- 50 minutes 9 secondsSTFC M90 Patch Breakdown: Starfleet Academy, Duo Wave Defense, Battle Pass Changes & G5 Scrapping
M90 is here, cadets, and Talking Trek is rolling straight into Starfleet Academy with a full Talking in Carz breakdown of the new patch. DJz, Griffin, Tarpy, Jules Verne, and the crew unpack the new Academy loop, Duo Wave Defense, critical damage mitigation, Academy drones, the new building, refinery currencies, laurels, and the first wave of new officers.
We also dig into the bigger M90 economy changes, including battle pass updates, the 27-day arc format, Boldly Go rewards, desolate rod sourcing, officer depot token changes, Paragon and Cadre bundles, alliance tournament updates, new artifacts, ship refits, and the long-awaited arrival of G5 scrapping. There’s a lot in this patch, some of it exciting, some of it suspiciously spreadsheet-shaped, and some of it wearing a cadet uniform while stealing your lunch money.
Topics include:
Starfleet Academy loop, Duo Wave Defense, critical damage mitigation, Academy drones, STFC.phd battle log parsing, engineering credits, science credits, command credits, laurels, new Academy officers, Genesis outpost loot, battle pass changes, Boldly Go, officer depot tokens, Paragon and Cadre bundles, Emerald Chain progression, alliance tournaments, simulacrum refits, and G5 scrapping timers.00:51 Show open and welcome to Talking in Carz
02:23 Welcome to Starfleet Academy, cadets
03:12 The new Starfleet Academy loop begins
04:37 Academy drones, crit chance, and crit damage explained
05:24 Critical damage mitigation enters the game
07:45 Battle logs, STFC.phd, and tracking the new mechanic
08:52 Why the Academy building matters early
10:03 Training merits, engineering credits, and the refinery loop
11:34 The 60-second currency recap
12:27 Laurels become the new officer promotion currency
13:17 Duo Wave Defense strategy and why waiting may be smart
15:39 New Academy officers: Doctor, Jahl of Myr, and Genesis
17:04 Genesis and the big outpost plunder loot boost
20:46 The early concern: is the new loop too siloed?
23:00 Battle pass and live ops changes for the 27-day arc
24:03 Desolate rods, Boldly Go, and flash pass replacement sourcing
26:58 Community data needed for battle pass reward comparisons
28:49 Officer depot token store changes and 30-day warning
31:03 Paragon and Cadre officer sourcing bundles
32:30 New artifacts: Emerald Chain helm and G7 parts efficiency
34:24 Emerald Chain progression and alliance tournament XP
36:23 Surprise: two alliance tournament runs this month
39:18 Titles, cosmetics, and the fun side of the arc
40:15 Choice token concerns and alliance tournament task changes
42:18 New simulacrum refits and Academy drone mitigation
43:42 G5 scrapping timers, exocomp boost, and realistic expectations
47:36 When to use the G5 scrapping exocomp
48:35 Wrap-up and tonight’s Talking Trek lab preview28 April 2026, 6:53 pm - 2 hours 40 minutesUpdate 90 Preview: Duo Wave Defense, Mythic Battle Pass & Incursions Rage | Talking Trek
Update 90 is here, and Talking Trek is diving headfirst into the May 2026 Starfleet Academy arc preview. DJz, Tarpy, and the community break down Duo Wave Defense, the new Ops 61+ cooperative mode featuring training drones, combat drones, repair drones, Venari Rall hostiles, new currencies, new mitigation concerns, and a whole lot of “wait, does that actually work?” energy.
We also dig into the major battle pass changes coming this arc, including the new Mythic track, the 27-day battle pass structure, Flash Pass changes, Broken Desealing Rod sourcing, the end of overflow events, the loss of choice rewards, and the new temporary build queue included with battle pass purchases. Plus, we wrap up the previous arc, talk officer bugs, outpost issues, content creator playtesting, and spend a few heated minutes on the latest Incursions format.
Whether you’re Ops 61+, sitting at Ops 60 and debating the jump, or just trying to figure out what Scopely is cooking this month, this episode breaks down the good, the weird, and the “somebody please check the math” of Update 90.
00:59 Show open and server sound off
03:33 Tarpy joins, Griffin update, and cow video progress
06:10 Twitch updates, PPP push, and tier three chat chaos
09:52 Arc wrap-up begins: how bad was the last month?
11:43 Performance, lag, officer bugs, and outpost frustration
14:09 Scopely’s officer bug communication and no ETA
16:24 Progression tax, broken loops, and why DJz keeps pushing anyway
18:32 Nostril waxing, headaches, and stream aftermath
19:20 What playtesting actually looks like for content creators
21:36 Existing wave defense bugs and the “arcfall is the second test” joke
25:15 Previewing the May 2026 Update 90 arc
26:00 Official Duo Wave Defense video begins
31:18 DJz reacts: what looks good and what feels weird
33:12 Junker confusion and why solo wave defense research matters
34:23 Duo Wave Defense central entity health and Prime carryover
36:39 Broken cube behavior shows up in the preview video
37:29 Shield icons, hostile threat levels, and damage priority
39:38 Repair drones as a “choice hostile” mechanic
40:41 New currencies: Engineering, Science, and Command credits
42:10 Critical Training, massive crit damage, and mitigation concerns
45:37 True critical mitigation returns in a new form
50:41 Combat drones, guaranteed damage, and strategy choices
1:00:32 Tooltip confusion and repair drone healing clarification
1:10:01 Engineering credits, simulation codes, and Starfleet Academy rewards
1:11:21 Class Honors, Remote Campus upgrades, and “what are laurels?”
1:20:08 Why this arc is Ops 61+ and what that means for G6/G7 players
1:22:17 Mid-ops expands up to Ops 60
1:22:45 Battle pass changes, overflow removal, and desealing rod sourcing
1:25:13 Mythic track pricing and pass purchase options
1:29:04 The 27-day battle pass and Flash Pass merger explained
1:32:48 No more choice rewards, at least for this month
1:37:06 Why choice tokens may have been removed
1:43:16 Battle pass math, value concerns, and what still needs proof
1:50:03 Why the $100 option may become the best value
1:56:27 Rentable build queue debate begins
1:59:17 How the temporary builder should actually work
2:02:11 Extra builder as a progression accelerator
2:10:00 New officer discussion and niche wave defense value
2:16:18 Incursions segment begins, brief but spicy
2:20:05 DJz calls this the weakest version of Incursions yet
2:23:02 Tarpy explains why the new format helped alliance leadership
2:30:02 Should Ops 60 players go to Ops 61 before the battle pass?
2:37:25 Final questions and show wrap-up
2:38:33 Website, YouTube shorts, Patreon, and closing plugs
2:40:26 Meow for now27 April 2026, 3:26 am - 2 hours 42 minutesAlliance Tournament Changes, Legendary Tasks & Field Rations Math! | Talking Trek Live
Scopely dropped a new Alliance Tournament blog, and Talking Trek went deep into what it actually means for players. Tonight we break down the Emerald Chain expansion, new milestones, Jerali, repair speed cascade, Sigma reroll caps, heroic task changes, legendary tasks, legendary currency, and whether the new Alliance Tournament structure is a healthy evolution or another monetization landmine.
Then we dive into Field Rations: the new emergency field ration compensation chests versus the old March chips. Tarpy brings the math, Jules’ sheets enter the chat, and DJz walks through whether players should spend old currency now, wait for the new chests, or make the call based on what their account actually needs. Plus: live base raid chaos, shield bug frustration, event value drama, and a full panel debate on trust, timing, and Scopely’s economy decisions.
00:58 Welcome to Talking Trek Live
01:32 Tonight’s topics: Alliance Tournament blog + compensation currency math
02:04 Server Sound Off begins
07:43 Twitch sound alerts, chaos, and live audience shenanigans
11:20 Oliver’s baseball update and proud dad moment
15:17 DJz gets raided live and can’t shield
17:18 The “pending battle” shield bug becomes a teaching moment
20:27 Alliance Tournament blog breakdown begins
22:23 Emerald Chain expansion: 30 new milestones
23:25 “Exclusive source for new content?” DJz calls out unclear wording
25:33 New epic officer Jerali and Borg Cube abilities
29:41 Repair Speed Cascade explained
34:16 G7 repair sticker shock and the Aphelion debate
45:04 Emerald Chain XP cap and player fairness concerns
51:37 Why Scopely needed Sigma reroll tokens
58:42 Alliance Tournaments becoming a reroll fest
1:07:09 Store expansion across all leagues
1:08:15 Heroic task frequency and cost changes
1:12:43 Legendary tasks, legendary currency, and monetization concerns
1:20:02 Why currency caps can protect long-term game economy
1:35:29 DJz summarizes his Alliance Tournament reaction
1:45:55 The mid-day event value change controversy
1:50:12 Why changing milestones after players spent money is a problem
2:05:06 Hidden/local event changes and trust issues
2:10:01 “Cash grab” debate: value vs. ethics
2:20:20 Field Ration math begins: old March chips vs. new chests
2:23:06 Tarpy compares old and new compensation rewards
2:25:04 New chest choice rewards: parsteel, tritanium/crystal, or dilithium/gas
2:27:29 The catch: individual gains but total material decrease
2:29:17 Where did the Latinum go?
2:33:52 Overlap window confusion and spending strategy
2:35:20 How much old currency you can still spend
2:40:01 Show close, socials, Patreon, and final thanks24 April 2026, 5:23 am - 2 hours 51 minutesJason Vneck, Borg Sphere Reactions & The Future of Alliance Tournaments
Talking Trek is back live with special guest Jason Vneck for a big community episode covering STFC’s latest updates, the return of Vengeance Is Mine, Borg Sphere reactions, and the increasingly spicy conversation around Alliance Tournaments.
The show starts with some classic live-show chaos as DJz and Griffin return from Idaho with stories, jokes, and one truly unhinged Ghost energy haul before settling into a fun and thoughtful conversation with Jason about content creation, Twitch growth, podcast milestones, and how communities form around Star Trek Fleet Command.
From there, the episode dives into the game itself: Borg Sphere impressions, ship utility, artifacts, store issues, officer value, and how newer content is landing with players across different ops ranges. There is also some great Star Trek lore discussion mixed in, especially around the Borg, First Contact, and Voyager.
The second half of the show is a deep dive into the future of Alliance Tournaments, including the announced sunset of alliance rerolls, the broader in-game economy, free-to-play strategy, tournament balance, Temporal Disruptors, and whether STFC is heading toward a full tournament refresh.
If you enjoy long-form STFC discussion with community perspective, game analysis, and a little live-show gremlin energy, this is a great episode to catch.
#StarTrekFleetCommand #STFC #TalkingTrek #StarTrek #BorgSphere #AllianceTournaments #JasonVneck
00:59 Live show kickoff and server sound-off
03:48 Jason Vneck joins the stage and the show setup begins
05:46 Idaho travel stories, Ghost energy loot, and airport suitcase chaos
12:26 Griffin and Jason discover a wild Fry’s Electronics connection
14:16 Twitch Partner Plus talk and community support update
17:54 Talking Trek celebrates episode #600 hitting the podcast feed
24:30 Jason shares when he started playing STFC and his server history
25:58 Mid-ops discussion and ideas for helping newer players on older servers
30:23 First impressions of the Borg Sphere and mixed player reactions
33:23 Borg Cube utility, Sphere grind, and how players adapted to the new ship
40:02 Store navigation headaches and bounty pack talk
48:01 Borg fandom chat, First Contact callbacks, and Voyager changing the Borg
56:30 Alliance Tournaments announcement and the end of alliance rerolls
01:06:20 DJs breaks down the in-game economy and why tournament changes may be coming
01:13:41 Temporal Disruptors, material spending, and the debate over “broken” scoring
01:20:23 Could Alliance Tournaments become bigger, newer, and more rewarding?
01:36:54 Maverick tasks defended as some of the best recent content in STFC
02:05:10 What is actually breaking tournaments, and what players may not want to lose
02:22:38 Ops progression vs. lower-level support in tournament design
02:37:53 Paywall versus slow grind: defining the difference in modern STFC
02:49:20 Final thoughts from Jason Vneck and community sendoff
02:50:43 Bonus LEGO Enterprise stream plug and closing sign-off13 April 2026, 5:08 am - 2 hours 41 minutesSTFC Borg Sphere Fallout, Maintenance Chaos, and F2P Reality Check | Talking Trek Live
Emergency maintenance turned this episode of Talking Trek into a live STFC town hall, and the result was one of the most honest conversations yet about the Borg Sphere arc. DJz, Tarpy, and the panel break down the maintenance chaos in real time, react to server rollbacks and shield-extension questions, and talk through what the outage means for players across different regions.
The show also dives into tentative plans for an upcoming community meetup and 24-hour stream, with talk of Epcot, travel logistics, and even possible ticket giveaways for viewers. It is a wild mix of community energy, live troubleshooting, and classic podcast banter.
In the second half, the conversation turns sharply toward the Borg Sphere itself and whether this arc is actually delivering value. The panel digs into free-to-play timelines, alliance task dependency, challenge track priorities, G7 fatigue, and the growing sense that the month’s content may be much thinner than the hype suggested.
If you want the real player-perspective version of this arc, not just the sales brochure in a shinier coat, this episode is worth the trip.
#TalkingTrek #STFC #StarTrekFleetCommand #BorgSphere #StarTrek
00:59 Intro, server sound off, and emergency maintenance energy
06:17 DJz explains the maintenance mess and “Windows update” chaos
13:37 Epcot meetup plans, 24-hour stream talk, and ticket giveaway tease
19:23 EU and APAC begin rolling back online while US stays down
23:19 Why getting raided is “not the end of the world”
31:09 Regen tournament and community banter during downtime
41:24 Post-raid philosophy, value, and resource loss perspective
52:32 Store issues, disappearing bundles, and platform weirdness
01:02:28 What likely caused the maintenance and why it spiraled
01:12:11 Compensation talk, missed events, and shield-extension concerns
01:20:48 Global maintenance fairness and how APAC deals with this all the time
01:27:56 Dev chat update on shields, timing, and uncertainty around reset
01:33:59 Call-ins begin with the free-to-play progress conversation
01:35:12 G7 fatigue, boredom, and reduced motivation to grind
01:43:08 Challenge track priorities and what players are actually doing daily
01:54:40 Monthly pacing, arc value, and how much content really exists here
02:08:31 Free-to-play timeline estimates for unlocking the Borg Sphere
02:19:47 Alliance strength, task completion, and how much that changes progress
02:33:46 Servers begin to come back and the panel wraps the F2P discussion
02:35:00 Final reactions as the game appears to recover10 April 2026, 6:28 am - 2 hours 50 minutesTalking Trek Fireside Chat: Cast Takeover, PVP Banding, Incursions & Crew Strategy
Tonight’s Talking Trek takes a different shape with a true fireside chat cast takeover as the crew steps in for a relaxed, wide-ranging conversation without DJz and Griffin at the helm. What starts as a casual hangout quickly turns into a deep dive on PVP banding changes, incursions, alliance support, and whether STFC’s current combat structure actually rewards the right kind of gameplay.
The panel explores everything from possible instanced PVP systems and event redesign ideas to War Room progression, warmonger research, and how players at different ops levels experience the game very differently. As the conversation evolves, the episode shifts into strategy mode with practical talk around battle logs, Apex Barrier, Apex Shred, officer choices, and progression planning for players trying to squeeze more value out of their account decisions.
This one has the feel of a late-night Trek lounge mixed with a mechanics workshop: funny, thoughtful, occasionally chaotic, and full of the kind of player-driven discussion that makes the Talking Trek community special.
#StarTrekFleetCommand #STFC #TalkingTrek #Incursions #PVP #StarTrekGaming #MobileGaming
00:00 Cast takeover begins without DJz and Griffin
05:00 Maintenance update and when the PVP banding change actually starts
13:05 Debating whether tighter PVP ranges would help or hurt the game
18:17 Thunderdome-style instanced PVP systems for incursions
24:20 Alliance support, ship imbalance, and the reality of high-end combat
30:00 War Room progression, tactical warmonger research, and limited-life primes
39:00 Why players believe Scopely is still adjusting incursions and watching feedback
49:26 Solo armada meta predictions and cloaked hit-and-run strategies
55:17 A Kobayashi Maru-style event idea with brutal but meaningful rewards
01:03:00 One last warning before maintenance locks in the new banding rules
01:14:25 Why raw ops level alone does not tell the full PVP story
01:24:49 Game design chaos, account progression, and rebuilding systems over time
01:34:04 Mobile lag, touch controls, and why phone players feel pain faster
01:45:06 Apex Shred explained: what it is and why it matters
01:53:57 Why Apex Barrier scaling makes long fights dramatically harder
02:00:00 Reading battle logs correctly when officer abilities do not display cleanly
02:09:56 Picard vs. Harrison for long-term account growth
02:19:29 Why stopping at tier four can be smarter than maxing officers early
02:29:28 Relativity, hostile scaling, and practical ship advice for ops 67 players
02:44:23 Final officer recommendations and choosing immediate gains vs long-term value4 April 2026, 5:23 pm - 3 hours 19 minutesSTFC Borg Sphere: Worth the Buy or Easy Skip? Full Maverick Store Value Breakdown
Tonight on Talking Trek Live, we take a deep dive into the new Borg Sphere and the big question the whole STFC community is asking right now: is the Maverick store actually worth it? We break down the Sphere loop, the new weekly task structure, epic Maverick credits, blueprint pacing, building priorities, research value, and whether this feature is something players should buy immediately, grind slowly, or skip for now.
Along the way, the panel tackles both sides of the argument. Some players see long-term value and future G7 prep, while others feel the store is too slow, too complicated, or simply not worth the price tag. This episode is a full value audit with real math, real reactions, and a lot of live back-and-forth as the crew tries to figure out whether the Borg Sphere is a smart investment or just another expensive detour through the Delta Quadrant.
#StarTrekFleetCommand #STFC #BorgSphere #TalkingTrek #UltimatDJz #Scopely #MaverickStore
01:21 Cold open, server sound-off, and the opening chaos
05:06 Is the Borg Sphere skippable or not? Setting up the night’s big question
09:19 Lost In 73’s teaser rolls in after a marathon stream
11:00 Breaking down the Borg Sphere loop and how the weekly tasks work
14:39 Matters explains buying the Sphere immediately to test the loop
17:16 Regret vs. value begins, and the community split comes into focus
21:24 Tarpy argues the store does not justify the spend for many players
24:00 The panel shifts into long-term value, G7 usefulness, and future payoff
39:59 Store item review starts getting more specific with what matters now versus later
49:57 Maverick credit math starts driving the discussion instead of pure feeling
59:58 Timeline talk: when players might realistically hit key Sphere milestones
01:10:00 Officers, costs, and where huge chunks of credits may really go
01:20:00 Prime priorities and what should come before blueprints
01:30:16 Blueprint math shows a possible long grind path without overspending
01:47:36 DJs says the system feels too complicated and should have been cleaner
01:59:58 Bundle randomness versus targeted pulls and why choice matters
02:08:08 Strange prerequisites, odd unlock placement, and store progression weirdness
02:23:21 A brief vape-detour turns into a funny side tangent before returning to grind talk
02:40:09 Chaos tech gets re-evaluated live as the math changes mid-conversation
03:00:40 Final big-picture takeaway: this may be more G7 prep than immediate payoff3 April 2026, 1:00 am - 45 minutes 47 secondsTalking in Carz: Arcfall Launch, Borg Sphere Costs, and Day 1 Strategy | STFC
The recording for this Talking in Carz episode starts a few minutes into the show, but once it kicks in, DJz and Jules go deep on Arcfall launch day, the new Borg Sphere loop, and the real math behind blueprint acquisition in Star Trek Fleet Command.
This episode breaks down how the new hostile mechanics work, why killing hostiles without the Sphere does not really help progression, and how the Sphere’s tasks and Maverick-credit rewards are designed to scale over time. DJz and Jules also tackle the biggest hot-button topic of the launch: blueprint cost, free-to-play timelines, and the hard choices players now have to make between Dive Bar upgrades, research, officers, and Sphere progress.
They also cover Suppressors vs. Obliterators, forbidden tech, Chaos Tech, new refits, artifacts, epic Maverick credits, and why the Sphere is best understood as a loop-focused ship rather than an all-purpose monster. Along the way, they share the strategy advice players need most on day one, including when to prioritize Dive Bar 20, when Dive Bar 30 may actually be smarter, and why Jules’ calculator is so important for planning your path.
If you’re trying to figure out whether the Borg Sphere is worth chasing, how long free-to-play acquisition may really take, and what matters most in Arcfall right now, this episode is your roadmap.
#StarTrekFleetCommand #STFC #Arcfall #BorgSphere #TalkingTrek #TalkingInCarz #Scopely #STFCStrategy #MaverickFaction #StarTrek
00:00 First Contact event hype and exclusive real-life rewards
00:01:04 Recording picks up mid-show and the informal live-only format begins
00:01:34 Can players kill new hostiles without the Sphere?
00:02:55 Burning vs. hypothermic decay and the round-one kill loophole
00:04:07 Suppressors vs. Obliterators and early punch-up possibilities
00:04:42 The blueprint-cost debate and why players will have to choose
00:06:18 Best early priorities: Dive Bar 20, key research, then blueprints
00:08:15 How long it should take newer Ops 55 players to reach Dive Bar 20
00:09:05 Punch-down strategy for solo armada milestones and weekly credit math
00:11:24 Blueprint pricing, weekly returns, and the long breakeven conversation
00:14:45 Is the Borg Sphere paywalled content or a grind-to-unlock feature?
00:16:35 Why players are frustrated with a path that could stretch beyond 100 days
00:18:43 How Sphere tasks stack and improve Maverick-credit income over time
00:21:04 Why regular Maverick credits may eventually become surplus
00:23:34 Jules’ calculator and planning your credit-spend priorities
00:25:30 Behind-the-scenes pushback that got blueprint costs lowered
00:28:19 Forbidden tech, Chaos Tech, and what actually comes with the ship
00:31:03 Why Suppressors matter now and Obliterators are a later-game accelerator
00:33:17 Is Scopely experimenting with long free-to-play unlock timelines?
00:36:42 Zephyr and Cochrane shard events plus First Contact Day meta
00:38:36 Free refits, instant jump, and whether Assimilate Sting matters
00:40:01 New artifacts, epic Maverick credits, and who they’re really for
00:42:12 What non-buyers will still be doing this month in the Maverick loop
00:43:56 Final verdict: the Sphere is a loop-only ship, not an all-rounder
00:45:00 Preview of tonight’s follow-up stream and lab testing plans31 March 2026, 1:46 pm - 2 hours 35 minutesArcfall Eve Eve Preview! Borg Sphere, Maverick Loop Changes & New STFC Arc Mechanics
Arcfall is almost here, and tonight’s Talking Trek Live is all about getting ready for what’s next in Star Trek Fleet Command. DJz and Tarpy break down the full Arcfall Eve Eve preview, including the arrival of the new Borg Sphere, how it fits into the Maverick loop, what the new weekly tasks look like, and why players need to understand the difference between Suppressors and Obliterators before diving in.
This episode covers the Sphere’s passives, refits, new Prototype Tech and Chaos Tech, Epic Maverick Credits, faction store rewards, and the bigger gameplay implications for free-to-play, light spenders, and whales alike. If you want the full strategy-first breakdown of the next arc’s mechanics before launch day hits, this is the episode to watch.
01:04 Welcome in and server sound off begins
04:00 Tarpy joins the studio and the show opens with pre-podcast banter
05:40 Recap of Studio B, 90s rap chaos, and surprise Twitch front-page traffic
13:30 Bonus LEGO Enterprise-D stream gets unlocked by the community
15:08 Setting the plan for the show: watch the preview, then rewind for the full breakdown
18:01 Hammy’s Arcfall Eve Eve preview video begins with the Borg Sphere reveal
19:00 New weekly tasks, solo progression, and Maverick loop acceleration explained
19:47 Borg Sphere refits introduced, including Transwarp and Assimilation Protocol
20:37 Suppressors and Obliterators revealed, with instant-kill mechanics for non-Sphere ships
22:19 New Chaos Tech and Prototype Tech enter the loop
23:15 DJs rewinds the video and starts the deep-dive analysis
27:13 Side-by-side breakdown begins with Tarpy helping unpack the subtle mechanics
35:00 Sphere positioning in the arc and why players need to focus on the right targets
41:23 Free refits, unlock tiers, and why the Sphere progression feels Vengeance-like
51:12 Epic Maverick credits discussion and why separate currencies may actually help
01:22:43 Why Suppressors are the real target for most players, not Obliterators
01:40:00 Monetization pressure, ship access, and what the loop may feel like for different spend levels
02:05:16 Interplexing Beacon, Borg Operating Table, and how tech may reduce crew pressure
02:19:13 Tasks being based on ship level rather than Ops level gets a big thumbs up
02:33:16 Final takeaways, wrap-up, and teaser for continued Arcfall coverage tomorrow30 March 2026, 2:37 am - 3 hours 30 minutesInfinite Incursions, New PvP Banding, and Zephram Cochrane CoTA
Talking Trek goes deep on the newest Star Trek Fleet Command updates with a full breakdown of Infinite Incursions, the new PvP banding changes, and the latest CoTA reveal. DJz and the panel tackle the controversial removal of base raiding from server-vs-server incursion scoring, debate whether the new system will actually improve PvP, and explain why Klingon Armada scoring may be dead on arrival if cloaking stays untouched. Along the way, the show also covers the March community survey, shifted incursion timing, and why player reactions are all over the map.
The back half of the episode turns toward interim scheduling, clearer event communication, and the reveal of Zephram Cochrane for CoTA. DJz reacts positively to the improved roadmap visibility, breaks down the new arc cadence, and explains why knowing future launch windows is a big win for both players and creators. If you want one episode that captures the community pulse on incursions, PvP structure, and what’s coming next, this one’s got the whole warp core humming.
00:01:10 Welcome in, server shoutouts, cat shirt energy
00:06:01 Family visit recap, missed Studio B, Sunday show setup
00:08:27 Ball cap vs dad hat vs trucker hat comedy detour
00:15:23 Studio B makeup show plans and community dedication
00:18:09 March Talking Trek STFC survey opens
00:21:15 Infinite Incursions blog post begins
00:22:49 Incursions shortened from 24 hours to 12 hours
00:24:15 APAC date correction and timing clarification
00:27:10 Why one unshielded base can swing a whole server
00:28:53 Base raiding removed from server-vs-server scoring
00:31:07 Debate over whether raiding and defense will still matter
00:33:43 Attacker-side Armada scoring concerns
00:34:23 DJz pitches a home-and-away incursion doubleheader format
00:39:49 Klingon Armadas added, but cloaking becomes the giant red flag
01:27:14 PvP banding criticism and why ops banding “fixes nothing” for some players
02:14:30 Interim blog post starts, CoTA updates arrive
02:15:26 Zephram Cochrane revealed for CoTA, plus flash pass details
02:16:03 Quark events, easier completion, and clearer interim meta structure
02:42:23 New 28-day cycle and shifted arc start dates explained
03:00:08 Is Zephram Cochrane worth it? Final verdict and closing notes23 March 2026, 2:30 am - 3 hours 39 minutesSTFC CoTA Debate, STFC.phd Combat Deep Dive, and Jules Vern’s 20 Tips for Your 20s
Tonight on Talking Trek, DJz and Griffin tackle one of the hottest STFC topics in the community: the return of CoTA, why it was canceled, why it may be back for only one more run, and why players are so split on the decision. Before that, DJz clears the air on the recent apology controversy and addresses the rumors surrounding his original statement to the community. Then the show goes full teaching mode with special guest Sudo, creator of STFC.phd, for a deep dive into battle log parsing, sub-rounds, officer activations, mitigation, hidden combat data, and how players can use the tool to improve their gameplay.
In the second half, Jules Vern delivers a massive “20 tips for your 20s” presentation focused on low and mid-ops progression, covering ship priorities, faction strategy, away teams, event traps, community tools, and how newer players can avoid costly mistakes. The episode closes with a lengthy community roundtable on CoTA, player trust, communication, hoarding strategy, and the ongoing tug-of-war between player value and game economics. If you enjoy STFC strategy, game analysis, community debate, and a little live-show chaos along the way, this one has the whole buffet.
00:52 Welcome in, server sound off, and tonight’s roadmap
11:31 Sudo tech gremlins, live troubleshooting, and studio banter
23:14 The apology controversy, community perception, and “who was it for?”
34:53 Sudo finally joins and the STFC.phd deep dive begins
46:24 Sub-rounds explained and why battle mechanics fire the way they do
57:46 Forbidden Tech, Chaos Tech, and the hidden data inside logs
01:09:13 Why STFC.phd matters for diagnosing bad fights and crewing mistakes
01:20:44 Community log submissions, examples, and how players can help the tool grow
01:32:42 Sudo wrap-up, support talk, and transition to the next teaching segment
01:43:49 Jules Vern’s “20 in 20” ship priorities for early and mid ops players
01:55:16 Away teams, trait XP, crit strategy, and long-term account planning
02:06:50 Kobayashi-style pass warning, alliance tournaments, and spending traps
02:18:17 Alliance culture, community value, and the final stretch of Jules’ presentation
02:29:57 CoTA returns: why it’s back, why players care, and why it may change
02:41:22 Community backlash to CoTA’s return and the “vocal minority” debate
02:52:51 Callers weigh in on whether “one more run” is still a win
03:04:27 Communication issues, delayed feedback, and why players felt blindsided
03:15:57 Free-to-play vs spender perspectives on CoTA and event expectations
03:27:26 Planning lessons, hoarding strategy, and why you should never spend to zero
03:38:57 Final thoughts, thanks to guests and callers, and good night20 March 2026, 4:02 am - More Episodes? Get the App