An actual play Dungeons and Dragons 5e comedy podcast from 5 British lads, with little to no experience in dungeons or dragons. Join James (the DM), Tom (Keth Frostiron), Chip (Jeff Silverbow), Paul (Malrus Tosscoble), and Alex (Derek Normalbeard) on their adventure, as they explore the world of Dungeons and Dragons (but badly). NEW EPISODES WEEKLY. Remember to Rate & Subscribe! NEW MERCH SHOP NOW OPEN - https://shop.spreadshirt.co.uk/roll-britannia/ Find us on: Twitter - @RollBritannia | Facebook - @RollBritannia.Podcast | Instagram - @roll.britannia
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs find themselves staring down the last shape of the conflict, where chaos, magic, and pure nonsense collide. Dice roll through impossible moments, strange challenges erupt mid-battle, and the final threads of DnD power tighten around a single, terrible choice. As the dust settles, a voice from beyond offers something far greater than victory.
If the gods are gone, who takes their place? What must be given up to protect the world? And when power finally calls your name… do you answer? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs find themselves staring down the last shape of the conflict, where chaos, magic, and pure nonsense collide. Dice roll through impossible moments, strange challenges erupt mid-battle, and the final threads of DnD power tighten around a single, terrible choice. As the dust settles, a voice from beyond offers something far greater than victory.
If the gods are gone, who takes their place? What must be given up to protect the world? And when power finally calls your name… do you answer? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs awaken in a place that looks real but refuses to behave like it. Doors lead somewhere else, people feel slightly wrong, and the Dice start favouring doubt over certainty in this warped stretch of DnD reality. As illusions deepen and a single glowing object hums at the centre of it all, the line between dream and battlefield becomes dangerously thin.
If nothing here can be trusted, what should they attack? Who is truly shaping the dream? And when the mind becomes the battlefield, how do you know you’ve won? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs awaken in a place that looks real but refuses to behave like it. Doors lead somewhere else, people feel slightly wrong, and the Dice start favouring doubt over certainty in this warped stretch of DnD reality. As illusions deepen and a single glowing object hums at the centre of it all, the line between dream and battlefield becomes dangerously thin.
If nothing here can be trusted, what should they attack? Who is truly shaping the dream? And when the mind becomes the battlefield, how do you know you’ve won? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stand in the aftershock of something impossible. Light tears upward, shadows fracture, and the Dice fall in a silence that feels heavier than any spell. What was broken is no longer broken, yet nothing is the same. In the ashes, eight small objects sit untouched, as if waiting for someone brave or foolish enough to decide their fate.
Was this victory… or merely interruption? What wakes when gods are unbound? And if magic no longer answers the same way, who does? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stand in the aftershock of something impossible. Light tears upward, shadows fracture, and the Dice fall in a silence that feels heavier than any spell. What was broken is no longer broken, yet nothing is the same. In the ashes, eight small objects sit untouched, as if waiting for someone brave or foolish enough to decide their fate.
Was this victory… or merely interruption? What wakes when gods are unbound? And if magic no longer answers the same way, who does? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stand in the aftershock of something impossible. Light tears upward, shadows fracture, and the Dice fall in a silence that feels heavier than any spell. What was broken is no longer broken, yet nothing is the same. In the ashes, eight small objects sit untouched, as if waiting for someone brave or foolish enough to decide their fate.
Was this victory… or merely interruption? What wakes when gods are unbound? And if magic no longer answers the same way, who does? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stand in the aftershock of something impossible. Light tears upward, shadows fracture, and the Dice fall in a silence that feels heavier than any spell. What was broken is no longer broken, yet nothing is the same. In the ashes, eight small objects sit untouched, as if waiting for someone brave or foolish enough to decide their fate.
Was this victory… or merely interruption? What wakes when gods are unbound? And if magic no longer answers the same way, who does? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, truths collide as kings return, queens unravel, and the fate of magic itself hangs by a thread. Loyalties fracture, timelines twist, and the Dice hover over a choice that could rewrite the very fabric of DnD. With ancient artefacts gathered and power shifting hands, the world stands on the edge of something irreversible.
Who is really pulling the final strings? What happens if the eight pieces come together? And when the last roll falls, will there even be a world left to save?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, truths collide as kings return, queens unravel, and the fate of magic itself hangs by a thread. Loyalties fracture, timelines twist, and the Dice hover over a choice that could rewrite the very fabric of DnD. With ancient artefacts gathered and power shifting hands, the world stands on the edge of something irreversible.
Who is really pulling the final strings? What happens if the eight pieces come together? And when the last roll falls, will there even be a world left to save?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
Join Dungeon Master James in the latest episode of Roll Britannia | Parley, where we ask our guests all the big questions, like; who is the greatest lord... of the flies, of the dance, or of the rings, and how do you calculate a +7 modifier on a roll of 3d12? Well, he probably has better questions, the only way to find out is to listen!
This time we speak to the Legendary Duncan Rhodes of Hipsters & Dragons and author of The Creative Game Master’s Guide to Extraordinary Locations
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.