- 33 minutes 51 secondsMarvel’s Wolverine PS5 Review
In this episode of Gamertag Radio, Riana Manuel-Peña and Tony Polanco deliver their non-spoiler review, first impressions, and gameplay breakdown of Insomniac Games' Marvel’s Wolverine for the PlayStation 5!
Tony shares his thoughts after 100% completing the game, joining Riana for a deep dive into how Insomniac handles Logan’s story, brutal combat mechanics, and team dynamics.
In this discussion, we cover:
Story & Universe: How Insomniac’s take on Team X, Nathaniel Essex, and the X-Men world subverts MCU and comic expectations.
Gameplay & Combat: The brutal gore, enemy variety, boss battles and pacing.
Skills & Customization: Upgrades, the "illusion of choice" in RPG skill trees, unlockable suits, and health boosts.
PS5 & PS5 Pro Tech: 120Hz performance, ray tracing, DualSense haptics, and seamless load times powered by Insomniac's rift technology.
Follow Tony Polanco on Twitter/X (@RomuDeath) and check out his tech and gaming coverage over at Tom's Guide!
Don't forget to like, comment, and subscribe for more reviews and podcast episodes from Gamertag Radio!
10 September 2026, 3:00 pm - 43 minutes 57 secondsFinal Fantasy VII Revelation Interview: Trilogy Ending, DLC Plans, & Switch 2 Development
Gamertag Radio's Danny Peña speaks with Square Enix directors Naoki Hamaguchi and Teruki Endo to discuss Final Fantasy VII Revelation, the third and final chapter in the remake trilogy. The team reflects on the 10-year journey of rebuilding Final Fantasy VII, balancing nostalgic battle design with modern action RPG mechanics, and landing the plane for this legendary story. Danny also dives into multi-platform development on the Nintendo Switch 2, how the trilogy connects to Advent Children, and what the future holds—including two planned story DLCs!
Connect with us:
Send us questions - [email protected] | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.10 September 2026, 12:00 pm - 9 minutes 6 secondsIs DLSS 5 Worth the Hype? Hands-On Impressions with NBA 2K27!
NVIDIA GeForce DLSS 5 is officially here, and NBA 2K27 is the first title to take advantage of it! Following early leaks and initial controversy surrounding how the tech works, I had the chance to get hands-on experience both at Gamescom and at home on my RTX 5090 rig.
In this segment, sponsored by NVIDIA GeForce, I break down how developer Visual Concepts actually implemented DLSS 5 into NBA 2K27 using 3D guided neural rendering. Learn how targeted, asset-specific application transforms player details, arena lighting, and crowd realism—plus my real-world performance benchmarks at 4K Ultra settings!
Key Highlights:
Addressing the Controversy: How DLSS 5 works when properly implemented per asset by developers rather than as a blanket filter.
Visual Improvements: Enhanced lighting, material detail, player models, and crowd realism in NBA 2K27.
PC Performance: Hands-on impressions playing at 4K resolution, ultra settings, and ray tracing on an RTX 5090 running at 160–180 FPS.
NVIDIA Suite: Combining 3D guided neural rendering, multi-frame generation, and Reflex low latency for smooth gameplay.
Check out actual 4K gameplay on the YouTube channel to see DLSS 5 in action!
7 September 2026, 9:23 pm - 58 minutes 52 secondsThe Current State of Gaming Spaces & Information Disorder with Mediawise
In this episode of Gamertag Radio, hosts Danny Peña and Riana Manuel-Peña team up with MediaWise to explore the impact of online misinformation and toxic culture within video game spaces. They are joined by lead web developer at Poynter, Jay Tillery and veteran 3D artist Del Walker. The panel discusses how rumors spread rapidly across social media, why negative clickbait dominates the algorithm, and the real-world impact fake leaks and toxic discourse have on both game developers and gaming communities.
Program Feedback & Giveaway Entry - click here
Key Topics Covered:
The Mechanics of Misinformation: Del Walker offers a developer's perspective on why bad-faith rumors, clickbait headlines, and claims of "lazy developers" gain traction online due to missing context around bug fixes, certification schedules, and studio pipelines.
Digital Ownership & Industry Trends: A candid discussion on digital licensing, game preservation, content removal on major console storefronts, and how consumer behavior impacts physical media.
Cleaning Your Digital Space: Actionable advice on curbing toxicity in online lobbies, curate social media algorithms, and combat information disorder.
4 September 2026, 10:35 pm - 17 minutes 46 secondsThe Blood of Dawnwalker: Combat Deep Dive: Customization, Difficulty, and Vampire Powers with Rebel WolvesAt Gamescom, Parris Lilly catches up with Lead Combat Designer from Rebel Wolves, to discuss the immersive combat systems in The Blood of Dawnwalker. He breaks down the design behind the game's directional sword fighting, optional accessibility options like Omni-blocks, and how the team balanced combat difficulty to keep players engaged. The conversation also covers player customization, skill tree trade-offs, and the mechanical differences between playing as a human utilizing witchcraft during the day versus a brutal vampire at night.3 September 2026, 4:39 pm
- 15 minutes 33 secondsThe Witcher 3 Remake & Songs of the Past Expansion Impressions! | Gamescom 2026
Fresh back in Los Angeles after Gamescom, Danny Peña and Parris Lilly break down their hands-on theater presentation and impressions of The Witcher 3 Remaster and its massive new story expansion, Songs of the Past!
In this episode, Danny and Parris discuss:
The Witcher 3 Remaster Announcement – Their reaction to the surprising Opening Night Live announcement, free current-gen upgrades, included expansions (Hearts of Stone & Blood and Wine), and massive quality-of-life improvements.
Songs of the Past Expansion Breakdown – Exploring the stunning new northern region of Lettin (ancestral home of Dandelion), returning fan-favorite characters like Roach, and updated combat, skill trees, ray tracing, and monster behaviors.
Lore & Witcher 4 Connections – Geralt coming out of retirement to solve Dandelion's disappearance and how this expansion bridges into the next era of The Witcher.
CD Projekt Red Events & Nintendo Switch 2 – Off-site highlights, including seeing The Witcher 3 running on the Nintendo Switch 2 and meeting the legendary voice of Geralt, Doug Cockle.
Special thanks to CD Projekt Red for hosting Gamer Tag Radio throughout Gamescom!
1 September 2026, 10:38 pm - 8 minutes 2 secondsFable Hands-On Gameplay Impressions! | Gamescom 2026 Preview
Parris Lilly and Danny Peña share exclusive hands-on impressions of the upcoming Fable reboot straight from Gamescom!
In this video, Parris breaks down his 45-minute hands-on combat demo from Playground Games:
Combat Breakdown – Swordplay, ranged mechanics, spell casting, and fighting through skeleton swarms and ghoul mini-bosses.
Difficulty Scaling – Playing through the demo on default and stepping up to Heroic/Legendary difficulty.
Visuals & Performance – Impressions from playing on PC and Series X, confirming smooth controls and non-clunky combat.
Campaign Length & Legacy – Discussion on the reported 15–20 hour campaign length, side quests, real estate, and whether Playground Games captures the true feel of Fable ahead of its release.
1 September 2026, 10:31 pm - 5 minutes 45 secondsState of Decay 3 Hands-On Gameplay Impressions! | Gamescom 2026 Preview
Parris Lilly and Danny Peña share hands-on impressions and co-op details for State of Decay 3 from Gamescom!
In this video, Parris breaks down his 45-minute hands-on gameplay session playing State of Decay 3 for the first time:
Co-Op & World Host Mechanics – How persistent co-op worlds work, host permission controls, and managing friends in your survivor group.
Scavenging & Gameplay – Exploring infected towns for resources, dealing with zombie swarms, and managing procedural survivors with unique perks.
Camp & Survivor Management – Recruiter mechanics, survivor morale, losing bases, and managing your community.
- Visuals & Beta Plans – Upgraded visuals compared to State of Decay 2 and plans for the upcoming closed beta test.
1 September 2026, 10:25 pm - 10 minutes 6 secondsONTOS & Hello Sunshine Impressions! | Gamescom 2026 Preview
Danny Peña and Parris Lilly return to Gamer Tag Radio to break down two unique indie titles that stood out during their playtime at Gamescom:
ONTOS – From the developers behind SOMA, this sci-fi psychological horror mystery puts players in high-stakes environments filled with puzzles, branching paths, and tricky scenarios. Danny shares his hands-on experience solving the demo's puzzles, discovering new story paths, and pressing the devs on the game's mysterious art.
Hello Sunshine – Parris gives a detailed breakdown of this survival-scavenging concept from Red Thread Games. Described as The Iron Giant meets Wall-E where the sun is trying to kill you, players must stay in the shade of a massive guardian robot, scavenge resources in extreme temperatures, manage heat and freeze risks, and navigate interactions with strangers in a desolate world.
1 September 2026, 10:20 pm - 10 minutes 13 secondsChronos: Lazarus, Chronicles Medieval & Control Resonant Impressions! | Gamescom 2026 Preview
Danny Peña and Parris Lilly break down their hands-on impressions and previews of three major upcoming titles from Gamescom:
Chronos: Lazarus – First hands-on impressions with the new expansion! Danny and Parris discuss the faster pacing, new traversal and stealth mechanics (like short-range teleporting and invisibility), difficulty tweaks, and Bloober Team's evolution of the series.
Chronicles Medieval – A detailed look at Raw Power Games' historical RTS hybrid. Blending Civilization and Age of Empires elements with a third-person camera option, real-time tactical commander combat, troop morale mechanics, and massive battles featuring up to 2,000 units.
Control Resonant – Remedy Entertainment's highly anticipated project drops new gameplay details. Danny and Parris discuss seeing all-new areas and enemies at Gamescom without having the story spoiled.
Special thanks to Raw Power Games and Frictional Games, Tara Bruno PR for the access!
1 September 2026, 10:12 pm - 7 minutes 3 secondsHeroes of Might and Magic 3 Remake Developer Interview - Quality of Life, Playstyles & 2027 Release
Danny Peña spoke with Eric Damien-Vernay (Brand Director for Might & Magic at Ubisoft) about bringing back an iconic strategy classic in the Heroes of Might and Magic III Remake!
In this interview, we dive into why Ubisoft is modernizing the game for new and veteran players alike, including new quality-of-life features, customizable preset playstyles, campaign improvements, and automation options. Plus, we discuss the team's personal connections to the original and the planned 2027 release window!
31 August 2026, 6:53 pm - More Episodes? Get the App