MNmaxed is a gaming group based in Southern Minnesota. Our goal is to provide entertaining adventures and insight into successful tabletop RPG campaigns. Pathfinder Second Edition will be our system of choice, so join us to learn about this awesome new game from Paizo!
We bust in on old friend/enemy Shara, and the fight is on. She some lich with her as well.
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After defeating the undead dragon, Urbulinex, we continue on in Lower Argoron. We come across a small colony of interesting dwarves who are pretty cranky. They're maintaining some machine, and after battling a few of them we finally discover some important information.
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We make our way down to Lower Argoron where we meet a laughable new friend. Gurdrug is more concerned about gold, and Arius is more concerned about bones.
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We delve into Upper Argoron, looking to bee-line down into Lower Argoron. Along the way we face some giant opposition.
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We go over level 17. We then put our plan in action to intercept a grave giant currier who traffics in shadow ash. After that encounter, we put together some clues and head deep under the city of Yled.
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Still in the Shadow Realm chasing after Giassi, we face down with a shadow giant who is more formidable than the others we've encountered. From there, it's the playwright herself, and her huge spotlight construct.
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We're in the Shadow Realm after chasing after Giassi. Still unsure if she was fleeing or kidnapped or something, we battle our way through some Kuthites and aggressive instrumentation.
Extra organ music this week provided by FaboMusicRPG https://www.patreon.com/cw/FaboMusicRPG
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At Giassi's Playhouse, we continue putting on a show. Once it's over, we find ourselves diving into shadows.
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On with the show! We go to Giassi's Playhouse, only to find ourselves as part of the show. How will we perform for an audience? Will Spencer be wearing shoes?
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We finally catch up with ol' Passebnet at the top of the Pallid Pinacle. Pakmed follows close behind, so our tryst must be quick. Later on we go see a man about a show, and some baddies set a very poor trap indeed.
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We're in the Pallid Pinnacle, searching for one Passebnet and trying to fight our way through before the War Master's Council lays siege to the the building. We work our way up, violence ensuing every step of the way.
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