• 2 hours 3 minutes
    Do Video Games "Hold Up"? (with Retro Spectives)

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    When we talk about older games, we often use phrases like "this holds up!" or "this hasn't aged well!", but what do we mean when we say stuff like that? What do they hold up against? What aspects age well or poorly? Are there better ways to convey our thoughts? To help me dig into this, I've brought Patrick and James from the Retro Spectives Podcast back to the show. Hope you enjoy the discussion!

    Guest info: Patrick Arthur (he/him) and James Tuerlings (he/him)

    TIMESTAMPS

    • 0:00 Episode Start
    • 0:22 Introductions
    • 2:50 Topic Introduction
    • 10:00 Why Do We Say Things Have Aged Poorly?
    • 54:36 Patron Thank-Yous
    • 56:29 Does This Hold Up?
    • 1:39:07 Conclusions and Wrap-Up
    • 1:57:59 Retro Spectives Podcast

    Music used in the episode:

    • Bloody Tears (Castlevania II: Simon's Quest)- Kenichi Matsubara, Satoe Terashima
    • Save Theme (Resident Evil (2002))- Shisaku Uchiyama, Makoto Tomozawa, Misao Senbogi
    • Ending Theme (Dragon Warrior)- Koichi Sugiyama

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    16 September 2026, 4:00 am
  • 2 hours 1 minute
    230: Quest 64 (with Mike aka Quest64Official)

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    What's the worst game you've ever played? That's the question of the day, and a fairly common answer to that question for a long time has been Quest 64 (Imagineer, 1998). But does Quest deserve to be in that conversation? What is it actually like as a game, outside of the memes and reputation? That's what we're exploring in this episode, and to do so, I brought on the man doing his part to heal the conversation around Quest, "bad" games, and the Nintendo 64 in general, Mike aka Quest64Official. As always, no spoilers for a while- enjoy!

    Guest info: Mike aka Quest64Official

    TIMESTAMPS

    • 0:00 Beginning
    • 0:16 Introductions
    • 4:50 Our Histories with Quest 64
    • 14:44 Top-Level Thoughts
    • 22:35 Story Setup and the Adventure as Story
    • 28:32 The Solo RPG Experience
    • 40:24 Big Dungeons
    • 44:39 Character Building
    • 49:19 Combat
    • 1:06:25 Visuals and Music
    • 1:15:59 Who Should Play Quest 64?
    • 1:24:34 Quest64Official and the Power of Memes
    • 1:32:50 Spoiler Wall and Patron Thank-Yous
    • 1:34:34 Spoilers- Favorite Sections and Story
    • 1:50:20 Spoilers- Challenge Runs and Different Play Styles

    Music used in the episode is credited to Masamichi Amano. Tracks used: Holy Magic Century, Holy Plains, Highlands, Battle, Dondoran, Final Battle, Staff Roll

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    9 September 2026, 4:00 am
  • 2 hours 31 minutes
    229: The Beginner's Guide (with Matt aka Stormageddon - "Fun" and Games, Reignite)

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    After the breakout success of The Stanley Parable, Davey Wreden's next game is a bit darker and a lot more personal. The Beginner's Guide (Everything Unlimited Ltd, 2015) examines a lot of things, but at the forefront is the relationships we have with others and some complex and slippery situations that can arise. To say more would be to start spoiling things, but luckily we have a discussion longer than the game itself. As always, no spoilers for a while- enjoy!

    Guest info: Matt aka Stormageddon (they/them)

    TIMESTAMPS

    • 0:00 Title Card
    • 0:16 Introductions
    • 4:38 Our Histories with Davey Wreden's Games
    • 9:49 Top-Level Thoughts
    • 13:38 Story and Game Setup
    • 19:53 Narration and Thematic Overview
    • 24:42 Who Should Play?
    • 31:53 "Fun" and Games and Reignite
    • 37:36 Spoiler Wall and Patron Thank-Yous
    • 39:51 Spoilers- Davey & Coda
    • 58:53 Spoilers- Thematic Exploration
    • 1:31:24 Spoilers- More Thematic Exploration
    • 1:52:51 Spoilers- Ending

    Music used in the episode is credited to Ryan Roth. Tracks used: Vertibrae, The Whisper Machine, Stars, D.S. Al Coda, Escape from This Place

    Check out Dave on Super Pod Saga talking about some great games you can get for under $5 full price- https://superpodsaga.com/episodes/5-buck-bangers-downwell

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    2 September 2026, 4:00 am
  • 2 hours 32 minutes
    228: Golden Sun (with Rebekah Valentine)

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    It's not every day you revisit a favorite game from your teenage years, but today is that day as special guest Rebekah Valentine (Kotaku) joins me to discuss Golden Sun, one of the most beloved Game Boy Advance games. Camelot and Nintendo ended up splitting the game into two, and in this episode we focus on the first game, though we do discuss The Lost Age quite a bit as well. As always, no spoilers for a while- enjoy!

    Guest info: Rebekah Valentine (she/her)

    TIMESTAMPS

    • 0:00 Title Card
    • 0:18 Introductions
    • 5:30 Our Histories with Golden Sun
    • 12:47 Top Level Thoughts
    • 17:42 Acknowledging The Lost Age
    • 25:31 Story Setup
    • 33:50 Golden Sins and Silent Protagonists
    • 44:29 Story Thoughts
    • 52:25 Combat and Djinn System
    • 1:09:18 Equipment, Resource Conservation, Puzzles
    • 1:28:25 Soundtrack
    • 1:38:22 Wrap-Up Thoughts and Who Should Play?
    • 1:45:15 Reb's Work at Kotaku
    • 1:50:06 Spoiler Wall and Patron Thank-Yous
    • 1:52:27 Spoilers- Golden Sun's Story and The Lost Age Setup
    • 2:12:42 Spoilers- Dave Might Play The Lost Age?

    Music used in the episode is credited to Motoi Sakuraba. Tracks used: Main Theme, World Map, Enemy Battle, Lighthouse Theme, Sol Sanctum, Main Menu, Battle With Saturos, Vale and Vault

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    26 August 2026, 4:00 am
  • 2 hours 23 minutes
    227: Castlevania: Portrait of Ruin (with Gen Moonen - "Fun" and Games)

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    Join Dave and special guest Gen Moonen ("Fun" and Games) as they discuss Konami's 2006 entry in the Castlevania franchise, Portrait of Ruin. By this point, the series had largely moved past dual-screen and touchscreen gimmicks, settling on putting the menus and map on the bottom screen with the action on top. Add in a dual-protagonist setup and you've got a recipe for a good metroidvania experience. It's not reinventing the wheel, but it's likely got what you're looking for, and there's value in that. Check out the discussion for more, and as always, no spoilers for a while- enjoy!

    Guest info: Gen Moonen (they/she)

    TIMESTAMPS

    • 0:00 Title Card
    • 0:22 Introductions
    • 6:56 Our Histories with Castlevania
    • 12:40 Top-Level Thoughts
    • 19:51 Story Setup and Dual Protagonists
    • 24:52 Castlevania Stories and Humor
    • 31:19 Character Swapping Gameplay
    • 44:52 Metroid vs Vania
    • 50:13 Boss Fights, Painted Worlds and The Castle
    • 1:03:52 Metroidvania Upgrades
    • 1:08:41 Visual Design
    • 1:16:40 Who Should Play?
    • 1:25:50 "Fun" and Games Podcast
    • 1:30:31 Spoiler Wall and Patron Thank-Yous
    • 1:32:44 Spoilers- Painted Worlds and The Vampire Killer
    • 1:53:38 Spoilers- More Story & Boss Fights

    Music used in the episode is credited to Michiru Yamane unless otherwise noted. Tracks used: Gallery of Labyrinth, Invitation of a Crazed Moon (Yuzo Koshiro), Chaotic Playground, Victorian Fear, Name Entry, Crucifix Held Close, The Night Flows

    Check out Dave on Nostalgium Arcanum talking about Final Fantasy X: https://nostalgiumarcanum.fireside.fm/

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    19 August 2026, 4:00 am
  • 2 hours 32 minutes
    226: Dragon Quest XI: Echoes of an Elusive Age (with Andre - Fine Time)

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    Join Dave and special guest Andre (Fine Time, Neo Geo Go!, The Silent Discographer) as they discuss Square Enix's latest entry in the main Dragon Quest series, Dragon Quest XI: Echoes of an Elusive Age. For a certain style of RPG (that Dragon Quest arguably pioneered), it doesn't get better than this. Dragon Quest XI doesn't reinvent any part of its genre, but executes at top level throughout, though we still have some questions about directions that the story goes. This is a masterpiece, and we hope you enjoy the conversation. As always, no spoilers for a while- enjoy!

    Guest info: Andre (he/him)

    TIMESTAMPS

    • 0:00 Title Card
    • 0:31 Introductions
    • 6:06 Our Histories with Dragon Quest
    • 10:19 Top-Level Thoughts
    • 18:16 Story Setup and Thoughts
    • 32:59 Feels Like Coming Home- Art & Music
    • 51:03 Tickington
    • 54:46 Combat and The Fun-Sized Forge
    • 1:10:14 Thoughts on the Silent Protagonist
    • 1:18:36 Lightning Round Thoughts
    • 1:23:32 Who Should Play?
    • 1:28:35 Andre's Podcasts
    • 1:34:12 Spoiler Wall and Patron Thank-Yous
    • 1:37:07 Spoilers- Some Early-Ish Story Talk
    • 1:50:18 Spoilers- Act 2 Story
    • 2:00:33 Spoilers- Act 3 Story

    Music used in the episode is credited to Koichi Sugiyama. Tracks used: Overture, The Hero Goes Forth with Determination, Olé! Sylvando!, Unflinchable Courage, Bustling Town, Rab the Wizard, Light Though the Leaves of Love, Echoes of an Elusive Age

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    12 August 2026, 4:00 am
  • 2 hours 14 minutes
    225: Arco (with Luis Aguasvivas)

    Support my work on Patreon- https://patreon.com/realdavejackson
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    Join Dave and special guest Luis Aguasvivas as they discuss Arco (Franek, Max Cahill, Bibiki and Fayer, 2024). Arco blends tactical turn-based combat with a revenge story spanning multiple protagonists. It's an ambitious game that coalesces in some magical ways, but falls short in some others, making it ripe for discussion. As always, no spoilers in the episode for a while- enjoy!

    Guest info: Luis Aguasvivas (he/they)

    TIMESTAMPS

    • 0:00 Title Card
    • 0:20 Introductions
    • 3:56 Our Histories with Arco
    • 6:52 Top-Level Thoughts
    • 13:13 Story Setup
    • 17:52 Multiple Protagonist Structure
    • 22:58 Dramatic Irony and Post-Colonial Narratives
    • 28:48 Visual Design
    • 35:33 Soundtrack
    • 40:13 Combat
    • 49:38 Fantasy Elements and Morality System
    • 1:03:55 Who Should Play?
    • 1:07:55 Luis' Writing
    • 1:11:58 Spoiler Wall and Patron Thank-Yous
    • 1:14:20 Spoilers- Different Story Paths
    • 1:26:01 Spoilers- Act Five
    • 1:39:41 Spoilers- Tizo's Story
    • 1:51:22 Spoilers- Violence as Interaction in Games
    • 2:01:54 Spoilers- Fighting the Ocean in Historical Fiction

    Music used in the episode is credited to Bibiki. Tracks used: Arena y Alquitrán, Forgotten Memories, Blood Spit, Whispers of Magic, Where Iyos Live, Sempiternal

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    5 August 2026, 4:00 am
  • 2 hours 31 minutes
    224: Titanium Court (with Emily Merritt - No Small Games)

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    Join Dave and special guest Emily Merritt (No Small Games) as they do their best to unpack AP Thompson's Titanium Court. Even AP Thompson's simplified description of "a match-3 tower defense game for people who like to read" still hides a mountain of detail, so this was a fun discussion about those component parts and especially how they tie together into a genuinely interesting narrative and commentary on the way we play games and "consume" media in general. As always, no spoilers for a while- enjoy!

    Guest info: Emily Merritt (she/her)

    TIMESTAMPS

    • 0:00 Title
    • 0:20 Introductions
    • 4:52 Our Histories with Titanium Court
    • 8:18 Top-Level Thoughts
    • 14:59 Story Setup and Worldbuilding
    • 22:46 Theatre Inspiration and Humor
    • 33:02 Visual Design
    • 41:04 Music
    • 48:45 Gameplay- Jobs and Goals
    • 59:23 Gameplay- High/Low Tide
    • 1:12:22 "Addictive" Games
    • 1:17:24 Who Should Play?
    • 1:23:04 No Small Games
    • 1:28:19 Spoiler Wall and Patron Thank-Yous
    • 1:30:17 Spoilers- Curses Lifted
    • 1:45:11 Spoilers- Story Discussion
    • 1:57:00 Spoilers- Story, Continued

    Music used in the episode is credited to AP Thompson. You can purchase the soundtrack on Steam. Tracks used: Chimera Solo, Timeskip Titlecard and the Ten Years Later, The One AP Doesn't Like, Metamind Defense Grid Blues, Biome Select, Fourth Quarter, For a Dollar

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    29 July 2026, 4:00 am
  • 2 hours 5 minutes
    223: Pokémon Conquest (with Jared Moss - Play Along Podcast)

    Support my work on Patreon- https://patreon.com/realdavejackson
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    Join Dave and special guest Jared Moss (Play Along Podcast) as they take over the land in Pokémon Conquest. This crossover between Pokémon and Nobunaga's Ambition puts the familiar monsters in tactical grid-based combat, with satisfying (if slow) progression. It's a fun twist on the familiar, even if it makes zero effort to tell an accompanying story with any juice. Please enjoy the discussion, and as always- no spoilers for a while!

    Guest info: Jared Moss (he/him)

    TIMESTAMPS

    • 0:00 Title Card
    • 0:27 Introductions
    • 5:20 Our Histories with Pokémon/Conquest
    • 9:17 Top-Level Thoughts
    • 16:10 Story Setup and Thoughts
    • 23:31 Teambuilding and Conquering the Land
    • 37:43 Turn-Based Tactics
    • 55:48 The Gateway to Grand Strategy?
    • 1:06:13 Soundtrack
    • 1:08:03 Wrap-Up Thoughts
    • 1:12:39 Pacing for Handheld Play
    • 1:16:36 Who Should Play?
    • 1:21:13 Play Along Podcast
    • 1:26:03 Spoiler Wall and Patron Thank-Yous
    • 1:28:04 Spoilers- Favorite Pokémon and Teams
    • 1:42:58 Spoilers- Story and Final Fights

    Music used in the episode is credited to Shin-ichiro Nakamura, Ayako Toyoda and Takashi Yoshida. Tracks used: Main Theme, Episode Opening, Normal Battle, Dungeon Theme 1, Map Theme 1, Staff Roll

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    22 July 2026, 4:00 am
  • 2 hours 16 minutes
    Video Game Music Appreciation 101 (with Rick Firestone & Charlie Young)

    Support my work on Patreon- https://patreon.com/realdavejackson
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    Join Dave and special guests Rick Firestone (Pixel Project Radio) and Charlie Young for an introductory lesson about how to listen to and discuss video game music in more effective ways. The episode starts with some terminology and examples, then moves to a "close listening" exercise where you can apply what was taught earlier. Hope you enjoy!

    Guest info:

    TIMESTAMPS

    • 0:00 Title Card and Introductions
    • 2:00 Topic Introduction
    • 7:36 Developing a Palate- Melody, Harmony, Rhythm
    • 19:37 Developing a Palate- Timbre, Instrument Choice, Dynamics
    • 33:42 Developing a Palate- Texture and Form
    • 46:07 Developing a Palate- Character, Affect
    • 1:00:39 Patron Thank-Yous
    • 1:02:39 Close Listening- Champion Cynthia (Pokemon Diamond/Pearl/Platinum)
    • 1:14:43 Close Listening- Decisive Battle: Yu Yevon (Final Fantasy X)
    • 1:29:04 Close Listening- Gone Angels (Library of Ruina)
    • 1:48:02 Close Listening- Alicia (Clair Obscur: Expedition 33)
    • 2:09:02 Outro and Pixel Project Radio

    Music used in the episode:

    • Earthbound OST- The Runaway Five on the Move! (Akio Ohmori, Ritsuo Kamimura, Keiichi Suzuki, Hirokazu Tanaka)
    • Blue Prince OST- Stories of All Manor (Trigg & Gusset)
    • Super Mario Bros OST- Ground Theme (Koji Kondo)
    • Final Fantasy IX OST- Vivi's Theme (Nobuo Uematsu)
    • Final Fantasy IX OST- Steiner's Theme (Nobuo Uematsu)
    • Dark Souls OST- Gwyn, Lord of Cinder (Motoi Sakuraba)
    • Citizen Sleeper 2: Starward Vector OST- Signalchaser (Amos Roddy)
    • Pokemon Diamond/Pearl/Platinum OST- Champion Cynthia (Go Ichinose)
    • Final Fantasy X OST- Final Battle (Masashi Hamauzu)
    • Final Fantasy X OST- Zanarkand (Nobuo Uematsu)
    • Library of Ruina OST- Gone Angels (Studio EIM)
    • Clair Obscur: Expedition 33 OST- Alicia (Lorien Testard, Alice Duport-Percier)

    Video-

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    15 July 2026, 4:00 am
  • 2 hours 36 minutes
    222: Mina the Hollower (with Matt aka Stormageddon - "Fun" and Games)

    Support my work on Patreon- https://patreon.com/realdavejackson
    Discord, Socials and more- https://linktr.ee/talesfromthebacklog

    Join Dave and special guest Matt aka Stormageddon ("Fun" and Games, Reignite podcasts) as they discuss Yacht Club Games' long-awaited action adventure game, Mina the Hollower. Blending several influences from The Legend of Zelda, Castlevania, FromSoftware's catalogue and more, Mina the Hollower still managed to carve out a strong identity of its own while leaving a lasting impression. Listen in to find out more, and as always, no spoilers for a while.

    Guest info: Matt aka Stormageddon (they/them)

    TIMESTAMPS

    • 0:00 Title Card
    • 0:23 Introductions
    • 6:41 Personal Histories with Yacht Club Games
    • 12:34 Top-Level Thoughts
    • 20:08 Story Setup and Weapon Choice
    • 23:20 Exploring Influences
    • 28:50 Visual Design and GBC Aesthetic
    • 32:47 Burrowing Gives Mina Its Identity
    • 43:47 Ways to Mitigate Difficulty
    • 58:14 Open-Ended Structure and Exploration
    • 1:09:07 Lightning Round!
    • 1:14:34 Modifiers, Feats and Achievements
    • 1:25:04 Music and Sound
    • 1:34:43 Who Should Play?
    • 1:40:15 "Fun" and Games, Reignite Podcasts
    • 1:46:24 Spoiler Wall & Patron Thank-Yous
    • 1:48:13 Spoilers- Weapons, Areas, Bosses
    • 2:12:43 Spoilers- Final Boss and Ending

    Music used in the episode is credited to Jake Kaufman unless otherwise noted. Tracks used: Cinematic - Intro, A Sinking Feeling (Loner's Landing), The Congealed, Gator Gallop (Nox's Bayou), A Sickly Shore (Bone Beach), Central Ossex, The Brilliant Truth (Radiant Manor), End Credits

    Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

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    8 July 2026, 4:00 am
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