An actual play Dungeons and Dragons 5e comedy podcast from 5 British lads, with little to no experience in dungeons or dragons. Join James (the DM), Tom (Keth Frostiron), Chip (Jeff Silverbow), Paul (Malrus Tosscoble), and Alex (Derek Normalbeard) on their adventure, as they explore the world of Dungeons and Dragons (but badly). NEW EPISODES WEEKLY. Remember to Rate & Subscribe! NEW MERCH SHOP NOW OPEN - https://shop.spreadshirt.co.uk/roll-britannia/ Find us on: Twitter - @RollBritannia | Facebook - @RollBritannia.Podcast | Instagram - @roll.britannia
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.
Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.
Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs wake bruised, burned, and missing more than just their gear. A hidden mark is uncovered and painfully erased, only for a far worse truth to surface as Dice roll and time itself refuses to behave. With the world outside changed beyond recognition and DnD plans suddenly out of date, the crew scramble to regroup inside hostile walls.
How much time have they really lost? Who has been watching them all along? And can they escape before the fortress notices they’re awake? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs wake bruised, burned, and missing more than just their gear. A hidden mark is uncovered and painfully erased, only for a far worse truth to surface as Dice roll and time itself refuses to behave. With the world outside changed beyond recognition and DnD plans suddenly out of date, the crew scramble to regroup inside hostile walls.
How much time have they really lost? Who has been watching them all along? And can they escape before the fortress notices they’re awake? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs finally reach the heart of the Fortress, where rituals fizzle, fossils disintegrate and wild magic keeps biting at their heels. As Milo’s identify spell echoes into the dark, a shadowed figure emerges with a truth none of them expected, and the world tilts beneath their feet. When awareness returns, they find themselves stripped of gear, locked away, and faced with a new mark that may rewrite everything they thought they knew.
Who is the Commandant really? Why has Jeff been drawn into this game? And what does the dragon sigil mean for the Bucs’ fate? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs finally reach the heart of the Fortress, where rituals fizzle, fossils disintegrate and wild magic keeps biting at their heels. As Milo’s identify spell echoes into the dark, a shadowed figure emerges with a truth none of them expected, and the world tilts beneath their feet. When awareness returns, they find themselves stripped of gear, locked away, and faced with a new mark that may rewrite everything they thought they knew.
Who is the Commandant really? Why has Jeff been drawn into this game? And what does the dragon sigil mean for the Bucs’ fate? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs reach a strange open platform suspended above a vast churning core, where stone and living matter twist together in impossible shapes. As Derek licks the architecture for clues and Milo peers into the turning floors below, the team realise they may be standing at the edge of the Fortress’s deepest secret. Rituals begin, wild magic stirs, and Keth finds himself wrestling an extremely determined orangutan for a bag of gold, all while trying not to fall into the abyss.
What power lies at the heart of this living structure? Can Milo’s ritual reveal the truth in time? And how many more creatures are lurking just out of sight? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs reach a strange open platform suspended above a vast churning core, where stone and living matter twist together in impossible shapes. As Derek licks the architecture for clues and Milo peers into the turning floors below, the team realise they may be standing at the edge of the Fortress’s deepest secret. Rituals begin, wild magic stirs, and Keth finds himself wrestling an extremely determined orangutan for a bag of gold, all while trying not to fall into the abyss.
What power lies at the heart of this living structure? Can Milo’s ritual reveal the truth in time? And how many more creatures are lurking just out of sight? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs push deeper into the fortress, wrapped in stolen armour and hoping their collars behave. As Jeff clanks and “tick tocks” his way through the corridors, Keth keeps the crate rolling while Derek and Milo peer out from their wooden hideaway. Strange vines creep along the walls, guards murmur about someone they only call her, and the layout twists into something far too alive for comfort. At the end of a winding passage, a lone beam of light beckons them onward.
What waits at the heart of the fortress? Can two fake guards and a crate of trouble blend in much longer? And what secrets do these ancient roots keep buried? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs push deeper into the fortress, wrapped in stolen armour and hoping their collars behave. As Jeff clanks and “tick tocks” his way through the corridors, Keth keeps the crate rolling while Derek and Milo peer out from their wooden hideaway. Strange vines creep along the walls, guards murmur about someone they only call her, and the layout twists into something far too alive for comfort. At the end of a winding passage, a lone beam of light beckons them onward.
What waits at the heart of the fortress? Can two fake guards and a crate of trouble blend in much longer? And what secrets do these ancient roots keep buried? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs creep deeper into the fortress, slipping from their crate into a strange chamber built from stone, metal and something that feels a bit too alive. As silent candles flicker and strange guards wheel in fresh cargo, the crew seize their chance, sending bodies to sleep and stealing armour that hums with power. With collars that glow and shadows that feel wrong, the path ahead is not exactly comforting as Dice and luck start to twist in odd ways.
Will these stolen uniforms fool anyone? What secrets hide behind the fortress doors? And how long before the collars decide to bite back? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.