Produced by Reality Labs at Meta, Boz To The Future is a podcast hosted by Meta CTO Andrew "Boz" Bosworth where he talks to technologists and leaders building the future of technology, entertainment, and beyond. Episodes will talk about the future Meta is building, Reality Labs, AR/VR/XR, and the metaverse, Meta's core businesses, trends across technology, media, and entertainment, as well as offer perspectives on management, leadership, and building communities from the industry’s best and brightest minds.
Welcome back for another episode with guest Alex Himel, Meta’s VP of Wearables.
Alex’s team works on some of the industry’s hardest technical problems, all in the service of helping to build the next computing platform. Like Boz, he’s a tenured leader at Meta, having filled numerous leadership roles across the business in his 15+ years at the company.
Boz and Alex cover a range of topics, including wearables, augmented reality, and how AI is accelerating and improving the kinds of experiences embedded in Ray-Ban Meta glasses and future products. They go deep on Orion and the positive reception it’s received since Mark Zuckerberg announced it at Connect.
Stay for the deep dive on Orion, and don't miss the the sandwich talk. Alex and Boz get into what makes a great sandwich, where tomatoes really go, and which bread is superior.
Leave Boz feedback on Instagram, Twitter/X, and Threads @boztank.
In today’s episode, Boz is joined by StatusPRO Founders Andrew “Hawk” Hawkins and Troy Jones.
StatusPRO, the company behind the immensely popular game NFL PRO ERA, was founded by former athletes Hawkins and Jones. They leveraged their experience by developing Pre Game Prep, a training product for NFL club coaches and players where they signed the Baltimore Ravens as their first client. They then moved on to develop NFL PRO ERA which is the first NFL- and NFLPA-licensed football simulation game.
Together, Hawkins, Jones, and Bosworth go deep on immersive sports and technology, talking about the massive potential of mixed reality to bring a unique, “only in MR” experience to sports fans where they can really feel what it’s like to be an offensive or defensive player for their favorite teams.
They talk about the nuances between building a training sim and a game for consumers, how AI will transform gameplay, and how the lessons from playing team sports have transformed their approach to leadership and managing teams, as well as Hawkins’s fearless predictions for the NFL’s 105th season.
In today’s episode, Boz is joined by internationally renowned media artist and director Refik Anadol.
Anadol is a pioneer in the aesthetics of data and machine intelligence. He’s been creating with algorithms since 2008, with projection mapping on an architectural scale since 2010, and in virtual reality since the days of the first Oculus developer kit in 2013. His work locates creativity at the intersection of humans and machines and uses the massive datasets around us as his primary material, with the neural network of a computerized mind as a collaborator. Giving people radical visualizations of collective, digitized memories, his groundbreaking interpretations of data have garnered numerous awards. Millions of people have been drawn to his exhibits that generate new forms in real time.
Follow Refik on Instagram. You can follow Boz on Instagram, Twitter/X, and Threads @boztank.
In today’s episode, our host, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth, is joined by our very own Reality Labs Research Chief Scientist Michael Abrash.
They cover a range of topics, from the progress Reality Labs Research has made through a decade of exploring and prototyping novel ideas, to the technologies it’s brought to Meta’s products in-market, like hand tracking, pancake lenses, and spatial audio. They take a look back at some of the biggest developments of the last 10 years—including Touch controllers and inside-out tracking—and look ahead to the next decade on the horizon.
They discuss the difficult but exciting challenges that lie ahead in building the next generation of computing devices, including full AR glasses with an immersive display. There’s a need to work within compute, power, thermal, and weight constraints, all while pioneering and miniaturizing new technologies to fit in a socially acceptable form factor.
You can follow Boz on Instagram, Twitter/X, and Threads @boztank.
In this bonus episode of Boz To The Future, investor, technologist, and author of The Metaverse, Matthew Ball, turns the tables on our host to ask him about Meta's vision for helping build the metaverse, MR, the challenging path to full augmented reality, investments, and timelines to building the future.
You can follow Boz on Instagram, Twitter/X, and Threads @boztank. Follow Matthew Ball on Twitter/X and Threads and pick up a copy of The Metaverse at your favorite bookstore.
In today’s episode, our host, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth, is joined by Epyllion CEO, technologist, investor, and author of The Metaverse Matthew Ball.
Ball captured the tech industry’s attention with his insightful and incisive deep dives into industry trends, and his essay about the metaverse was so wildly popular that he expanded it into a book. Since its initial publication, the book has become a bestseller, has been translated into various languages, and is poised to be re-released in a fully revised and updated edition. The new edition will take into account some of the massive changes that have taken place in the industry in recent years, especially in accelerated areas like AI, 3D graphics, consumer hardware, and XR.
You can follow Bosworth on Instagram, Twitter/X, and Threads @boztank. Follow Matthew Ball on Twitter/X and Threads and pick up a copy of The Metaverse at your favorite bookstore.
In today’s episode, our host, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth, is joined by technologist and author of Hardcore Software Steven Sinofsky to talk about the recurring lessons of standing up new platforms, as well as writing and how AI may benefit the craft.
Together, Sinofsky and Bosworth cover a range of topics, from the massive effort needed to build a new computing platform to the difficulty of building novel technologies in an era where everything “just works.” They look at how we’re once again at an exciting time in computing, where new form factors, like smart glasses with integrated AI features, begin to reveal technologies that could become increasingly ubiquitous in the near future.
You can follow Bosworth on Instagram, Twitter/X, and Threads @boztank. Follow Steven Sinofsky on Twitter/X, and get the e-book of Hardcore Software here.
In Boz To The Future’s sixteenth episode, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth talks to Meta’s VP of AI Research Joelle Pineau and Chief AI Scientist Yann LeCun about FAIR, Meta’s Fundamental AI Research Lab, and the future ahead. Now in its tenth year, FAIR celebrates a decade of significant breakthroughs and contributions to the AI community, thanks to Meta’s continued commitment to open research and science.
They talk about how some of this early work laid the foundation for the progress we’re seeing today and why it’s important to take a long view of things given how unpredictable this progress can be.
For feedback and suggestions, drop Boz a message @boztank on Instagram, Threads, or Twitter.
In today’s episode, our host, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth is joined by Thomas Van Bouwel, the indie developer behind beloved puzzle game Cubism.
A former architect turned solo XR developer, Van Bouwel has been a pioneer of Meta’s Presence Platform suite of tools—in fact, Cubism was one of first Meta Quest games to integrate Passthrough and hand tracking. Currently, Van Bouwel’s working on a game built for the ground up for mixed reality called Laser Dance.
Together, Boz and Van Bouwel discuss how mixed reality is inspiring creativity among the XR development community. As MR unlocks the ability to blend virtual elements with your physical environment, we find ourselves in an exciting time that mirrors the energy around room-scale VR back in 2017. And there’s a unique opportunity for developers to design and ship MR-native games that interact with your space as opposed to requiring you to move furniture around to create a large enough playspace. Thanks to color Passthrough and our Scene API, there’s more potential for truly room-scale experiences than ever before.
For feedback and suggestions, drop Boz a message @boztank on Instagram, Threads, or Twitter.
In today’s episode, our host, Head of RL, and Meta CTO Andrew “Boz” Bosworth is joined by Jason Rubin, VP of Metaverse Experiences.
Rubin is an industry veteran who started out as co-founder of the gaming studio Naughty Dog, where as a programmer and director he led work on titles like Crash Bandicoot and Jak & Daxter — two pioneering games from the early days of the PlayStation platform. Following that, he worked across a range of gaming, social media, and technology businesses before landing at Oculus in 2014. And he’s played an integral role in the development of the VR gaming and content ecosystem ever since.
With Meta Quest 3 coming in the fall, Boz and Rubin get into what to expect from our next generation of VR headsets, as well as some of the biggest VR games coming this year, including Asgard’s Wrath 2, Ghostbusters: Rise of the Ghost Lord, Arizona Sunshine 2, and more. They also discuss why they both love photography so much, what’s the most slept-on VR game out there right now, and the graphic novel you need to be reading in 2023.
For feedback and suggestions, drop Boz a message @boztank on Instagram or Twitter.
In today’s episode, our host, Head of RL, and Meta CTO Andrew “Boz” Bosworth is joined by John Carmack, former Reality Labs Consulting CTO who is currently heading up AGI at Keen Technologies.
John Carmack is one of the most influential technologists of our time, and his work has shaped multiple generations of software and platforms. As a co-founder of video game company id Software, Carmack developed titles including Wolfenstein 3D, Doom and Quake, which pioneered new approaches to technologies like 3D graphics and online multiplayer gaming.
But Carmack’s impact goes well beyond gaming. In 2013 Carmack left id Software to become the CTO of Oculus VR, where he helped the company pioneer a new era of virtual reality devices. In 2014 Oculus VR was acquired by Meta and Carmack played a key role in the development of the VR technologies that Meta has developed ever since, which formed the foundation for its long term vision to build for the metaverse.
In short, if you’ve ever played a video game or worn a VR headset, you’ve experienced John Carmack’s legacy. And now, after stepping down from his role at Meta at the end of 2022, Carmack is setting off on a new phase of his career, founding Keen Technologies to work on the pursuit of artificial general intelligence. There’s plenty for Carmack and Boz to talk about, and they cover it all this week, from the incredible new era of AI that’s emerging today to his philosophy on programming, building great software and making users happy.
And as a bonus, Carmack’s recommended reading list for the best sci-fi to understand today’s AI boom, and thoughts on The Last of Us and turning games into TV shows.
For feedback and suggestions, drop Boz a message @boztank on Instagram or Twitter. Follow John Carmack on Twitter, @id_AA_Carmack.
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