Ludus Novus

Gregory Avery-Weir

Ludus Novus explores how games and other interactive art can be more than entertainment. Gregory Avery-Weir of Future Proof Games, game designer on "Majesty of Colors," "Ossuary," and "Exploit: Zero Day," produces short audio essays and creative pieces about the medium of digital and non-digital games.

  • 17 minutes 29 seconds
    Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley
    What does Stardew Valley say about the world with the rules of its simulation, and how does it compare to another Transcendentalist game, Walden, a game? Transcript: Transcript for this episode If you like this episode, check out the other podcasts I’m involved in: Audacious Compassion, The Future Proof Podcast, and Tabletop Garden. The Ludus Novus … Continue reading Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley
    13 January 2019, 12:56 am
  • 18 minutes 20 seconds
    Ludus Novus 029 – The Goalless Path of Bernband
    What do people actually mean when they say “walking simulator?” Bernband by Tom van den Boogaart doesn’t even seem to have a goal. But then why do you keep playing it? Bernband: https://gamejolt.com/games/bernband/34864 Bernband Remake Twitter: https://twitter.com/bernband Youtube (MP3 below): Transcript: Transcript for this episode If you like this episode, check out the other podcasts … Continue reading Ludus Novus 029 – The Goalless Path of Bernband
    11 September 2018, 6:00 pm
  • 16 minutes 46 seconds
    Ludus Novus 028: Candyland: Game as Critical Lens
    What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy Land, Sim City, Doom, and Gone Home. But Candy Land doesn’t have any player choice. Is it just … Continue reading Ludus Novus 028: Candyland: Game as Critical Lens
    4 September 2018, 6:19 pm
  • 14 minutes 31 seconds
    Ludus Novus 027: Imposition of Order Results in Escalation of Disorder
    In this episode of the Ludus Novus podcast: Prey 2017. The lie of a power fantasy is that power over others is something you deserve. Prey is a consequence fantasy: to take agency, you must incur risk. To escape a cage of lies, you have to open the door onto a world of new danger. … Continue reading Ludus Novus 027: Imposition of Order Results in Escalation of Disorder
    7 June 2017, 4:37 pm
  • 20 minutes 24 seconds
    Ludus Novus 026: Reflection
    In this episode of the Ludus Novus podcast, I discuss the election and GamerGate and how we can make a difference with games. I start with an excerpt from Austin Walker’s recent, amazing piece “A Note on Trump, Waypoint, and Why We Play.” I move on to discuss mirror neurons, Gone Home, my presumptuous racial … Continue reading Ludus Novus 026: Reflection
    11 November 2016, 3:00 pm
  • 17 minutes 8 seconds
    Ludus Novus 025: Idle, Incremental
    In this episode of the Ludus Novus podcast, I discuss incremental games, also known as idle games or clickers. How did a formula that started as satirical jokes from people like Ian Bogost yield things like A Dark Room? Games discussed: Cow Clicker, Progress Quest, Candy Box, Cookie Clicker, A Dark Room. The Ludus Novus … Continue reading Ludus Novus 025: Idle, Incremental
    10 February 2016, 3:22 am
  • 23 minutes 51 seconds
    Ludus Novus 024: Decision Point
    This podcast is supported in part by my Patreon. You can help support it by pledging a monthly donation. In this episode of the Ludus Novus podcast, I discuss the decisions we make as game designers and developers and how we are responsible for every aspect of the games we make. I touch on polishing, … Continue reading Ludus Novus 024: Decision Point
    27 April 2015, 6:44 pm
  • 10 minutes 6 seconds
    Ludus Novus 023: Searching
    In this episode of the Ludus Novus podcast, I discuss the search for the perfect game and the creation of universes. [display_podcast] When I search through my Steam library and I look for that game, that perfect game, the perfect experience that matches the mood that I am in right that moment, I’m playing a … Continue reading Ludus Novus 023: Searching
    17 April 2015, 9:41 pm
  • 9 minutes 20 seconds
    Ludus Novus 022: Countdown – A Game For Two Players
    In this episode of the Ludus Novus podcast, I present a new game, "Countdown," in spoken word form. Trigger warning for self-injury.
    19 March 2015, 4:02 pm
  • 18 minutes 7 seconds
    Ludus Novus 021: Tin Medals
    In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent. Games discussed: Alan Wake by Remedy Entertainment “Babies Dream of Dead Worlds” by Gregory Weir Perfect Cell by Mobigame The music for this episode is “The Temple” by Out of … Continue reading Ludus Novus 021: Tin Medals
    17 March 2011, 7:04 pm
  • 13 minutes 11 seconds
    Ludus Novus 020: Acceptable Losses
    In this episode of the Ludus Novus podcast, I discuss the basic minion summoning and equipment mechanics of Overlord, and how they both encourage tactical gameplay and maintain the characterization of the player character. The music for this episode is from “medieval evil” by Baal Anamelech and is available under a Creative Commons Attribution-Sharealike 3.0 … Continue reading Ludus Novus 020: Acceptable Losses
    23 August 2010, 8:36 pm
  • More Episodes? Get the App