Unofficial Controller Podcast

Unofficial Controller

Your weekly gaming podcast for all the latest Sony Playstation , Microsoft Xbox , Nintendo Switch and PC News. Retrospectives , Readers Mail and Industry Chat.

  • 2 hours 29 minutes
    We Compare Rebirth’s Open World To Horizon, Xenoblade, And Breath Of The Wild

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    Final Fantasy VII Rebirth grabbed us by the scruff and reminded us how an open world can feel alive without drowning you in chores. We dig into why the new exploration loop works—think the curiosity of Breath of the Wild, the gathering rhythm of Horizon, and a dash of Xenoblade’s scale—then point to the quiet magic of Kalm, a bustling town that feels worth lingering in. Streamlined materia and upgrades reduce menu tax, while crafting makes scavenging meaningful. It’s modern without losing that FF7 heart.

    From there, we zoom into small-but-mighty experiences. Cast and Chill is cozy pixel fishing at its best, with a controversial idle mode that prints progress while you’re away. Is it a smart quality-of-life choice or a shortcut that dulls the grind? We weigh both sides. Then it’s retro time: Evercade’s Taito Collection 2 brings back Rastan and friends, proving how licensed, curated collections can preserve feel and friction with save-state respect.

    We also get brutally honest about a hyped handheld clone. The screen’s great and Game Boy shines, but performance above SNES gets patchy, audio artifacts crop up, and marketing outpaces reality. If you want Pokémon nostalgia on the go, it’s serviceable; serious retro fans should aim for better hardware or curated platforms.

    News highlights deliver whiplash: Sony quietly axing thousands of low-effort shovelware titles (a win for curation and a wake-up call for trophy culture), Yakuza Kiwami 3 remastered with a playable Game Gear lineup that celebrates Sega’s heritage, and widespread GameStop/EB Games closures that make physical browsing even rarer. We talk discoverability, why shelves still matter, and how indie gems get lost in algorithmic noise.

    Stick around for what we’re playing next—more Rebirth, Evercade experiments, and a return to Metroid Prime Remastered’s atmospheric corridors. If you enjoy smart takes on game design, storefront ethics, and the joy of finding a world you can’t stop thinking about, hit follow, share with a friend, and drop a review. Your support helps us keep the good stuff coming.

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    Cheers gamers!

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    A single item of yearly limited art merch

    Yearly art merch mug


    $10

    Name read out on every show

    Access to unglorious chat section of discord

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    A single item of yearly limited art merch

    Yearly art merch mug

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    Thanks to all who subscribe, it means the world to us and really helps us keep the shows going.



    18 January 2026, 9:00 am
  • 2 hours 41 minutes
    300 Episodes Of Chaos, Heart, And Games

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    Three hundred episodes in and we still can’t shut up about games, community, and the wild lore that got us here. We kick off with the triumphant return of OG Tom, celebrate the 300th with heartfelt thanks, and then dive into a stacked “what we’re playing” that spans razor-sharp indies, comfort food cozies, and big-budget nostalgia. Silksong delivers a perfect late-game skill check, Hades 2 nails that 20–30 minute run cadence, and Expedition 33 sparks a real debate on how turn-based combat can stay deliberate while still feeling alive on defense.

    We put the Switch 2 under the microscope with a tough Sonic Crossworlds handheld verdict and then vibe out with Cast and Chill, a serene fishing sim whose haptics, lures, and idle mode hide surprising depth. RGT crowns Final Fantasy VII Remake a top ten all-timer and breaks down why its ensemble outshines FF16’s dryness. Seb swings the spotlight to roguelikes and indies—Ball X Pit, Absolum, Demon School, Deck Tamer—arguing that fast, expressive loops and meaningful progression are where modern magic lives.

    Then George confesses to a full U-Boat spiral: oxygen, batteries, periscope scans, and the kind of emergent drama only deep sims can tell. We riff on space-game wishes, Starfield mods, and why Outlaws works best as pop-and-sizzle Star Wars. And because 300 should mean more than nostalgia, we read listener memories, reveal our nearly-finished website, tease subscriber goodies, and set sights on 2026’s big bets: Wolverine, Fable, maybe GTA 6.

    If you’re here for gaming podcast energy with real community roots—indie gems, Switch 2 impressions, Final Fantasy analysis, roguelike recommendations, and sim storytelling—this is the one to queue up. Tap play, subscribe, and tell a friend about UCP. Then jump into Discord and share your favorite memory or your current game of the year. We’ll see you there.

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    Cheers gamers!

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    A single item of yearly limited art merch

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    Thanks to all who subscribe, it means the world to us and really helps us keep the shows going.



    11 January 2026, 8:00 am
  • 2 hours 3 minutes
    He Wore Speedos, We Wore Nostalgia: The UCP Holiday Special

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    Ever wish a new release felt like the best parts of the 16-bit era without the grind or the guesswork? That’s the spark behind our deep dive into Terminator 2D: No Fate—an affectionate, modern-built throwback that marries beat-em-up grit, run-and-gun pacing, and side-scrolling driving with clever movie nods and genuinely meaningful branching paths. It’s the rare licensed game that rewards replays because choices actually reshape missions, tone, and outcomes. We break down why it works, where it surprises, and how its small details add up to big grins.

    From there, we get practical. Retro can look and play beautifully on modern screens with a few smart tweaks: find the 60 Hz options, switch mono to stereo, and hunt for hidden widescreen toggles in PS2-era menus. On Switch Online, Luigi’s Mansion gets a new lease of life by flipping look controls and managing the frame. We share the adapters and small hardware rituals that cut friction—because sometimes a clean contact or a better pad is the difference between shelving a classic and seeing it shine.

    News comes with presents: PSVR2’s Aces of Thunder takes flight with HOTAS support and the kind of seated VR that just works; Gears of War E-Day promises a ground-up Unreal Engine 5 prequel that’s a clean entry point for newcomers; and smaller Switch 2 cartridges signal a healthier, more affordable path for mid-size and indie physical releases. All of it feeds into a holiday rotation that swings between PS2 guilty pleasures, The Getaway’s infamous AI, and the evergreen cool of Soul Reaver.

    If you want a cozy listen that blends smart recommendations, tech tips that matter, and a few bold takes on where gaming is headed, you’re in the right place. Hit play, then tell us: what’s your festive go-to game and what’s the one retro setup tweak you swear by? Subscribe, share with a friend who loves pixels with purpose, and drop a review to help more curious gamers find the show.

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    Cheers gamers!

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    A single item of yearly limited art merch


    $8

    Name read out on every show

    Access to unglorious chat section of discord

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    A single item of yearly limited art merch

    Yearly art merch mug


    $10

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    A single item of yearly limited art merch

    Yearly art merch mug

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    Thanks to all who subscribe, it means the world to us and really helps us keep the shows going.



    21 December 2025, 8:00 am
  • 1 hour 57 minutes
    From Switch 2 Shine To PS2 Grit: Hades 2, Red Dead Redemption, And The Getaway Revisited

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    Hades 2 feels like the rare sequel that actually earns its extra systems. We dig into the above world’s health-drain tension, smart spellcrafting, and why a simple fishing rod supports progression without padding the grind. Then we pivot into Red Dead Redemption’s PS5 upgrade and make the case for “gentle touch-ups” over full remasters—60 fps and cleaner presentation that keep the dust, silence, and tone intact. If you just finished Red Dead 2, this is a powerful continuation that respects the original’s shape.

    The retro itch takes over when a pristine DualShock 2 turns chaos into control. Scarface suddenly steers straight, The Getaway’s no-HUD vision clicks, and that infamous indicator-based navigation becomes a bold, flawed slice of immersion. We talk how a good controller restores developer intent, and how that changes your read on difficulty, pacing, and fairness. We also revisit Illusion of Time on SNES, using save states to balance adult lives with classic design. It plays like a bridge between Secret of Mana and A Link to the Past, with transformation doors, light upgrades, and dungeons that respect your time.

    We round things out with tech talk that actually helps you play. Digital Foundry’s take on Red Dead for Switch 2—DLSS to 1440p docked, mostly 60 fps—shows how smart engineering stretches older worlds, even with minor flicker and shadow quirks. Along the way we tackle licensed curios like the X-Files and LOTR, when graphics analysis enlightens vs distracts, and how preservation can sometimes beat ambition. If you care about game feel, respectful upgrades, and the small fixes that make big differences, you’ll feel right at home.

    Enjoyed the ride? Follow, share with a friend who loves retro done right, and drop your hottest “one small tweak that saved a game” tip in a review or on our Discord.

    Support the show

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    Cheers gamers!

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    A single item of yearly limited art merch

    Yearly art merch mug


    $10

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    A single item of yearly limited art merch

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    Thanks to all who subscribe, it means the world to us and really helps us keep the shows going.



    14 December 2025, 9:00 am
  • 1 hour 19 minutes
    Solo Save: Games, News, And Q&A

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    Ever have a week where you just want a straight hit of games, news, and honest opinions without the fluff? That’s the energy today. I kick things off with Hades 2 on Switch 2 and why its small, thoughtful touches—like audio cues that swell into boss fights—make it the perfect half-hour loop when life is busy. The Switch 2 port holds steady in handheld and docked, and those fast runs keep piling up because the friction is basically gone.

    From there, we dig into three stories that matter. Tiny Bookshop is set for a physical console release, and its traveling store premise feels tailor-made for cozy, stress-free play with just enough management depth to hook you. Xbox Winter Demo Fest is rolling out early demos—and yes, Contraband Police, Froggy Hate Snow, Crystalla, and a mech-deck roguelike are on my radar. Demos are back in a big way, and transferring progress into full releases makes discovery meaningful again. Then we take a measured six-month check-in with Switch 2: the hardware impresses with a bigger, cleaner screen and a Pro Controller that finally rivals the best, while the software library still needs more true Switch 2 exclusives to define the generation.

    The back half gets personal with a packed Q&A. I’m ready to revisit Gran Turismo 7 after Spec 3; that sim-lite feel still nails the balance. We cover disappointments that stung—Grid Legends’ shallow career, Need for Speed Unbound’s grind under a stylish hood, and the heartbreaking promise of Tales of the Shire. I also own my blind spots: Gears of War, classic Final Fantasy, and Castlevania are all on deck. And yes, Lance Vance remains public enemy number one. I close with the origin story: seaside arcades, Operation Wolf on a milk crate, and a Spectrum 128K that turned the living room into a neighborhood hub. That’s why I love portable power, cozy sims, tough roguelikes, and communities that keep curiosity alive.

    If this mix of gameplay, news, and community Q&A hits the spot, follow the show, share it with a friend, and drop your one-console-forever pick in a review. Your recommendations and questions shape where we go next—come be part of it.

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    Cheers gamers!

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    Yearly art merch mug


    $10

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    A single item of yearly limited art merch

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    Thanks to all who subscribe, it means the world to us and really helps us keep the shows going.



    7 December 2025, 9:00 am
  • 2 hours 4 minutes
    Switch 2 unable to outsell PS5 !!?!?

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    This week George and the infamous RGT get stuck in with your latest weekly dose of the worlds favourite gaming podcast.


    They touch on what they’ve been playing with RGT struggling with a burgeoning Hades 2 addiction and George being George and he’s playing a broken simulator from 5 years ago that no one played even then.


    The boys bring you the latest news such as Switch 2 going head to head with PS5 , Call of Dury coming  to switch  and so much more 


    So sit down tune in and drop out to the best show in gaming 

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    Cheers gamers!

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    A single item of yearly limited art merch

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    Thanks to all who subscribe, it means the world to us and really helps us keep the shows going.



    30 November 2025, 11:00 am
  • 2 hours 14 minutes
    Steam Machine Priced Like A PC? Our Wallets Just Rage Quit

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    A shooter can live or die by how it feels in your hands. That’s where we start: unpacking why Halo’s air control and sticky mid-jump chaos still feel unmatched, while Resistance 2’s heavier, cover-first design delivers a different kind of tension. From checkpoint pain to flow states, we break down how movement, framerate, and responsiveness shape the stories we remember long after credits roll.

    Then we jump into Hades 2 on Switch 2, running at a buttery 120 FPS at 1080p. We dig into why roguelikes benefit more from cadence than pixels, how the new gathering and upgrade wrinkles freshen the loop, and when it’s smarter to pick 1080p120 over 4K60. Along the way we revisit Infamous Second Son’s slow-burn unlocks, GTA 4’s moody Liberty City that still feels singular, and Fallout 3’s love-hate dance with VATS, save-crawls, and PS3-era performance quirks that can’t dim sharp storytelling.

    We don’t shy away from platform takes. The PS5 Welcome Hub promises animated flair, but cluttered widgets and random screenshots often bury good art direction. UI should amplify anticipation, not drown it. And we tackle Valve’s Steam Machine value case: priced like a comparable PC, potentially less powerful than a PS5, and launching amid AI-driven RAM demand that’s pushing costs north. If it can’t be the cheapest path to your TV or the most powerful box under it, it needs to win on frictionless access to Steam’s ecosystem and a crystal-clear pitch to console-first players.

    If you’re here for strong opinions rooted in hands-on play and a healthy dose of gaming nostalgia, you’re in the right place. Stick around for community updates, a big push for our new retro show Flashback, and plenty of practical insights on what to play next and why. Enjoy the ride, then help us grow: follow, subscribe, drop a review, and share this episode with a friend who loves games as much as you do.

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    Thanks to all who subscribe, it means the world to us and really helps us keep the shows going.



    23 November 2025, 12:00 pm
  • 2 hours 13 minutes
    Games Were Better When They Were Bold

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    What if the best gaming experiences aren’t the biggest, but the most focused? We kick off with Resistance 2 and talk through how creepier enemies, smarter encounters, and a tighter campaign deliver more satisfaction than bloated epics. It’s a reminder that balance matters, and 12–15 hour games still hit a sweet spot when your schedule doesn’t.

    That idea comes alive when we return to Liberty City. Replaying Grand Theft Auto IV feels like opening a time capsule and finding it sharper than you remember. We compare its mood, story, and grounded city to GTA V’s technical fireworks and multi-protagonist ambition. IV still stands tall: cab rides, heat haze, and side characters that linger. V dazzles, but can feel like a bridge to online systems. When art direction and cohesive narrative lead, the experience endures.

    We also dig into the magic of quick-run design with Ball X Pit on Switch: a roguelike that fuses twin-stick control, breakout chaos, and a hub-world that’s a game of its own. Seven-minute sessions add up, choices evolve, and progress feels constant—perfect for real life. From there, we zoom out to the industry: a rumor about Sony scaling back PC ports, the arrival of the Steam Machine, and whether a Series S–ish box at a friendly price is a smart way to bring console players into the Steam library. Great for indies and AA hits? Probably. Future-proof for the next wave of blockbusters? That’s trickier.

    Finally, a small win sparks a bigger wish. Red Dead Redemption’s free upgrade on Switch 2 (and other platforms) is welcome, but it raises the question: where is the GTA IV remaster? With its enduring reputation and complete editions waiting in the wings, it feels like the perfect bridge to GTA 6. Until then, we’re choosing escapism over exhaustion—games that respect our time, stories that stick, and worlds that feel crafted rather than monetized.

    If this resonates, tap follow, share with a friend who loves thoughtful game talk, and drop a review. What short, focused game would you champion right now?

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    Thanks to all who subscribe, it means the world to us and really helps us keep the shows going.



    16 November 2025, 11:00 am
  • 1 hour 37 minutes
    Pokemon Legends Reimagined, Devolver’s Indie Rush, And The PS Portal’s Big Swing

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    A real-time Pokémon that actually feels dangerous, a breakout-bullet-hell roguelike we can’t put down, and a PlayStation handheld that just became useful overnight—this week goes hard on design, value, and where gaming is headed next. We start with Pokémon Legends Z-A, which swaps turn-based comfort for dodge-rolls, boss-scale Mega encounters, and a day-night cadence that pushes exploration and risk. The world still shows its Switch 1 seams, but the loop is tight, the quests stack well, and a mid-story series callback had us grinning. Verdict: gameplay rescues the tech, and that’s enough to keep us hooked.

    Then we gush about an indie masterclass from Devolver: a roguelike that fuses breakout, bullet hell, and twin-stick control into a frictionless loop. Runs feed a cozy town meta, fusions snap into place, and every choice has bite. It’s the kind of design that turns “one more run” into three hours. We also flag Megabonk’s 3D survivor-like spin with constant mini-bosses and objective-led runs—proof that the genre still has fresh lanes.

    On the platform front, Sony’s PS Portal just unlocked cloud streaming for over 2,800 PS5 games via PS Plus Premium, no console required. Add credible signs of a PlayStation-to-PC cross-buy badge and a sharper Portal UI, and you can see the strategy: reduce friction, expand ownership, and make handheld play feel native again. We weigh the value math, the DualSense edge, and how this compares to Steam Deck and Switch 2.

    Not all progress feels cozy. Square Enix plans to automate up to 70% of QA and debugging with generative AI by 2027. We unpack the trade-offs: faster pipelines, cleaner launches, and the real risk of job displacement and scope bloat if studios lean too hard. The bottom line: use AI for the grind, invest humans in taste, UX, and finish.

    And yes, we talk about the chaotic triumph of Amazing Frog topping Xbox’s paid charts. Call it the zeitgeist effect: streamer-friendly mayhem, low friction, and a reminder that small ideas can punch way above AAA noise.

    If you enjoyed this one, follow the show, share it with a friend, and drop a quick review—it helps more curious gamers find us. What’s your take: action Pokémon or classic turns, and which handheld are you riding with next?

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    9 November 2025, 9:00 am
  • 2 hours 44 minutes
    Subscriptions and decks of steam

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    Sometimes it’s best just to talk it out , Seb and George get stuck into some of gaming most interesting topics - why is George still not on steam deck , what’s happening with the current gaming subscriptions ? 

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    A single item of yearly limited art merch

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    Thanks to all who subscribe, it means the world to us and really helps us keep the shows going.



    2 November 2025, 1:00 am
  • 2 hours 49 minutes
    Indie Wins, Consoles Wobble, Players Adapt

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    Big year. Bigger questions. We kick things off with that familiar tug between what we used to play and what actually fits life now — and it turns out single-player indies are meeting the moment. Expedition 33 becomes our touchstone: a sharp blend of turn-based planning and real-time timing that rewards mastery without punishing those who prefer defense builds. Its countdown mythos, voice acting, and expedition logs show how smart scope and strong direction can outshine budget. Persona fans get a tailored roadmap too: how 3 Reload stacks up against 4 and 5, and why Metaphor might be the perfect fantasy detour.

    Then we go wide. Project Tal prompts a candid look at why Korean and Chinese studios seem to hit above their weight: laser focus on what’s on screen, clever “fake it” lighting, and disciplined scope. That “triple I” energy is good for players and forces bigger studios to prioritize craft over bloat. On the hardware side, Xbox hints at a “very premium,” PC-like future with an Everywhere strategy spanning partner devices and cloud. It could be brilliant if the UX is Steam-simple… but a reported 30% margin target reshapes what gets made, how it’s priced, and who survives.

    Switch 2 steps into the ring with promise and friction. Elden Ring Tarnished Edition’s delay to 2026 after rough show-floor performance is surprising, especially given how it runs elsewhere. We unpack cartridges vs SSD, optimization discipline, and why handheld isolation can make 30 fps feel great if stability and clarity come first. Nostalgia sneaks in, too: No Man’s Sky VR dips, an Infamous 2 victory lap, a PS3 SSD mod that hides old bottlenecks, and a quick MLB-on-the-go confession. Through it all we come back to one thing: be intentional. Pick games that respect your time, deliver a story you’ll remember, and feel good on the hardware you actually use.

    If this mix of sharp takes, practical picks, and future-gazing hits home, follow the show, share with a friend, and drop us your hot take on premium consoles vs portable life. And don’t miss our new nostalgia spinoff Flashback — subscribe, listen, and tell us which month in gaming history we should jump to next.

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    If link has expired then message us at [email protected]

    or DM us on instagram or X and we'll send you an invite.

    Cheers gamers!

    Subscription Tiers

    $3

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up


    $5

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    A single item of yearly limited art merch


    $8

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    A single item of yearly limited art merch

    Yearly art merch mug


    $10

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    A single item of yearly limited art merch

    Yearly art merch mug

    Yearly art merch t-shirt


    Thanks to all who subscribe, it means the world to us and really helps us keep the shows going.



    26 October 2025, 7:00 am
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