- 37 minutes 49 secondsš” The Values Behind Our Dream Projects
What's your dream project? In this episode of the UX of EdTech podcast, hosts Alicia Quan and Sarah Mondestin explore their dream EdTech projects and the values behind them.Ā
Join us as we talk about products that inspire us, people who motivate us, and boy band posters we grew up with. We talk about the intersection of traditional and non-traditional edtech products, children's books, kids building things, and the importance of accessibility when creating products. Also, what is our favorite edtech tool?
EdTech Product Inspo (Article)
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UX of EdTech is a design studio that cultivates learning, creativity, and play.
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1 December 2025, 9:00 am - 49 minutes 14 secondsEdTech perspectives from a National Teacher of the Year
This is a must-listen for those who want to get into the mind of a teacher.Ā
Alicia Quan and Sarah Mondestin interview Missy Testerman, the 2024 National Teacher of the Year. Missy shares her journey from aspiring to be a teacher from a young age to becoming a specialist in teaching English as a second language in Rogersville, Tennessee.Ā
Reflecting on her career, Missy discusses the importance of face-to-face teaching, the integration of technology in education, and the challenges and rewards of being an educator.Ā
The conversation also explores the role of AI in classrooms, the importance of reducing non-instructional tasks for teachers, and the balance of motherhood and a teaching career. Missy emphasizes the value of interacting directly with students and shares her experiences with mentors, technology, and personal anecdotes about balancing work and family life.
Follow Missy on LinkedIn, Instagram, and her website.Ā
Chapters
00:15 - Missy's Early Inspiration
01:22 - Missy's Teaching Journey
06:49 - Early Tech in Education
12:32 - First Year Teaching Challenges
15:19 - Tech Tools in Modern Teaching
24:49 - Digital Natives and Tech Integration
25:42 - AI in Education
27:09 - Face-to-Face Teaching vs. Tech
30:15 - The Role of Language in Child Development
31:47 - EdTech Trends and Teacher Workload
35:44 - AI's Impact on Education
43:33 - Balancing Work and Motherhood
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UX of EdTech is a design studio that cultivates learning, creativity, and play.
LinkedIn āļø Substack Newsletter āļø12 November 2025, 9:00 am - 56 minutes 4 secondsLeading the design of reading products at Microsoft Edu
Alicia Quan and Sarah Mondestin interview Alex Darrow, Principal Designer at Microsoft Education.Ā
Alex discusses his journey from a childhood love for gaming to leading the design of innovative reading tools at Microsoft. He shares his experiences working on reading products, including the development of the Reading Coach and Reading Progress tools that have become essential in classrooms, especially during the COVID pandemic. Alex highlights the importance of observing children's learning processes and emphasizes creating engaging, gamified educational experiences.Ā
The episode also features a special guest, Alex's daughter Zoe, who provides her perspective on her dad's work and shares valuable advice for designers creating educational tools for kids.
Chapters
01:13 - Early Gaming Influences
03:04 - Career Journey and Academic Background
05:07 - Transition to Microsoft and EdTech
10:02 - Voice User Interface Design
12:11 - Hackathons and Product Development
19:17 - Reading Progress and COVID-19
27:01 - Future of Reading Coach and Gamification
31:34 - AI Hype vs. Panic: Where Do You Stand?
32:21 - The Role of AI in Education
33:57 - Advice for EdTech Designers
34:14 - Personal Literacy Journeys
38:01 - The Impact of Reading Progress and Flipgrid
42:02 - Lightning Round: Quickfire Questions
49:03 - Special Guest: Zoe's Perspective
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UX of EdTech is a design studio that cultivates learning, creativity, and play.
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6 November 2025, 9:00 am - 1 hour 2 minutesResearch, kids, play, and AI
This might be our most giggly conversation yet. Alicia Quan and Sarah Mondestin interview Annabel Blake (they/them), Principal AI Design Researcher at Canva.
The three discuss connections throughout Annabelās career and life, touching on various topics like research, kids, play, AI, ethics, toys, authorship, and advice for designers and researchers working the spaces of education and AI.Ā
So much gold in this one!
About Annabel
Annabel works on conversational interfaces, generative experiences for education and on early R&D. Annabelās work lives at the intersection of research, design, and play and includes studying how young people experiment with AI recreationally and how they use it for fun, comfort, and creativity. Annabel also writes āstrange little books for children, like a book you wear on your head or a story about a robot goat⦠that comes with a chatbot goat (called Sardine!).ā
Annabelās Links
ā Center for Humane Technologyā Ā
Chapters
00:00 - Annabel's Squiggly Career Path
03:14 - Olympic Journey and Injury
04:42 - Reflections on Career Squiggles
06:07 - Intersection of Research, Design, and Play
08:38 - Kids and AI: Restoration and Exploration
12:46 - Children's Books and Technology
17:39 - Young People and AI: Surprising Uses
21:39 - Designing for AI vs. Traditional UX
28:17 - Co-Design and Early Access Testing
32:48 - Educators and AI Tools
36:22 - Innovative Teachers and Their Challenges
39:24 - The Importance of Playfulness in Education
46:11 - AI in Education: Balancing Innovation and Ethics
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šThe UX of EdTech Studio teams up to support companies with product design, UX research, and UX writing.
UX of EdTech is an engine for broader impact through its growing community, podcast, and newsletter dedicated to advancing design in education. Follow to find talent and opportunities.
24 June 2025, 8:00 am - 43 minutes 36 secondsLearning and play go hand in hand
Alicia Quan and Sarah Mondestin hang out with Michelle Lee, Partner and Managing Director of IDEOās Play Lab. This convo is so delightful and fun! So much inspiration to go around. Listeners will be enriched.
Michelle discusses her unconventional career journey from mechanical engineering to toy design, and eventually to leading kid-focused projects. She emphasizes the importance of play in learning and its application beyond childhood, highlighting her work with companies like VTech, IDEO, and Sesame Workshop. Michelle shares insights into designing engaging and meaningful digital experiences, such as Elmo Calls and the Space Explorer Bus project. She also explores the application of playful design in unexpected areas like smoking cessation and robo-investing.Ā
Michelle provides valuable advice for designers and researchers in the EdTech space, encouraging them to observe, learn, and engage with the target audience, particularly children. The conversation also touches on balancing digital and real-life learning experiences and includes personal stories of learning new skills and bonding through play.
Chapters
00:00 Introduction; from Aerospace to Toy Design
06:25 Balancing Digital and Real-Life Learning
14:21 Designing for Preschoolers
21:11 Incorporating Play in Unexpected Places
24:49 The Role of Play in Learning
27:26 Balancing Seriousness and Play
29:41 Advice for Designers and Researchers
34:36 Curiosity and Inspo
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šThe UX of EdTech Studio teams up to support companies with product design, UX research, and UX writing.
UX of EdTech is an engine for broader impact through its growing community, podcast, and newsletter dedicated to advancing design in education. Follow to find talent and opportunities.
4 June 2025, 8:00 am - 50 minutes 36 secondsDesigning Google LearnLM
Alicia Quan and Sarah Mondestin interview two key figures in the development of Google's Learn LM.Ā
Julia Wilkowski is the Pedagogy and Learning Sciences Team Lead, ensuring Google products adhere to learning science principles and best practices and have a demonstrable effect on learning.
Hayes Raffle is a Principal Designer on Google's LearnX team, where he makes Google Search, YouTube and Gemini more helpful for learning.
Both guests share insights on their paths in learning design, the challenges of integrating rigorous learning science into fast-paced tech development, and the role of user research and testing in creating effective educational tools.Ā
They highlight recent advancements announced at the Google I/O conference, emphasizing the importance of multimodal learning and the potential of AI in personalizing education and making learning more interactive and engaging.
Chapters
04:42 - Formative Moments in Learning Design
09:14 - Designing for Diverse Audiences: Sixth Graders to Astronauts
12:53 - Impact of Tangible Media on Digital Learning
15:40 - Challenges in Measuring Learning Outcomes
20:01 - Integrating Learning Science into Product Development
26:05 - Recent Google I/O Developments and Announcements
29:26 - The Unique Approach of Learn LM
31:02 - Exciting Developments in Google Glass
32:10 - Real-Life Applications of AI in Education
37:23 - The Role of Designers in AI-Driven Learning
44:12 - Future Trends in Learning and UX
48:33 - Lightning Round and Closing Thoughts
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šThe UX of EdTech Studio teams up to support companies with product design, UX research, and UX writing.
Beyond client work, UX of EdTech is an engine for broader impact through its growing community, podcast, and newsletter dedicated to advancing design in education. Follow to find talent and opportunities.
28 May 2025, 8:00 am - 36 minutes 57 secondsEdTech but print-first
This is the story of a print-first EdTech product and it's packed with nuggets about UX Research with teachers.
ā
Ethan Pierce, founder of Adaptive Reader, shares his personal journey from struggling with literacy in his early school years to founding a company dedicated to enhancing reading accessibility for students of varying developmental and linguistic backgrounds.Ā
He discusses the iterative process behind Adaptive Reader, focusing on extensive user research that led to a print-first approach due to educator preference and practical in-classroom usage.Ā
Alicia Quan and Sarah Mondestin also explore Ethanās thoughts on the role of technology in education, the importance of user research, and his vision for making literature accessible worldwide through adaptive texts.
Chapters
00:00 - Introduction and Personal Story
01:20 - Founding Adaptive Reader
02:01 - Journey into Startups
03:30 - Creativity and Career Paths
06:00 - Challenges in Literacy and Education
07:10 - Designing Adaptive Reader
11:56 - User Research and Insights
18:42 - Balancing Print and Digital in Education
29:27 - Future of Adaptive Reader
35:45 - Closing Thoughts and Contact Information
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š UX of EdTech is a design studio helping EdTech and education companies with their product design and UX research. We also facilitate a community of product designers, UX researchers, UX writers, learning designers, and educators.
Find talent and opportunities in design and research through our job postings, Podcast, Community Publication, and Newsletter.
20 May 2025, 9:00 am - 30 minutes 43 secondsChalkboards to AI: A Veteran Teacher's EdTech Journey
Designing for K12 EdTech? Take a moment to linger in the world of this teacher.
Alicia Quan and Sarah Mondestin listen to second-grade teacher Danielle Rivera, as she shares her perspective on growing through EdTechās various iterations. She also gives her personal perspective on this question: What do veteran teachers want from AI?
Chapters
00:00 - The Joys and Challenges of Teaching
06:08 - Transitioning Back to Teaching
08:42 - Leveraging EdTech and AI
22:04 - Future Aspirations and Reflections
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UX of EdTech is a design studio and talent finderātailored for EdTech.26 March 2025, 9:00 am - 26 minutes 6 secondsš How to Collab with UX of EdTech
Alicia Quan introduces our new podcast co-host, Sarah Mondestin!Ā
Ever wondered how to collaborate with UX of EdTech? This episode should point you in the right direction.Ā
The hosts discuss Sarah's diverse career journey from educator to UX content designer and her involvement in various UX of EdTech initiatives. The conversation covers the structure and goals of the UX of EdTech Community and Studio, highlighting their focus on networking, showcasing work, and supporting EdTech companies with specialized UX teams. Donāt miss the end where they highlight what is inspiring them lately.Ā
Chapters
01:26 - Sarah's career journey
06:50 - The Community
15:54 - The Studio
20:53 - This weekās curiosity and inspirations
Worth Noting
Sarah Mondestin is a former educator and principal. Sheās a UX Content Designer and Strategist who helps companies consider their overall UX content strategies. Sarah has served as the Editorial Lead and Content Design and Research Advisor to support UX practitioners in our industry. Sheās now the Director of Design Operations and Partnerships for UX of EdTech. Follow Sarah on LinkedIn or visit her website for more ways you can collaborate.Ā
Sarahās previous podcast episode: EdTech UX Writing and Content Design: A Journey
Sarahās article series: UX Writing in EdTech
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UX of EdTech is a design studio that cultivates learning, creativity, and play.3 March 2025, 10:00 am - 18 minutes 27 secondsUpskilling in Game Design
How can UX practitioners upskill in game design for a learning context? And why is this important in EdTech?
ā Alicia Quanā chats The Sims, cheat codes, and moving past the āBig 5ā of gamification (points, badges, leader boards, levels, progress bars) towards something more with:
- ā Chris Bennett, Game designer, Stanford invited lecturer, and EdTech advisor
Worth Noting:ā
- Chrisā Stanford Game Design Thinking BlogĀ
- Nine Dimensions of Deep FlowĀ
- Browningās MDAO frameworkĀ
- Core Engagement Loop
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5 June 2024, 10:00 am - 26 minutes 49 secondsInclusive Design in EdTech Products (Kahoot & Backpack Interactive)
What is the current state of inclusive EdTech products and what are some resources to grow in this area?
Alicia Quan chats with:
- Louisa Rosenheck, Director Learning Design at Kahoot!
- Sean Oakes, Creative Director at Backpack Interactive
Worth Noting:
- The Kahoot! For All project, funded by the LEGO Foundation
Follow for more goodies
- The Latest at UX of EdTech
- UX Job Openings in EdTech
23 May 2024, 10:00 am - More Episodes? Get the App