Author Caleb J. Ross chews, swallows, and every-so-often successfully digests various aspects of the writer’s life, from rejection to success, sober to drunk. The World’s First Author Podcast is for writers looking for a bit of navigation through the increasingly fractured path to publishing success…maybe.
Today we talk about that stuff that goes in your ears when you play a video game. No, not the wet fingers of an annoyingly immature roommate or little brother (though, in this case I’m pretending both the immature roommate and the little brother are named Wily, so getting a “wet Willy” at least […]
The post Video Game Music is Pretty Damn Great appeared first on Video Games are Real.
The game-making lessons we learned are: Button combos don’t have to be complicated if the designers leverage “domains of knowledge” (also mentioned: Caleb’s video, “Button Combinations Should Be Complicated! Why Aren’t They? (Video Game Controls)” “input recycling”… “input pairing”…? Almost every virtual action in the game shares a physical input with another virtual action […]
The post We Talk Video Game Controls appeared first on Video Games are Real.
The game-making lessons we learned are: Lack of exposition + personal artifacts = introspective environmental storytelling. Gamifying the mundane. Anywhere decisions can be made (ex: where to place physical items in a room) a game can be born. (Unpacking). Shout out to Ian Bogost’s “How to do Things with Video Games.” All characterization is […]
The post Solve a puzzle with cats and laser pointers? We talk Brainstorming!!! appeared first on Video Games are Real.
The game-making lessons we learned are: Music both directs and enhances the mood. Chill must support a chill atmosphere but also it provides feedback to the player that this is a game (or section of a game) that should allow for chilling out. Lack of enemies alone doesn’t signify a conflict-free scenario. (Valheim) Pawns […]
The post What is Procedural Generation and How Can We Get Caleb to Not Hate it? appeared first on Video Games are Real.
The game-making lessons we mentioned are: Don’t waste the player’s time. A novel input system cannot survive on novelty alone; it MUST serve good gameplay. Otherwise, the forced input falls from delightful to frustration (Professor Layton and the Miracle Mask) Movement in a platformer MUST feel great above all else. If a game has […]
The post Whatcha’ Makin’? We Talk Tracer: a Neon, Heart Pounding, Endless Arcade Racer! appeared first on Video Games are Real.
Listen in as we talk about our game development “ah ha” moments, including: The importance of commenting even as a solo dev Self-documenting/readable code The importance of having fun as part of the learning & development process Shaders are black magic Unity events are suuuuper useful The absolute need to LEARN THE TOOLS YOU […]
The post Don’t Fight Your Tools! Light-Bulb Moments in Game Dev appeared first on Video Games are Real.
The game-making lessons we mentioned are: Re-use of levels doesn’t have to be boring. Narrative, along with day segments, means each environment feels very different despite their repetition. (Death Loop). Mentioned: Dishonored 2 Devs Explain the Clockwork Mansion. Simplicity can be deceiving. Simplicity doesn’t mean boring. (Super Auto Pets). Difficulty doesn’t make Caleb hate […]
The post I Hope you Don’t Like Gameplay appeared first on Video Games are Real.
The game-making lessons we mentioned are: Inscryption – A game’s mechanics don’t have to be novel in order to be worth playing or developing around Luigi’s Mansion 3 – Puzzles should have feedback to guide the player. Meandering and luck are not satisfying game mechanics. Doki Doki Literature Club – Video games can still […]
The post Why We Do the Games We Do appeared first on Video Games are Real.
In episode 1 of the Tales of the Lesser Medium video game podcast, where we discuss Resident Evil 1 and with it, Barry’s unintentionally funny “Jill Sandwich” quip. Travis suggested that a Jill Sandwich is nothing more an inch thick layer of horseradish between two stale cookies from Subway. So Caleb decides to try one. […]
The post Have you ever had a Jill Sandwich? appeared first on Video Games are Real.
The New Tales of the Lesser Medium Podcast Launches May 26th, 2020! Set a calendar reminder now! We (you and me) love video games. But we (you and me and your mom) know they aren’t always concerned with conveying a serious story. Wouldn’t it be fun to poke holes in these stories? That’s where Tales […]
The post Video game stories + comedy skits = Tales of the Lesser Medium Podcast appeared first on Video Games are Real.
I like trivia…well, correction, I like knowing answers to trivia questions. Anyone who likes trivia but hates knowing the answers is a straight-up idiot. But that’s not what this post is about. This post is about a cool think that I thought would be cool and in fact turned out to be cool. I asked […]
The post The Runniest Sideways Banana You Ever Saw! The Video Game Game Show appeared first on Video Games are Real.
Your feedback is valuable to us. Should you encounter any bugs, glitches, lack of functionality or other problems, please email us on [email protected] or join Moon.FM Telegram Group where you can talk directly to the dev team who are happy to answer any queries.