Two games in one box? What a bargain! MM&M here comes with basic and advanced rulesets for its historical fantasy Earth setting, though the differences are so odd that it's almost like two (bad) games!
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Hell yeah we got something for under your tree! It's a System Mastery review of Fabula Ultima! For future readers that joke is because I put this episode up Christmas Eve. It was hilarious at the time. Ask an old person, they'll remember.
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Well hello there, superhero game from 2005. We saw you from across the room, and we dug your weird mix between classic and modern game design vibe.
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A dive into the world of mapmaking games, which we've briefly touched on in the past but are definitely a growing area of game design, but also, combat free! Hooray for Sweater Weather!
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Welcome back to our Sweater Weather season! But wait, how can this be charming and cozy if these kittens have LASERS? Listen and discover!
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Ween closes out with a bang, as we discuss a game designed to cover *cough* a wide variety of different Slasher movies that may or may not have specifically launched the genre in 1978 or so. Check it out, it's 1978 (The Night They Came Home)!
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Oh man, I don't know if I should just put a bunch of movie quotes here (nah, the book already made me sick of them) or a bunch of Ween stuff. Let's go with that one. It's Army of Darkness as we start a look at horror movie RPG entries in a little sequence we're weenly calling WEENS ON FILM. Weenjoy.
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Sorry it's been a while friends! This episode is special and it took some work to get it working. We're interviewing Sean Ellis and Kira Woodmansee, two of the major names involved in getting Tales from the Floating Vagabond off the ground. Because we wanted to!
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Part of this job is getting to hold extremely weird things in our hands, things we never expected to be real, and this is certainly one of those times. Three hundred and seven episodes ago we discussed Tales from the Floating Vagabond. Between then and now the author, Lee Garvin, passed away years ago. Now we have the second edition ANYWAY, and it's neat to hold. Let's talk about it!
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Yeah yeah, we did the thing. God knows there was plenty more content. James is still here to help us process all this stuff. Thanks James!
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This is almost certainly the largest product we've ever attempted to review! As a result there are some gaps in coverage here. We may yet revisit this game just to do a deep dive on the setting, if there's interest. Otherwise, welcome to the whimsical world of not quite wizards that is Invisible Sun, recorded twice for various reasons, and featuring our network president James D'Amato, because we like that guy.
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