- 1 hour 54 minutesEp. 179 | Why Team Tournaments Are Taking Over Kill Team
In this episode of the Squad Games Podcast, Dakotah and David talk about the All Valley Team Tournament, how it grew from a local team event into one of the biggest third-party Kill Team events in the United States, and why team tournaments might be the best way to experience Kill Team.
We break down what makes AVTT different, from the 3-player team format and narrative boards to the Forge Brush painting competition, prize support, sportsmanship, community culture, and the work that goes into running a massive event as a small independent company.
We also recap the Bay Area Open, David’s Golden Ticket win, what makes a great tournament experience, and some lessons learned from both the best and worst events we’ve attended.
If you’ve never been to All Valley, this is the episode that explains why people keep coming back.
Topics include:
- Why team tournaments are growing
- How AVTT became one of the biggest Kill Team events in the USA
- Why narrative boards and hobby events matter
- Building a strong tournament community
- Bay Area Open recap
- Golden Tickets, Forge Brush, and future Squad Games events
Check out upcoming events and Squad Games products at:
squad-games.net
GET YOUR AVTT TICKETS!
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2 June 2026, 7:11 pm - 1 hour 53 minutesEp. 178 | Table Top Hot Takes | Is the Community Too Negative?
On today’s episode of the Squad Games Podcast, we are joined by Shane from Command Point for another Warhammer 40k Kill Team Hot Takes call-in show.
We talk through the newest balance dataslate, whether Hierotek Circle is back, if climbing is actually fixed, and how the latest Tac Op changes affect the meta. The community calls in with takes on GW map design, Octarius vs. Volkus, Tau teams not being able to shoot twice, Exaction Squad being underrated, day-one patches, rosters, heavy weapons, and more.
We also get into a bigger conversation about the state of the Kill Team community, whether the game is in a better place than people give it credit for, and why negativity around competitive play can sometimes drown out the fun.
Join the Squad Games Discord to submit your own hot takes and be part of a future live call-in episode.
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7 May 2026, 5:04 pm - 1 hour 49 minutesEp. 177 | Did Games Workshop Finally Fix Climbing?
Warhammer 40k Kill Team just got one of its biggest balance updates yet, and we are breaking down what actually matters.
On this episode of the Squad Games Podcast, Dakota is joined by David to talk through the newest Kill Team balance dataslate, including the massive Approved Ops changes, the long-awaited climbing clarification, and what these updates mean for the current meta. We dig into whether Games Workshop finally fixed climbing, why Seek and Destroy teams may be much better now, and how these changes could reshape competitive Kill Team.
We also cover major team updates, including Striking Scorpions getting their 3+ save, big Battleclade buffs, Blooded changes, Canoptek Circle nerfs, Death Korps improvements, Hearthkyn Salvagers, Hierotek Circle, Warp Coven, Wolf Scouts, and more.
If you play competitive Kill Team, run events, or just want to understand what this dataslate means before your next game, this episode is for you.
We also talk about upcoming Squad Games events, including the All Valley Team Tournament and the Forged Brush Painting Competition.
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2 May 2026, 6:41 pm - 1 hour 27 minutesEp. 176 | Kill Team Blitz | Half the Team, Half the Board, Half the Time
Kill Team Blitz is our fast-play Kill Team format built for quicker games, easier teaching, and sharper competitive practice. In this episode, we cover how Blitz works, what we learned from our first event, what rules we’re already adjusting, and why the format feels so strong for both new and experienced players. We also dig into Octarius terrain, break down the issues with the current layout and rules, and talk about the fixes we’d make to improve it.
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21 April 2026, 4:28 pm - 1 hour 40 minutesEp. 175 | What Is Kill Team Missing? | ft. David
In today’s Squad Games Podcast, Dakotah and David talk about what Warhammer 40,000 Kill Team feels like it is missing right now. From narrative and identity to hype, releases, and long-term excitement, they break down why Kill Team can sometimes feel empty despite being a strong competitive game. They also discuss the newest Kill Team reveal, share first impressions on the latest release, and talk about new Squad Games products.
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12 April 2026, 12:51 am - 1 hour 56 minutesEp. 174 | Squad Ops! At the Boyz Bash | ft. Johnathan M
Giacomo, Dakotah, and Johnathan talk about the Squad Op Playing Pack used at the Boyz Bash.
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20 March 2026, 9:00 am - 1 hour 25 minutesEp. 173 | Kill Team and Other Things | ft. Matthew A
Giacomo, Dakotah, and Matthew talk about Kill Team and hobby topics.
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3 March 2026, 10:00 am - 1 hour 58 minutesEp 172 | XV26 Stealth Suits Are Boring | Tabletop Hot Takes
Join us for another episode of Tabletop Hot Takes, a live show where we respond to the community's hot takes. These episodes are recorded live on Twitch. You can join our Discord server to share your hottest take.
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24 February 2026, 1:50 pm - 1 hour 35 minutesEp. 171 | Murderwing Banning, Balance Slate Slamming, T.O. Spamming
Today Giacomo and Dakotah talk about the banning of Murderwing, why the most recent balance data slate didn't change the game that much, and what it means to be an active T.O.
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17 February 2026, 8:29 pm - 1 hour 55 minutesEp. 170 | Murderwing Needs to be Banned from Kill Team | Table Top Hot Takes
The latest Table Top Hot Takes is here in audio form! Giacomo and Dakotah take your hot takes and respond to them.
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10 February 2026, 10:00 am - 1 hour 41 minutesEp. 169 | They Broke Kasrkin! Balance Dataslate for Kill Team
Dakotah and Giacomo talk about the latest Balance Dataslate and share their thoughts.
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29 January 2026, 6:00 am - More Episodes? Get the App