The Phoenix Wing journeys into the tunnels below The Cloudspire to locate the source of the Bones, only to find that saving the researchers comes at a very high price.
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The Phoenixes leap into battle against the group of grisly Bones attacking the archeological dig at the base of The Cloudspire.
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Game Master Keith Baker works with our players to introduce the basic game mechanics of Phoenix Dawn Command and create their unique characters. Becoming their own division, the Phoenix Wing arrives at a remote Aerie just in time.
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Entering the mountain, our heroes find the remnants of an ancient civilization and must battle the Metal Ghosts to protect Mauro as he fulfills his destiny.
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The journey to the Whispering Peak continues to grow more dangerous as the adventurers face physical barriers as well as a deadly ambush.
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Taking refuge in a small village, our heroes are aided by the locals and a mysterious Aeon Priest, who warns them away from the dangerous destination.
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Intrigued by the presence of the Numenera, the party explores the ancient structure they've discovered and awaken the creatures that lurk within.
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The heroes soon discover the journey is more difficult than they imagined and must forge a new pass through the mountains.
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Game master Monte Cook introduces our players to the fascinating game of Numenera. Follow the party members while they create their heroes and embark on Mauro’s Quest in the Ninth World.
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Careful planning pays off, until an unlikely encounter with a creature from one of the Inquisitors’ past threatens to destroy the case, and the Inquisitors themselves.
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Acting on newfound intelligence, the Inquisitors descend into the sewers below the Free City, and hatch an impromptu plan.
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