My Perfect Console with Simon Parkin

Simon Parkin

A Guest. Five Games. One Perfect Console.

  • 1 hour 39 minutes
    Evan Narcisse, writer (Rise of the Black Panther, Spider-Man, Wu-Tang: Ruse of the Deceiver) - Live @ University of Chicago

    Evan Narcisse is an American writer, journalist, and narrative designer whose work spans comics, criticism, and video games. After graduating from New York University, he began his career as a culture and technology journalist, writing for outlets including TimeKotaku, and The Atlantic, where he explored the intersection of race, identity, and storytelling in popular media. 


    He left journalism to become a writer for Marvel Comics, and there helped redefine a cultural icon with Rise of the Black Panther. As a narrative designer he has contributed to several major video game projects, including Marvel’s Spider-Man: Miles MoralesRedfall, and Black Panther. Now, as a senior writer for Brass Lion Entertainment, he’s working on a new action title from the Wu-Tang Clan. Across mediums, his work combines sharp insight with deep empathy, expanding how, and for whom, stories are told.


    Recorded live at the University of Chicago.

     

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    24 March 2026, 6:00 am
  • 1 hour 24 minutes
    Ed Atkins, artist.

    Ed Atkins is a British contemporary artist known for his haunting, hyperreal digital videos—works that combine computer-generated bodies, poetic monologues, and a profound sense of longing, absurdity, and decay. Since the early 2010s, his art has been exhibited at major institutions around the world, including Tate Britain and MoMA, and he’s taken part in various festivals, including the Venice Biennale, the Holland Festival, and Manchester International Festival.


    He’s also written a series of books of poetry and memoir, most recently ‘Flower’, which he describes as an anti-memoir. Working across video, text, and performance, he often explores what it means to be human in an age of simulation and screens, where flesh, feeling, and code are increasingly intertwined. 

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    17 March 2026, 6:00 am
  • 1 hour 24 minutes
    Tom Keegan, performance director (Indiana Jones and the Great Circle, Battlefield, Resident Evil 2 Remake).

    Tom Keegan is one of the leading performance directors in video games, whose career spans theatre, film, animation, and interactive entertainment. After starting out in the New York theatre scene, he worked in animation on Johnny BravoThe Powerpuff Girls, and The Woody Woodpecker Show, then moved into video games at a pivotal moment in the industry’s evolution. 


    For the past two decades he has shaped performances for Chronicles of Riddick: Escape from Butcher BayBattlefieldResident Evil 2Star Wars Jedi: Fallen Order and Survivor, and Indiana Jones and the Great Circle. BAFTA-nominated for his work on Wolfenstein II: The New Colossus, he now shares his experience in his new book The Complete Guide to Videogame Performance Directing

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    10 March 2026, 6:00 am
  • 1 hour 38 minutes
    Keza Macdonald, author, games editor The Guardian.

    Keza Macdonald is a Scottish journalist and editor who has spent more than two decades chronicling the culture and business of video games. She started early, as a junior staff writer for GamesTM while she was still a teenager. Then, after earning a degree in German and Japanese from the University of Edinburgh—including a year studying in Japan—she became UK Games Editor at IGN, helping shape the site’s global editorial strategy. 


    She then launched and led Kotaku UK, where her team won multiple industry awards. Since 2018 she has been Games Editor at The Guardian, where she writes the widely read “Pushing Buttons” newsletter and appears regularly on television and radio as an expert on the medium. She is the co-author of You Died: The Dark Souls Companion, and her new book, Super Nintendo: How One Japanese Company Helped the World Have Fun, explores the cultural impact of one of gaming’s most influential companies.

    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


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    3 March 2026, 6:00 am
  • 1 hour 40 minutes
    Ed Fries, former head of Microsoft Game Studios.

    My guest today is a video game executive whose career spans the medium’s earliest home computers to the rise of the modern console business. He created his first games for the Atari 800 in the early 1980s, before joining Microsoft in 1986, where he spent a decade as an early developer on Excel and Word


    In 1996, he left the Office team to pursue his passion for games, founding Microsoft Game Studios and laying the groundwork for the company’s entry into interactive entertainment. Over the next eight years, he grew the division from fifty people to more than twelve hundred, publishing over a hundred games—including more than a dozen million-sellers—and co-founding the original Xbox project. 


    Since retiring from Microsoft in 2004, he has worked as an advisor, board member, and investor, and in 2019 helped launch 1Up Ventures, a fund dedicated to supporting independent game developers around the world.

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    24 February 2026, 6:00 am
  • 1 hour 23 minutes
    Prokop Jirsa, lead designer (Kingdom Come: Deliverance 2).

    Prokop Jirsa is a Czech game designer whose work has helped redefine what historical realism can look like in a modern role-playing game. After completing his Master’s degree at the Prague University of Economics and Business, he joined Warhorse Studios as a designer on Kingdom Come: Deliverance.

     

    There, he helped shape the game’s uncompromising approach to first-person immersion, historically grounded combat, and player choice rooted in consequence rather than power fantasy. Following the success of the first game, he continued that work as Lead Designer on its sequel—expanding its systems, scope, and narrative ambition while holding fast to the studio’s commitment to authenticity and player agency. 


    Across his career, his design philosophy has consistently favoured trust in the player, an approach that has earned Warhorse a devoted audience and a distinctive place in contemporary RPG design.

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    17 February 2026, 6:00 am
  • 1 hour 14 minutes
    Dr. Elin Festøy, creative producer (My Child Lebensborn; My Child: New Beginnings)

    Dr. Elin Festøy is a Norwegian creative producer, researcher, and storyteller whose work uses interactive media to illuminate some of the most painful and overlooked histories of the 20th century. After completing a Master’s degree in 1995, she began her career as a journalist covering tech during the early emergence of digital culture. She later founded the transmedia studio Teknopilot, and in 2013 began a long-running project about the Lebensborn, children born to Norwegian mothers and Nazi soldiers during the Second World War.


    She co-produced the documentary Wars Don’t End, and in 2018 created the BAFTA-winning mobile game My Child Lebensborn. Last year she completed a PhD at The Norwegian Film School, where she examined the unconscious biases that shape our understanding of children born of war. Most recently, she released My Child: New Beginnings, a follow-up game that further expands this vital narrative through interactive storytelling.

    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


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    10 February 2026, 6:00 am
  • 1 hour 32 minutes
    Jon Ingold, co-founder Inkle (80 Days, Expelled!, TR-49).

    Jon Ingold is a British game designer and writer whose work has helped redefine how narrative, choice, and player agency function in interactive storytelling. He began making parser-based text adventures and releasing them free on the internet. After studying mathematics at Cambridge University, he moved into professional game development at Sony PlayStation, where he worked as a designer in the concept group on several unreleased titles.


    In 2011, he co-founded the independent studio Inkle, where he has been a driving force behind a body of critically acclaimed narrative games, including 80 DaysHeaven’s VaultOverboard!, and A Highland Song. Alongside his studio work, he co-created the open-source scripting language Ink, now used widely across the games industry to build reactive, branching narratives. His latest project, TR-49, is a haunting narrative deduction game built around a mysterious wartime machine, and the urgent act of making meaning from archives before time runs out. 

    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


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    3 February 2026, 6:00 am
  • 1 hour 12 minutes
    MPC Remastered: Phil Fish

    Before the start of My Perfect Console's fourth season, we revisit a classic early episode with the reclusive game designer, Phil Fish.


    Phil studied game design in Montreal and, after a brief stint working at Ubisoft, left to begin work on a game of his own, a platformer that combined the art style of the Super Nintendo classics of his youth, with perspective-shifting innovations of his own.


    Six years in the making, Fez launched in 2012 to near universal acclaim, part of the first wave of so-called indie games. After featuring heavily in the  film documentary Indie Game: the Movie, my guest, who is passionately outspoken, became the subject of co-ordinated online attacks, which culminated in his retreat from public platforms, nearly a decade ago.

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    27 January 2026, 6:00 am
  • 1 hour 5 minutes
    MPC Remastered: Heather Anne Campbell

    Before the start of My Perfect Console's fourth season, we revisit a classic early episode with comedian, writer and podcaster, Heather Anne Campbell.


    My guest today is an Emmy-nominated writer, sketch comedian, voice actor and performer. As a teenager she studied improv comedy at the famous ImprovOlympic studio in her home city of Chicago, training that prepared her for when she later starred on Whose Line Is It Anyway and the sketch comedy show Key and Peele.


    She has worked on the writing staff of Saturday Night Live, The Twilight Zone and, most recently, the sixth season of Rick & Morty. Throughout her career she has also written and talked about video games, not least in her current role as one of the hosts of the popular games-related podcast, Get Played. “Comedy and video-games are the same thing: fantasies within set rules,” she once said. “I love both of them, equally. When I can marry the two in some future project, I'll be complete.”


    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025

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    20 January 2026, 6:00 am
  • 58 minutes 5 seconds
    My Perfect Console: Best of 2025 (pt 2.)

    Please enjoy this collection of some of our favourite clips from My Perfect Console episodes released in 2025. 


    Featuring: Tonda Ros, Kat Abugazaleh, Nathan Brown, Adanna Nedd, Joel Morris, Basia Bulat, Andy Davidson, Bennett Foddy, Rami Ismail, Brian Gibson, Greg Jenner, Chris Plante, Tomm Hulett, Harvey Smith, Mark Cerny, Dr. Greg Zeschuk, Lorien Testard, and Alexander O. Smith.

    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025

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    13 January 2026, 6:00 am
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