten Land, and it's pretty unconventional, too. We consider its impacts on traversal and combat.
    28 July 2022, 5:00 am
  • 2 hours 6 minutes
    Kirby and the Forgotten Land: Sword
    We review the Sword ability from Kirby and the Forgotten Land, including its uses in different contexts and how it stacks up to other abilities.
    5 June 2022, 5:00 am
  • 2 hours 9 minutes
    Kirby Experience
    We discuss our personal experience with prior Kirby games and what our ideal Kirby game would be like.
    31 May 2022, 5:00 am
  • 1 hour 53 minutes
    Dusk: Enemy Tier List
    Shouty unveils his tier list of enemies in Dusk based on the brutal Duskmare difficulty. How high up do rats rank in the list? You'll have to listen to find out!
    29 May 2022, 5:00 am
  • 2 hours 18 minutes
    Dusk: Arenas
    When we talk about "arenas" in first person shooters, what are we referencing? We talk about our implicit definitions for this general term.
    2 May 2022, 5:00 am
  • 2 hours 11 minutes
    Dusk: Introduction
    This podcast broadly discusses what characterizes Dusk, from weapons to enemies and more.
    8 February 2022, 5:00 am
  • 1 hour 39 minutes
    Panzer Dragoon - Decisions
    Panzer Dragoon is a shooter on rails, but the player is given two key choices: between multiple attacks and between multiple viewpoints. In this episode, we discuss how enemies incentivize players to decide a form of attack and how to manage the camera.
    12 May 2021, 5:00 am
  • 1 hour 59 minutes
    Duke Nukem 3D
    A discussion on enemies, weapons, and inventory in Duke Nukem 3D.
    26 January 2021, 5:00 am
  • 1 hour 20 minutes
    Doom II Level Design
    Doom II levels are big and complicated. We start by discussing basics such as core gameplay and enemy design before moving onto how they impact level design.
    12 November 2020, 5:00 am
  • 55 minutes 21 seconds
    Skyward Sword - Lanayru Desert Design
    In this last podcast on Skyward Sword, we discuss the over world design of the Lanayru Desert and how it changes when you revisit it. Here is a map of Lanayru Desert (click for full size):
    19 June 2020, 5:00 am
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