The RPGBOT.Podcast

RPGBOT

Better Players, Better Games

  • 1 hour 5 minutes
    2025 UNEARTHED ARCANA - NOVEMBER SUBCLASSES UPDATE - Oathbreaker Summons Skeletons; Randall Summons Zoidberg

    There's a mystical moment in every adventurer's life when you stare deeply into your character sheet, question every subclass you've ever loved, and think: "Is this really better… or did they just rename it again?" Welcome to the UA 2025 Subclass Update—where barbarians downgrade, fighters glow-up, monks chug things, and paladins summon skeletons with the enthusiasm of a dad discovering Bluetooth for the first time.

    Show Notes

    In this episode of the RPGBOT.Podcast, the team dives into the Unearthed Arcana 2025 Subclasses Update, a grab bag of returning classics and rebalanced favorites from the 2014 rules. Some subclasses got fresh polish; others… got "updates." Randall, Ash, and Tyler walk through each major subclass, offering analysis, jokes, and a metric ton of sandwich discourse.

    Covered Subclasses:
    • Path of the Spiritual Guardian Barbarian – Once the iconic barb tank, now notably nerfed. The new "choose-your-effect" system softens its once-reliable battlefield control. Result: "Meh, but fixable."
    • Path of the Storm Herald Barbarian – A clear upgrade with better scaling, damage options, and flexible aura selection. A quiet winner in this UA.
    • Cavalier Fighter – Surprisingly buffed. Constant marking, battlefield lockdown, and double reactions at high level. The table unanimously loves the glow-up.
    • Warrior of Intoxication Monk – Formerly Drunken Master. New Mystic Brews add fun, flavor, and chaos—but the name flops harder than spilled ale. The team unanimously prefers "Warrior of Libations."
    • Oathbreaker Paladin – Now with better necromancy tools and improvements to Aura of Hate. Gains Conjure Undead to avoid relying on friendly necromancers. Not perfect, but more self-sufficient.
    Key Takeaways
    • Spiritual Guardian took a noticeable hit, losing its fully reliable taunt-and-protect combo in favor of weaker pick-one options.
    • Storm Herald received meaningful boosts, including scalable aura damage and flexible environment selection.
    • Cavalier emerges as one of the strongest defenders in the UA thanks to unlimited marking and battlefield control.
    • Warrior of Intoxication has fun ideas but clunky execution, suffering from naming issues and overly slow brew mechanics.
    • Oathbreaker finally feels like a playable subclass on its own, thanks to Conjure Undead and improved aura integration.
    • Overall: a mixed bag, but with more wins than losses—and lots of potential polish before the final books.
    Join the RPGBOT Patreon

    Love episodes like this? Want to shape them as they happen?

    Join the RPGBOT Patreon to:

    • Listen LIVE to RPGBOT.Podcast recording sessions every week
    • Access the entire RPGBOT.net catalog completely ad-free
    • Enjoy ad-free recordings of the RPGBOT.Podcast
    • Get early access to special projects, interviews, and deep-dive episodes

    Support the show, support the work, and help us keep producing the most detailed and ridiculous tabletop content on the internet.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan

    Time Stamps

    1) 14:46.015 2) 30:59.032 3) 46:08.023

    18 December 2025, 12:30 am
  • 55 minutes 6 seconds
    FORGOTTEN REALMS: MORE HEROES OF FAERUN - Illustrious Backgrounds, Feats of Heroism, Boons of Epic Nature

    Show Notes

    In this episode of the RPGBOT.Podcast, the crew dives into Part 2 of their comprehensive review of Forgotten Realms: Heroes of Faerûn, focusing on the new Background, Feats, and Epic Boons.

    Join the RPGBOT Patreon

    If you've been enjoying our deep-dive breakdowns of Heroes of Faerûn, laughing through our subclass hot takes, or nodding solemnly during our very serious sandwich discourse, then you're exactly the kind of hero who belongs in the RPGBOT Patreon community.

    And here's the thing—if you'd already been a Patreon subscriber, you could have asked Keith Ammann your own questions live during our most recent Masterclass. Our patrons get real-time access not only to incredible guests like Keith, but also to Tyler, Randall, and Ash, asking questions, shaping discussions, and becoming part of the show as it happens.

    You also get ad-free episodes, early access, bonus content, and a seat at the virtual table for future live recordings.

    Join the RPGBOT Patreon today, and next time you won't just listen—you'll be part of the conversation.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan
    15 December 2025, 12:30 am
  • 1 hour 3 minutes
    MYSTERIES (Remastered): Mastering Mind Games and Unlocking Secrets!

    Have you ever watched your players stare at a clue for 25 minutes, slowly realizing they're not unraveling a mystery, you're watching them invent a brand-new conspiracy theory? In today's remastered episode, we dive into the magical art of mystery design: how to build suspense, reveal secrets, and gently nudge players away from wildly incorrect guesses like "the butler did it" when you absolutely, definitely did not even put a butler in this campaign.

    Show Notes

    In this remastered RPGBOT.Podcast episode, the crew digs deep into the craft of creating and running tabletop RPG mysteries: from puzzle-heavy one-shots to sprawling, campaign-defining enigmas. We break down how mystery structure changes the way players interact with the world, how clues can guide without railroading, and why your players always suspect the guy with the most ominous accent (even when he's just a blacksmith).

    We walk through best practices for investigation adventures in systems like Dungeons & Dragons 5e, Pathfinder 2e, and other TTRPGs that thrive on intrigue. You'll learn how to balance player agency with narrative direction, how to keep mysteries from stalling, and how to use secrets, lies, and misdirection to build an unforgettable experience.

    We also cover the common pitfalls: clue scatter, dead-end thinking, mystery over-engineering, and the infamous "GM explains the entire plot because nobody figured it out." Plus, we share our favorite tools, techniques, and design frameworks for ensuring your mysteries feel clever rather than confusing.

    If you've ever wanted to run a mystery adventure that has players gasping instead of groaning, theorizing instead of floundering, and celebrating instead of crying over red herrings—this episode is your blueprint for success.

    Key Takeaways Designing Effective Mysteries
    • Structure mysteries around clear goals, accessible clues, and multiple pathways to solve the problem.
    • Use redundancy in clue placement—no single point of failure.
    • Think in terms of "information flow," not "plot."
    Building Engaging Clues
    • Clues should connect characters, locations, motives, and secrets.
    • Make clues tactile (objects), social (NPC testimony), and environmental (scene details).
    • Each clue should move the investigation forward, even if only slightly.
    Keeping Players Engaged
    • Allow players to propose theories—even absurd ones—and gently redirect when needed.
    • Encourage table talk, but not paralysis.
    • Let players feel smart by validating partial insights, even if they're not perfect.
    Managing Mystery Mechanics
    • Investigation checks should reveal information, not gatekeep it.
    • Provide clues through multiple skills: Perception, Investigation, Society, Arcana, etc.
    • Remember: failure shouldn't stop the mystery, only add texture.
    Building Tension and Payoff
    • Pace reveals to maintain suspense.
    • Use NPCs, factions, and motives as engines for twists.
    • Craft an ending that feels earned, surprising but inevitable.
    Avoiding Common Pitfalls
    • Don't require players to think exactly like you.
    • Don't hide vital information behind a single roll.
    • Don't write an ending before understanding how the players will approach the mystery.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan
    13 December 2025, 1:30 am
  • 1 hour 8 minutes
    FORGOTTEN REALMS: HEROES OF FAERUN Part 1: All Them Subclasses

    If you've ever wondered what happens when three grown adults argue passionately about grammar, moonbeams, seagulls, and the metaphysics of Strahd's horse, all before actually starting the podcast, this episode is for you. Join us as we journey into Heroes of Faerûn, where the subclasses are shiny, the Rangers are frosty, and the Fighters are apparently running a full unionized workplace. Grab your bag of rats (don't ask), center your Moonbeam, and enjoy the chaos.

    Show Notes

    In this episode of the RPGBOT.Podcast, the crew continues their deep-dive review of Dungeons & Dragons Heroes of Faerûn, the first major D&D 2024 splatbook offering new character options, subclasses, spells, epic boons, and setting lore. Building off Part 1's work, the hosts, Randall James, Tyler Kamstra, and Ash Ely, dig into the subclass content of the book with their usual combination of mechanical rigor, Shakespearean comedy, and at least one argument about whether it's a hero or an hero.

    The team analyzes each of the eight new Heroes of Faerûn subclasses, comparing their final published versions to the Unearthed Arcana playtests and to classic 2014 analogues:

    • College of the Moon Bard blends druidic flavor with support-focused magic, teleportation, and weirdly effective Moonbeam healing loops involving birds and french fries.
    • Knowledge Domain Cleric, updated from 2014, remains a powerhouse of divination, foresight, and skill mastery—Tyler's official religion.
    • Banneret Fighter, once the Purple Dragon Knight, is reborn as a charismatic battlefield commander who turns every Second Wind and Action Surge into a team-wide buff. "This is our subclass, comrade."
    • Oath of Noble Genies Paladin channels elemental smites, shifting resistances, and the magic of Earth, Air, Fire, and Water into a versatile new oath.
    • Winterwalker Ranger arrives as a chilly striker specializing in cold damage, Hunter's Mark synergies, and making Frostraven Conservationists everywhere cry.
    • Additional discussion previews the Sign of the Three Rogue, Spellfire Sorcery Sorcerer, and Bladesinger Wizard, with the team offering insights into where each subclass sits within the new 2024 design philosophy.

    Along the way, the hosts recount a dramatic Curse of Strahd in-game betrayal, debate 1990s kids' TV fever dreams, and reveal how a basket of fries can become an infinite healing engine. It's a glorious mess. It's D&D. It's RPGBOT.

    Materials References in This Episode

    Key Takeaways General
    • Heroes of Faerûn is the first true D&D 2024 character-option splatbook, in the tradition of Xanathar's and Tasha's, packed with subclasses, feats, spells, and lore.
    • The majority of subclasses saw significant nerfs from Unearthed Arcana, reinforcing WotC's new balance philosophy.
    College of the Moon Bard
    • A hybrid support bard borrowing from druidic themes.
    • Strong teleport-invisibility support, limited offensive tools, and a wild Moonbeam healing mechanic ripe for table shenanigans.
    Knowledge Domain Cleric
    • A faithful update of the 2014 version.
    • Expertise in two knowledge skills, powerful divination tools, short-rest spell economy, and endgame foresight.
    • One of the strongest "planning" subclasses in D&D 2024.
    Banneret Fighter
    • A complete reimagining of the Purple Dragon Knight, now an excellent party leader and tactical commander.
    • Shares Second Wind healing, grants team-wide advantages, and enables coordinated movement and attacks through Action Surge.
    • Simple to play, powerful in groups, great for new players wanting high impact.
    Oath of Noble Genies Paladin
    • The "elements paladin," using Elemental Smites for flavorful battlefield control.
    • Highly flexible and accessible, though spell list may feel inconsistent.
    Winterwalker Ranger
    • Cold-focused striker with explosive damage potential toned down from UA.
    • Hunter's Mark dependency remains but gains flavorful ice-themed tools.
    • Solid, straightforward, and thematically cohesive.
    Overall
    • Subclass diversity in Heroes of Faerûn sets a strong precedent for future 2024 design.
    • Party-support subclasses (Banneret, Moon Bard) shine particularly bright.
    • This book positions itself as the real launch point for 2024 character customization.
    Join the RPGBOT Patreon

    If you love deep-dive subclass analysis, mechanical breakdowns, and the occasional moonbeam-powered seagull disaster, consider supporting us on Patreon. You'll get ad-free episodes, early access, bonus content, and the deep satisfaction of knowing you helped make this show possible. Join the RPGBOT Patreon today and help us keep creating the content you love.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan
    11 December 2025, 12:30 am
  • 1 hour 25 minutes
    FORGOTTEN REALMS: ADVENTURES IN FAERUN: Dales, Deserts, and Dumb Decisions - The RPGBOT Grand Tour

    What do you get when you mix 40 years of Dungeons & Dragons lore, a 288-page setting book, and three podcasters who can't agree on how to pronounce "Myth Drannor"? Chaos. Pure, lore-filled, map-crossing, Elminster-cheese-eating chaos. In this episode, the RPGBOT crew dives headlong into Forgotten Realms: Adventures in Faerûn, a sourcebook that's equal parts nostalgia trip and travel brochure for DMs who think "Sword Coast" is just too mainstream.

    Show Notes

    In this episode of the RPGBOT.Podcast, hosts Tyler Kamstra, Randall James, and Ash Ely crack open the 288-page Forgotten Realms: Adventures in Faerûn sourcebook from Wizards of the Coast, exploring what's new, what's reimagined, and what's just plain weird in the most iconic D&D setting of all time.

    Forgotten Realms: Heroes of Faerun (affiliate link)

    The crew discusses how the book merges setting material and short adventures, offering 51 one-shots that span the breadth of Faerûn, from the frozen wastes of Icewind Dale to the desert empires of Calimshan, and even the Fey-touched Moonshae Isles. Along the way, they highlight new DM tools, renown systems, and bastion support, while poking fun at typos, timeline contradictions, and the ever-mysterious fate of Karlach from Baldur's Gate 3.

    The review covers:

    • How Adventures in Faerûn expands beyond the Sword Coast Adventurer's Guide to become a true campaign-scale setting book.
    • 51 new adventures—mini-campaigns that span levels 1–13 across multiple regions.
    • Deep dives into the Dalelands, Icewind Dale, Calimshan, and the Moonshae Isles, with highlights on lore, adventure hooks, and design philosophy.
    • The new renown and bastion systems, adapted for Faerûn's cultures and factions.
    • Smart mechanical updates for survival horror (Icewind Dale) and environmental challenges (Calim Desert lightning storms).
    • A surprising technological twist in Calimshan, where "mechanical wonders" push the setting toward Eberron-style magitech.
    • Philosophical debates on epic vs. heroic fantasy, timeline sanity, and whether the word "wonk" is, in fact, a real word.
    Key Takeaways
    • A True Return to the Realms: Adventures in Faerûn successfully modernizes the Forgotten Realms setting for the 2024 ruleset while honoring 40+ years of D&D lore.
    • Massive Replay Value: With 51 one-shot adventures and regional micro-campaigns, this book can sustain countless play sessions.
    • DM-Friendly Design: The addition of DM Toolboxes, renown tables, and bastion options helps DMs run localized adventures or full-scale journeys across the continent.
    • Lore for Every Taste: Whether you love the snowy peril of Icewind Dale, the sizzling intrigue of Calimshan, or the mythic eco-fantasy of the Moonshae Isles, there's a region tailored to your campaign style.
    • Respectful Revisions: The update smartly removes dated elements (like Calimshan's old slavery lore) and replaces them with creative world-building and inclusive modernization.
    • New Adventuring Philosophies: Players are encouraged to embrace "main character energy"—epic fantasy with unique character backstories tied to Faerûn's iconic legacy.
    • Tyler Still Can't Spell: The first typo in the book arrives in the opening sentence—and the RPGBOT crew finds that deeply relatable.

    Join the RPGBOT Patreon If you enjoy deep dives into tabletop worlds, expert analysis of D&D mechanics, and chaotic lore debates about elves, cheese, and lightning sand—support the show on Patreon.com/RPGBOT. Members get ad-free episodes, behind-the-scenes discussions, and early access to new RPGBOT.Reviews.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan
    8 December 2025, 12:30 am
  • 1 hour 1 minute
    2014 DnD FIGHTERS (Remastered)! Unleashing Your Inner Warrior: Steps for Building the Iconic Class

    You ever look at your sword, then at the wizard's spellbook, and think "wait a minute, why does their magic missile hit harder than my greatsword?" Well, friends, today we fix that. We're diving deep into the art of the Fighter: the tank, the tactician, the unsung hero of every adventuring party. Sharpen your blades, tighten your greaves, and prepare to discover why hitting things really, truly is an art form.

    Show Notes

    In this episode of the RPGBOT.Podcast, the crew dives head-first into one of tabletop RPGs' most versatile and beloved classes: the Fighter. From mastering combat maneuvers to optimizing subclasses like Champion, Battlemaster, and Eldritch Knight, Tyler, Randall, and Ash break down what makes Fighters the cornerstone of Dungeons & Dragons and Pathfinder 2e alike.

    They cover how to build effective martial characters, balance offense vs. defense, and add flavor to roleplay beyond just swinging a sword. Whether you're a new player building your first character or a veteran min-maxer chasing the perfect attack roll, this episode will help you unleash your inner warrior and make every round of combat feel legendary.

    Key Takeaways
    • Fighters are deceptively complex — easy to start, endlessly deep to master.
    • Subclass choice defines flavor and playstyle, from the straightforward Champion to the tactical Battlemaster or arcane Eldritch Knight.
    • Action economy is king — Fighters excel at leveraging extra attacks and bonus actions effectively.
    • Feat selection matters — learn when to go Great Weapon Master, Sharpshooter, or Dual Wielder.
    • Roleplay opportunities abound — even "simple" Fighters can have rich motivations and heroic depth.
    • Pathfinder 2e Fighters get strong defensive options and customizable feats that reward strategic planning.
    • Optimization tip: balance Strength/Dexterity investment with survivability; raw numbers aren't everything.
    • Team synergy makes Fighters shine—working with spellcasters and support characters amplifies their battlefield control.
    Join the RPGBOT Patreon

    Love what you hear? Support the show and level up your RPGBOT experience by joining us on Patreon.com/RPGBOT!

    Get ad-free episodes, behind-the-scenes discussions, and exclusive access to live recordings with Tyler, Randall, and Ash—plus bonus content for the truly dedicated tacticians out there.

    Your support helps us keep bringing you the best in tabletop gaming advice, optimization guides, and chaotic banter every week. So grab your dice, polish your armor, and join the RPGBOT adventuring party today!

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan
    6 December 2025, 12:30 am
  • 1 hour 6 minutes
    DRAWING A WEAPON - Ash's Existential Weapon Crisis

    You know that moment when your fighter drops their sword, pulls a crossbow, reloads, drinks a potion, and still has the audacity to say "I attack"? Yeah, this episode's for you. The RPGBOT crew tackles the ancient art of drawing a weapon, a rule so universally ignored that half your table just gasped realizing it has rules. Join Tyler, Randall, and Ash as they descend into the action-economy abyss to figure out when, how, and why your adventurer is technically unarmed.

    Join the RPGBOT Patreon

    Want to listen ad-free, catch live recordings, and watch Ash slowly lose his sanity as Randall invents new ways to break Pathfinder 2e? Join the RPGBOT Patreon today. You'll support our work and unlock behind-the-scenes chaos, exclusive Q&A sessions, and bonus content for game masters and players alike.

    Show Notes

    In this episode of the RPGBOT.Podcast, Tyler Kamstra leads Randall James and Ash Ely on an unexpectedly deep exploration of the rules and philosophy of drawing a weapon across Dungeons & Dragons 3.5e, Pathfinder 1e, Pathfinder 2e (Remaster), and D&D 5e.

    The crew debates whether drawing weapons adds realism, tension, or just unnecessary math to the game. Along the way, they uncover the shocking truth that Pathfinder 2e's remaster quietly changed the Interact action, making it possible to swap items in one action without littering the battlefield with dropped swords.

    They also revisit old edition quirks like Base Attack Bonus (BAB), Quick Draw feats, reload mechanics, ammunition management, and why 3.5e thought wizards might ever draw a dagger. Expect jokes about pizza, plantains, Foundry VTT sponsorships, and Randall's insistence that pork rinds are the amateur cracklins of the RPG world.

    Whether you're a Pathfinder purist, a D&D veteran, or just someone who's ever forgotten to "draw your weapon before you attack," this episode delivers insight, laughter, and the occasional existential crisis over action economy.

    Key Takeaways
    • Drawing a Weapon Actually Matters: In Pathfinder 2e Remaster, the Interact action now lets you swap items — finally freeing players from the "drop your sword" meta.
    • D&D 3.5e Was Simulating Pain: Early editions punished level-1 characters for daring to pull out a sword.
    • D&D 5e Basically Shrugged: The free item interaction rule was so buried and incomplete that nobody ever enforced it.
    • Quick Draw Remains King: In both 3.5 and PF2e, Quick Draw feats remain the ultimate tool for GISH builds and thrown-weapon enjoyers.
    • Foundry VTT Is the True Hero: Foundry automatically handles elevation, distance, and now even angular math — proving that maybe software can love you back.
    • Balance Through Action Economy: PF2e's strict weapon-draw and reload rules balance martial and spellcasting characters, preventing martial supremacy in early rounds.
    • Ash Is Mad About the Remaster: Discovering the "swap" rule mid-episode triggers a live existential meltdown.
    • Randall Still Thinks Pizza is a Weapon: …and may be right.
    Read More on RPGBOT.net

    If you want to optimize your characters, master the Pathfinder 2e remaster, or finally understand why the action economy hates you, head over to RPGBOT.net. You'll find detailed guides on character optimization, mechanics deep dives, and edition-spanning analysis — all written by the same nerds who argued for 30 minutes about whether a Totino's pizza counts as a magical item.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan

    4 December 2025, 12:30 am
  • 1 hour 1 minute
    STARFINDER 2E ALIEN CORE REVIEW - Paizo Looked at the Void and Said, 'We Can Stat That!'

    Somewhere in the galaxy, a radioactive dragon just wants a hug. Unfortunately, it kills everyone it touches. Welcome to Starfinder 2e, where your best friends are undead, your space pirates have tricorn hats, and your digital ghosts won't log off. The RPGBOT crew dives into Paizo's new Alien Core, exploring the weirdest monsters, creepiest factions, and why Paradox 17 knows you're listening right now.

    Play Paizo Games with Ash Ely

    Want to explore the horrors of Paradox 17 or negotiate with an Abyssium dragon who just wants a friend? Book a game with Ash Ely on StartPlaying.games and experience Starfinder 2e, Pathfinder 2e, or your favorite tabletop RPGs with a professional GM who knows every monster in the book, probably because they created a few.

    Show Notes

    In this episode of the RPGBOT.Podcast, hosts Randall James, Tyler Kamstra, and Ash Ely dive into Starfinder 2e's Alien Core, the first major bestiary of Paizo's new edition. They unpack factions, dragons, and otherworldly horrors, comparing it to Pathfinder 2e's Monster Core while exploring how easily these creatures can jump between systems.

    Materials References in This Episode

    Key Takeaways
    • Alien Core is Starfinder 2e's Monster Manual, but weirder, smarter, and full of story inspiration.
    • Factions like the Corpse Fleet and Dominion of the Black make excellent recurring villains.
    • The new dragons embody four magical traditions and range from tragic to terrifying.
    • Undead get a sci-fi twist—digital ghosts, irradiated zombies, and vacuum-frozen nightmares.
    • Paradox 17 is pure cosmic horror genius, perfect for high-level campaigns.
    • Even Pathfinder GMs should buy Alien Core—the compatibility is seamless, and the storytelling potential immense.
    • Paizo proves again why they're the gold standard for deep, mechanically rich monster design.
    Read More at RPGBOT.net

    Want to optimize your next Starfinder or Pathfinder character? Check out RPGBOT.net for in-depth guides, optimization breakdowns, and articles on game mechanics, build theory, and storytelling tools for every TTRPG player or GM.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan
    1 December 2025, 12:30 am
  • 1 hour 1 minute
    MacGUFFINS Remastered - Because Sometimes the Real Treasure is the Plot Device

    Ever chased a glowing orb through three dungeons, only to find out it's just... a really fancy paperweight? Congratulations, you've met a MacGuffin! This week, the RPGBOT crew dissects the mysterious art of the object that drives your players forward, whether it's the One Ring, the Orb of Shiny Plot Device, or the legendary Sandwich of Ultimate Power. Grab your notes, your dice, and your vague sense of purpose, because we're going beyond the plot twist.

    Randall James' Melancon

    Before you roll for insight, roll on over to Amazon and grab Randall James' novella Melancon—a hauntingly beautiful story that pairs perfectly with a rainy game night and a cup of something strong. Support an indie author, dive into a darkly poetic world, and show Randall some love.

    Show Notes

    In this episode of the RPGBOT.Podcast, Tyler, Randall, and Ash dive deep into the narrative tool that keeps players moving: the MacGuffin. Whether it's a cursed relic, a kidnapped noble, or a mysterious prophecy, MacGuffins are storytelling fuel for Dungeon Masters and Game Masters across systems like Dungeons & Dragons and Pathfinder 2e.

    The hosts unpack what makes a good MacGuffin (and what makes a lazy one), explore how player agency and motivation interact with narrative devices, and share practical tips for integrating MacGuffins into campaigns without making them feel hollow or forced.

    Expect examples from movies, famous campaigns, and some spicy opinions on whether The Deck of Many Things is secretly the best—or worst—MacGuffin ever written.

    Key Takeaways
    • A MacGuffin isn't the story—it's the spark. It gets the party moving, but your players should define what it means.
    • Player motivation matters. Tie your MacGuffin to personal stakes or relationships to avoid "fetch quest fatigue."
    • Use narrative misdirection wisely. A twist should feel earned, not like a reroll on your own plot.
    • Every system benefits from good pacing. Pathfinder 2e, D&D 5e, or your favorite indie TTRPG—MacGuffins can unify a campaign arc when used thoughtfully.
    • Don't overcomplicate it. Sometimes, the shiny rock is just a shiny rock… until the players make it legendary.
    Support Indie Creators

    This holiday season, put your gold pieces where your heart is: support independent tabletop roleplaying game creators. Buy a zine, back a small Kickstarter, gift a module, or leave a review for your favorite indie game. Every little gesture helps the storytellers who keep our tables full of wonder, chaos, and laughter.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan
    29 November 2025, 12:30 am
  • 57 minutes 36 seconds
    ENERGY DRAIN - The Mechanics that Suck the Life Out of You

    Ever had a game session so draining that even your dice lose levels? In this episode, the RPGBOT crew resurrects one of D&D's most dreaded mechanics: energy drain, and the undead horrors that made it famous. From the White Box to Pathfinder 2e, Tyler, Randall, and Ash relive decades of pain, permanent debuffs, and emotional damage, all in the name of understanding why we're so glad energy drain is (mostly) dead. Grab your holy symbol, chug a potion, and prepare for a nostalgic necrotic nosedive.

    Join the RPGBOT Patreon

    If you want to keep your creative energy undrained, support the RPGBOT.Podcast on Patreon. Patrons get ad-free episodes, early access to our Masterclass recordings, and exclusive bonus content from Tyler, Randall, and Ash.

    Join us today at patreon.com/rpgbot — and help keep our hit points (and our humor) at full strength.

    Show Notes

    The RPGBOT crew takes a dark, funny journey through the history of energy drain — one of tabletop RPGs' most punishing and misunderstood mechanics. Starting with OD&D's dreaded Wight, they trace how "losing levels" evolved across editions — from instant death in AD&D to hit point maximum reduction in D&D 5e and drained conditions in Pathfinder 2e. Along the way, Ash shares stories from her Ravenloft campaign, Tyler explains why undead needed to be terrifying, and Randall asks the eternal question: "Did anyone actually have fun with this rule?"

    Covered Topics:

    • How energy drain first appeared in the OD&D White Box
    • The connection between Wights, vampires, and permanent level loss
    • Why AD&D and 3.5 made energy drain one of the most hated mechanics ever
    • Pathfinder 1e and the dawn of "negative levels"
    • D&D 5e's kinder, gentler approach — max HP reduction instead of level loss
    • Pathfinder 2e's drained and doomed conditions, and how they replace energy drain
    • The evolution of innervation and life drain spells
    • How modern systems preserve undead flavor without destroying players' progress
    • A philosophical question: Should tabletop games hurt this much?
    • Plus: a tangent about Dark Souls, Bloodborne, and how much punishment is too much

    Mentioned Creatures & Mechanics:

    • Wight, Vampire Spawn, Shadow, Ghoul, Varghoul
    • Innervation / Enervation spell
    • Negative levels, Hit Point Maximum reduction, Drained condition
    • Resurrection penalties in 3.5e and Pathfinder 1e
    • Afflictions, Fortitude saves, and Constitution death spirals
    Key Takeaways
    • Energy drain began as a brutally punishing mechanic — losing levels in OD&D and AD&D could erase hours of play progress instantly.
    • Pathfinder 1e softened the blow with temporary negative levels, while still terrifying players with math-heavy penalties.
    • 5e and PF2 modernized the concept into simpler, narratively cleaner effects like HP maximum reduction or the drained condition.
    • Undead identity survived — even as the math got easier, the flavor of losing your vitality to a vampire or wight remained iconic.
    • Players prefer tension over punishment. Modern systems preserve danger without making players rage-quit.
    • Energy drain mechanics reflect evolving design philosophy — from simulationist suffering to storytelling sustainability.
    • DM takeaway: Make undead scary through story and tension, not through math that kills fun.
    How to Play Holidays

    This Christmas season, while you're recovering from your own levels of exhaustion, the RPGBOT.Podcast is re-releasing our "How to Play" Series for Pathfinder 2e — perfect for new players and GMs ready to explore the system over the holiday break.

    And if your friends are just starting out in Dungeons & Dragons, introduce them to the Remastered Series of How to Play Dungeons & Dragons from RPGBOT.Podcast. Whether you're new to Pathfinder, new to D&D, or just want to survive another undead encounter, these episodes are your ultimate player's guide.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan
    27 November 2025, 12:30 am
  • 1 hour 10 minutes
    EXPLICIT: OLD GODS OF APPALACHIA RPG CHARITY STREAM REPLAY Pt 4: Soup, Dynamite, and the Devil in a Three-Piece Suit

    Ever accidentally make a deal with the devil in a three-piece suit, get hit in the face with canned soup, and still manage to save an Appalachian town from a coal-eating mountain? The RPGBOT crew did, and somehow, it's not even the weirdest part of their charity stream. Grab your molasses taffy, kiss your dynamite goodbye, and prepare for the most chaotic train robbery–slash–exorcism this side of the Blue Ridge. It's the Old Gods of Appalachia finale, and nobody's walking away clean.

    Support MD Anderson Cancer Research

    This series raised funds for the MD Anderson Cancer Research Center, one of the world's leading hospitals dedicated to ending cancer through research, treatment, and education. The fight doesn't stop when the dice stop rolling.

    You can continue that mission right now by visiting https://mdanderson.donordrive.com/participants/9351 to give what you can. Every contribution supports life-saving work and honors those who continue the battle against cancer every day. Because together, we can help make cancer history.

    In Part 1, Jessie and Isaiah arrived in Williams Holler, where labor, faith, and eldritch horror were all part of the same sermon. In Part 2, the pair unearthed cursed coal, Tommyknockers, and a very bad reason to keep digging. In Part 3, they barely escaped the mines—only to find not-deer, haunted orchards, and a preacher whose god might be listening a little too closely.

    Now, in Part 4, it all comes crashing down—literally. Our heroes steal a train, strike a deal with a devil in a suit, and decide the only way to save Williams Holler is to blow the mountain itself to hell. With flaming undead, eldritch roots, and GM-donated chaos (plus one extremely aggressive can of Campbell's Chunky Soup), this finale is a combustible mix of tension, sacrifice, and Appalachian legend.

    Highlights include:

    • Jessie and Isaiah team up with Jam for one final run into the mines.
    • A mysterious Railroad Man appears, offering a deal with infernal fine print.
    • The players literally hijack a train to ram into a coal-fed, living mountain.
    • The long-awaited Giant GM Intrusion arrives—turning the mountain into a wrestling ring for titans.
    • The crew makes emotional sacrifices as Jam races to plant dynamite before it's too late.
    • Reverend Timit returns—with canned soup as his chosen weapon of faith.
    • The mountain collapses, salvation comes at a cost, and the town must decide what living free really means.

    The episode wraps with heartfelt thanks to donors, reflections on Cypher System mechanics, and a moving reminder of why these charity events matter.

    Key Takeaways
    • Chaos is the point – Trains, devils, and GM intrusions combine into one unforgettable finale.
    • The Cypher System encourages cinematic storytelling – Fast, flexible, and fueled by narrative moments over crunch.
    • Community storytelling makes charity shine – Every donation shaped the game, creating real-time chaos and connection.
    • Emotional stakes matter – Jessie, Isaiah, and Jam's story lands because it balances horror with heart.
    • The mountain is more than a monster – It's a metaphor for endurance, corruption, and the cost of labor.
    • Reverend Timit's soup throws deserve their own rulebook.
    • The crew raised over $1,000 for cancer research – Proof that gaming communities can make a real-world difference.
    Shout Out to the Old Gods and Monte Cook Games

    Special thanks to Steve Shell, Cam Collins, and the DeepNerd Media team for creating Old Gods of Appalachia, and to Monte Cook Games for crafting the Old Gods of Appalachia Roleplaying Game that makes this Appalachian nightmare come alive at the table.

    Experience it yourself:

    The mountain may have fallen, but the Old Gods are far from silent.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra Ash Ely Randall James Producer Dan
    24 November 2025, 12:30 am
  • More Episodes? Get the App