Join our rotating band of story gamers as they explore the exciting world of story gaming, roleplaying games and freeform. The story gaming scene is on a creative high right now; join us as we what's Out There.
What’s hot in indie story games seminar and a review of 2014
This is the seminar from Dragonmeet on 6th December 2014. “Some of the most passionate story gamers in the country share games you should know about, what’s exciting them most right now, and how to get the game you want. We also cover a review of the trends in 2014 in indie rpg and story games.”
https://twitchingcurtain.wordpress.com/wp-content/uploads/2014/12/2014_story_games_seminar.mp3Length: 74 minutes.
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Participants:
Anita Murray is the Contribution to Irish Gaming winner 2013 and the Irish National Game Writer Award winner for 2012. As well as organising design Playstorms for London Indiemeet, she’s also the founder and editor-in-chief of The Gazebo (an Irish and UK-based online RPG ‘zine) and a Twitching Curtain podcaster.
James Torrance is the founder of the Cambridge One-Shot Roleplaying Game group, which he created in February this year and which has grown to nearly a hundred members. He credits low-prep indie games with making the Cambridge group’s informal drop-in play model possible.
Joanna Piancastelli is a regular host on the story gaming podcast The Twitching Curtain, and has GM’d for indie Games on Demand on both sides of the Atlantic. She recently won an award in the first Golden Cobra Challenge for her superpower freeform game Unheroes.
Rob Carnel began reviewing rpgs in 1993 with the zine Carnel and he’s currently the editor of the webzine Thee Rapture in which he reviews many new, experimental games. He’s also one of the most prolific GMs in the London indie scene, all of which has led him to have an extensive knowledge of games and mechanisms.
Stephanie Jackson is co-organiser of London Indie RPG Meetup group and has been avidly devouring indie games for around five years now, with increasing expeditions into the world of freeform larp and game design.
With moderator Epistolary Richard
Schedule
Games Mentioned
Events and Groups Mentioned
Other Resources
Epistolary Richard also produced these flyers for the day (PDFs):
Welcome to episode two of the Twitching Curtain. This episode mainly focuses on inclusivity. In the aftermath of controversies such as “gamer gate” and “consultant gate”, and recent moves by mainstream publishers to reflect greater diversity in their games, how can we attract under-represented groups into our wonderful hobby? We talk about best practice from a number of conventions, especially the UK’s Nine World’s Geekfest, and explore how we can all make our spaces safer and more welcoming for everyone.
https://twitchingcurtain.wordpress.com/wp-content/uploads/2014/10/twitching-curtain-episode-2-the-blue-clothespeg.mp3Length: 79 minutes.
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In retrospect, numbering our first episode “zero” wasn’t the best idea.
This, then is episode one – our second episode of the Twitching Curtain. In this episode our panels recommend the best games for people new to story gaming, discuss Knutpunkt 2014 and its impact on the UK LARP scene and talk about London Indiemeet’s recent “Playstorm”.
https://twitchingcurtain.wordpress.com/wp-content/uploads/2014/06/twitching-curtain-episode-1-a-baptism-of-architecture.mp3Length: 60 minutes.
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F Free
P Pay What You Want
Many of these games can be purchased from the publishers themselves and/or the following places:
Other references:
We’ll include links to any finished games from the Playstorm as we have them.
(last known date included – these are all annual events unless otherwise stated)
Welcome to the first of our new podcast, the Twitching Curtain. Over the next few months we plan to tell you all you need to know about the exciting world of story games, roleplaying and freeform.
https://twitchingcurtain.wordpress.com/wp-content/uploads/2014/04/twitching-curtain-episode-zero-09_04_2014-16-11.mp3Length: 56 minutes.
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American Freeform: live action roleplaying games, influenced by both Nordic larp and US indie tabletop RPGs. See Lizzie Stark’s introduction to American freeforms.
Bleed: a common phenomenon in both tabletop roleplaying and larps where the thoughts and emotions of a character “bleed” into the real life of a player, or vice versa. There is a big debate about how best to mitigate this, support players who experience it and/or embrace it.
Indie RPGs: literally, a roleplaying game published by an individual or small company (although most roleplaying game companies are small!). It has come to refer to more experimental and avant garde roleplaying games with a focus on narrative.
Lines and Veils: a technique coined by game designer Ron Edwards to deal with problematic content and emotional bleed in roleplaying games. If players are uncomfortable with any content in a game, they are encouraged to either request that a “veil” is drawn over the content (i.e. it happens in the story but is not described in any detail and is brushed over), or draw a “line” in which that content is not introduced at all in the game (this is similar to another technique known as the “X card” where players use a card in the centre of the room to request that something not be introduced).
MC: Master of Ceremonies. A term used in the game Apocalypse World, Monsterhearts and other games based on the system to describe player whose role is to facilitate the game and set the challenges for the other players. Similar to the more common term Game Master (or Dungeon Master, Storyteller, Keeper, etc) used in traditional tabletop RPGs.
Nordic Larp: A type of live action roleplaying which has developed in Nordic countries, with a greater emphasis on immersion, collaboration and artistic vision.
Story game: typically used to describe a tabletop based roleplaying game with a greater emphasis on narrative and simplified mechanics compared to traditional roleplaying games. Often focus on a much wider range of genres and dispense with or significantly alter common techniques such as having a single player take on the role of Game Master. Of course, this is a big topic and precisely what our podcast is about exploring!
Trad: Traditional tabletop roleplaying games. Simply put, tabletop RPGs that are not story games. The most iconic “trad” game is Dungeons and Dragons. Such games tend to have detailed rules systems with a focus on combat and allow players apart from the Game Master very limited narrative control beyond deciding on their own character’s actions.
F Free
P Pay What You Want
Many of these games can be purchased from the publishers themselves and/or the following places:
(last known date included – these are all annual events unless otherwise stated)
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