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Ludonarrative Dissidents

Ludonarrative Dissidents

Ross Payton

Ludonarrative Dissidents is a podcast from Greg Stolze, James Wallis, and Ross Payton to explore and analyze tabletop RPGs. What does each game do, how does it work, and why do people play it? We are currently in season 2, and we've expanded to include episodes on types of game mechanics like meta currencies and initiative systems.

  • 1 hour 2 minutes
    Ludonarrative Dissidents Livestream for June 2026

    Our livestream discussion for June!

    Watch the episode on Youtube

    ⁠⁠⁠⁠⁠Discuss this episode on our Discord.

    23 June 2026, 5:18 pm
  • 57 minutes 24 seconds
    Chicago by Night: Vampire the Masquerade 5th Edition

    CHICAGO BY NIGHT is a 2018 city sourcebook for Vampire the Masquerade 5th edition, written by Matthew Dawkins and a host of others, and published by Renegade Game Studios, who have the rights to do all this stuff these days. The most recent iteration of a sourcebook that first appeared in 1991, this edition is by far the longest at 357 pages. It describes the vampire culture, clans, people, locations, backstory and subterfuges of the eponymous city. (‘Eponymous’, because I always have to check, means ‘lending its name to’ a thing, not ‘taking its name from’). We talked about the latest edition of Vampire the Masquerade earlier this season and concluded that it did what it needs to in a suitable style, if you like that sort of thing. How does that fit with huge chunks of crunchy campaign-world detail like this? Don’t click that dial!

    • Chicago by Night at DriveThruRPG (there’s more information here than at the publishers’ website)
    • Vampire the Masquerade 5th edition at DriveThruRPG
    • The original Chicago by Night from 1991 at DriveThruRPG
    • Chicago by Night second edition (1993) at DriveThruRPG


    Read the full show notes here.

    Discuss this episode on our Discord.

    29 May 2026, 5:40 pm
  • 1 hour 4 minutes
    Ludonarrative Dissidents Livestream for May

    Our livestream discussion for May, featuring special guest Jerry Grayson of Khepera Publishing. Check out the Godsend Agenda today.

    Watch the episode on Youtube

    ⁠⁠⁠⁠⁠Discuss this episode on our Discord.

    25 May 2026, 10:23 pm
  • 1 hour 4 minutes
    Ludonarrative Dissidents Livestream for April 2026

    Our April livestream!

    Watch the livestream on Youtube

    ⁠⁠⁠⁠⁠Discuss this episode on our Discord.

    5 May 2026, 5:46 pm
  • 1 hour 11 minutes
    Call of Cthulhu: In Medias Res

    IN MEDIAS RES is a short modern-horror scenario (‘adventure’ is the wrong word for it) by John Scott Tynes, originally designed for Cthulhu Now and first printed in The Unspeakable Oath issue 10 in 1993. It was reprinted in The Resurrected #3 – Out of the Vault in 2003. Thirty years after its publication, it still lives up to its reputation as an unflinching piece of modern horror RPG design that’s genuinely horrific.

    Read the full show notes here.

    Discuss this episode on our Discord.

    22 April 2026, 7:21 pm
  • 1 hour 4 minutes
    Ludonarrative Dissidents Livestream for March 2026

    Our March livestream!

    Watch the livestream on Youtube

    ⁠⁠⁠⁠⁠Discuss this episode on our Discord.

    6 April 2026, 5:31 pm
  • 1 hour 9 minutes
    Maelstrom

    MAELSTROM is a paperback-format RPG written by Alex Scott and published in 1984 by Puffin Books, a division of Penguin Books in the UK. It contains rules for roleplaying in Europe, mostly England, at the time of the Tudors (the 1500s), with a solo adventure, a sample adventure and a herbiary. It is an interesting comparison to the other 1980s British RPG set in a faux-Europe of the early Renaissance, Warhammer Fantasy Roleplay, which was published two years later.

    The game was re-released by Arion Games in 2008, and the company has also released an expanded version and several supplements, as well as standalone titles Maelstrom Domesday (set after the Norman invasion), Maelstrom Rome and Maelstrom Gothic.

    • Maelstrom at Wikipedia 
    • Maelstrom at DriveThruRPG

    Read the full show notes here.

    Discuss this episode on our Discord.

    20 March 2026, 5:59 pm
  • 1 hour 15 minutes
    Livestream for February 2026

    We have a special guest, Adam Scott Glancy, one of the Delta Green co-authors! He clarifies a few points about Delta Green Countdown.

    Watch the livestream on Youtube

    ⁠⁠⁠⁠Discuss this episode on our Discord.

    23 February 2026, 10:52 pm
  • 1 hour 14 minutes
    Delta Green: Countdown

    Sponsor: Technical Difficulties Podcast - check out an excellent actual play RPG podcast, featuring Delta Green, Eclipse Phase, and many other fine systems featured on LND.

    Delta Green Countdown is a massive sourcebook for the original edition of Delta Green. It blows the doors off the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. How has it aged since then?

    Read the full show notes here.

    Discuss this episode on our Discord.

    2 February 2026, 6:01 pm
  • 1 hour 5 minutes
    Livestream for January 2026

    Our first livestream of the year! We talk about new games we played and a grabag of topics.

    Watch the livestream on Youtube

    ⁠⁠⁠Discuss this episode on our Discord.

    19 January 2026, 9:45 pm
  • 1 hour 9 minutes
    Alice is Missing

    ALICE IS MISSING is a self-contained one-session RPG for 3–5 players, designed by Spenser Stark and released in 2020 by Hunters Entertainment with Renegade Game Studios, after a Kickstarter that raised $138,000. It’s been described as ‘unique’, ‘sublime’ and ‘a little masterpiece’, and has won a bagful of awards including three 2021 Gold ENNIEs and the Indiecade award for tabletop design.

    Read the full show notes here

    • Alice is Missing homepage
    • Alice is Missing online game
    • Alice is Missing at DriveThruRPG


    Discuss this episode on our Discord.

    9 January 2026, 9:00 pm
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