<p>Lifelong Warhammer fan Bricky and grimdark greenhorn Dkdiamantes delve into the incredibly vast ocean that is Warhammer 40000 lore in this unofficial Warhammer 40k podcast. From superhuman space warriors to depraved cultists and green-skinned Mad Max rejects, not even the most ridiculous aspects of this setting are off the table for these two mad men.</p>
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In this episode of Adeptus Ridiculous, Bricky DK and Kirioth dive back into the nightmare industrial hellscape of Necromunda to meet the families running the show. From the "upper-crust" Noble Houses who own the moons to the grime-covered Clan Houses keeping the forges burning, it’s a world of corporate backstabbing where the "HR department" is usually a masked assassin.
The Great Noble Houses: House Ty and their psychic spies, the decadent House Ulanti (who literally blow up pandas for fun), and the mysterious House Catallus that brings a literal murder carnival to the hive.
The Clan Houses: GigaChads of House Goliath, the pharmaceutical queens of House Escher, and the irradiated tech-wizards of House Van Saar who are slowly being killed by their own STC.
And much more!
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Welcome to the first part of our deep dive into the absolute industrial nightmare that is Necromunda. Often cited as the "textbook example" of a Hive World, Necromunda is a planet where the history is as blood-soaked as its geography is treacherous.
In this episode, Bricky, Kirioth, and DK explore the planet’s early days as the "Araneus Continuity," its brutal "liberation" by the Imperial Fists, and the sheer audacity of a population so large it makes modern Earth look like a deserted island. From oceans of toxic sludge to the shifting, microplastic dunes of the Ash Wastes, we’re breaking down why this world is a complete setting in itself.
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This week on Adeptus Ridiculous, we’re heading into the dunes to talk about the Tallarn Desert Raiders! Originally a lush, Earth-like paradise, Tallarn was turned into a burning wasteland thanks to a "surprise mechanic" (virus bombs) delivered by none other than Mr. Peter Turbo himself.
Join us as we discuss how the Iron Warriors accidentally created one of the most vengeful Guard regiments in the galaxy, the absolute insanity of the largest tank battle in human history, and why these guys are riding around on "goofy aaah" alien camels called Mukaali.
“We are the desert, and the desert is merciless.”
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On the prison world of Zartak, darkness has fallen on arbitrators and inmates alike. The Night Lords have come, and with them the shadow of fear and pain. But they are not the only ones with an interest in Zartak. From the void, running on silent, another fleet emerges. Its warriors are grey-clad and white-faced, and their eyes are as black as the Outer Dark – the savage Carcharodon Astra. As these two packs of ancient, merciless predators stalk the shadows of the prison colony, both seeking a single young inmate with unnatural talents, the corridors run red, and both factions will have to fight tooth and claw to leave Zartak alive.
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It has been 60+ books, nearly two decades of real-world time, but we are finally here. The Horus Heresy is over. In this 2 hour+ episode, Bricky and DK are joined by The Remembrancer for the last time (for this month) to tackle the absolute mountain of lore that comprises the final arc of the Siege of Terra: Echoes of Eternity and Dan Abnett’s The End and the Death. From Sanguinius holding the Eternity Gate against the World Eaters to the moment we’ve all been waiting for: the Emperor vs. Horus Lupercal.
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The Winds of Magic, sometimes called the Aethyr in the Elven tongue of Eltharin, known as the Elemental Winds in Grand Cathay or simply just as magic in everyday usage, is the name given by magic-users to the invisible currents of magical energy -- the very substance of Chaos -- which flow across the mortal world from the Realm of Chaos, which is also called the Aethyr, as the energy and the plane of its origin are one and the same.
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Abaddon is having a brat summer, and by that, we mean he's getting absolutely humbled in the Siege of Terra.
Special guest TheAmberKing joins us to break down the massive mid-point of the Siege, covering Saturnine, Mortis, and Warhawk. We discuss Abaddon’s disastrous "Saturnine Gambit" (and his subsequent choking), the slow-walking dread of the Titan Legions, and the absolute Chad energy of Jaghatai Khan engaging Mortarion in single combat.
It’s the beginning of the end for the Traitors, and the White Scars are here to make sure they feel it.
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The Horus Heresy has reached its endgame. Join us and special guest TheAmberKing for Part 1 of our complete Siege of Terra timeline!
In this episode, we break down the initial defense of the Sol System, starting with Rogal Dorn’s fortification of the Palace and the brutal Battle of Pluto. We cover the tragic duel between Dorn and Alpharius, the collapse of the defensive spheres during the Solar War, and the terrifying arrival of the Traitor Fleets. As the bombardment of Terra begins and the Lost and the Damned flood the trenches, the loyalists face impossible odds.
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We found a Warhammer catalog from 30 years ago, and the miniatures are... interesting. Join us for a trip down memory lane as we react to the 1996 Citadel US Annual. We compare these vintage metal models to their modern counterparts to see just how much the hobby has evolved. Some of these sculpts are nostalgic classics, and some are absolute nightmare fuel. Let's discuss the massive glow-up of the Warhammer 40,000 range.
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2025 might go down as the wildest year in Warhammer history. We are finally getting the heavy hitters we’ve been memeing about for a decade. Join the "greatest philosophers of our time" as we try to process the absolute flood of grimdark gaming content that is coming our way soon. Starting with the best miniatures of the year, then moving from minis to the strategy battle of the century (Total War 40k vs. Dawn of War 4) to the boomer shooter supremacy of Boltgun 2 - we are breaking down everything. Will Space Marine 3 live up to the Titus hype? Will the 11th edition actually be balanced? And how many hours will we lose to Warhammer Survivors?
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Bjorn is not just a Space Wolf; in many respects, he is THE Space Wolf. From walking beside the Allfather himself during the Great Crusade to spending the last 10,000 years napping in a Dreadnought, Bjorn has a saga longer than the modern Imperium. In this episode, we cover the absolute unit that is Bjorn the Fell-Handed. We dive into his early days of accidentally shooting down Kasper Hawser (oopsies), his five-year hunt for the demon Arvax to avenge his pack, and the conflicting sources on how exactly he lost his hand—was it chopped off by Valdor or lost to a demon on Prospero?. But it’s not all ancient history. We also break down the Battle of the Fang, where a very angry, freshly-woken Bjorn decided to treat a Daemon Primarch like a piñata. Plus, we discuss the time he told the Inquisition to shove it, reminding them that calling the Emperor a "god" is exactly how this whole mess started.