Your weekly gaming podcast for all the latest Sony Playstation , Microsoft Xbox , Nintendo Switch and PC News. Retrospectives , Readers Mail and Industry Chat.
Ever have a week where you just want a straight hit of games, news, and honest opinions without the fluff? That’s the energy today. I kick things off with Hades 2 on Switch 2 and why its small, thoughtful touches—like audio cues that swell into boss fights—make it the perfect half-hour loop when life is busy. The Switch 2 port holds steady in handheld and docked, and those fast runs keep piling up because the friction is basically gone.
From there, we dig into three stories that matter. Tiny Bookshop is set for a physical console release, and its traveling store premise feels tailor-made for cozy, stress-free play with just enough management depth to hook you. Xbox Winter Demo Fest is rolling out early demos—and yes, Contraband Police, Froggy Hate Snow, Crystalla, and a mech-deck roguelike are on my radar. Demos are back in a big way, and transferring progress into full releases makes discovery meaningful again. Then we take a measured six-month check-in with Switch 2: the hardware impresses with a bigger, cleaner screen and a Pro Controller that finally rivals the best, while the software library still needs more true Switch 2 exclusives to define the generation.
The back half gets personal with a packed Q&A. I’m ready to revisit Gran Turismo 7 after Spec 3; that sim-lite feel still nails the balance. We cover disappointments that stung—Grid Legends’ shallow career, Need for Speed Unbound’s grind under a stylish hood, and the heartbreaking promise of Tales of the Shire. I also own my blind spots: Gears of War, classic Final Fantasy, and Castlevania are all on deck. And yes, Lance Vance remains public enemy number one. I close with the origin story: seaside arcades, Operation Wolf on a milk crate, and a Spectrum 128K that turned the living room into a neighborhood hub. That’s why I love portable power, cozy sims, tough roguelikes, and communities that keep curiosity alive.
If this mix of gameplay, news, and community Q&A hits the spot, follow the show, share it with a friend, and drop your one-console-forever pick in a review. Your recommendations and questions shape where we go next—come be part of it.
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This week George and the infamous RGT get stuck in with your latest weekly dose of the worlds favourite gaming podcast.
They touch on what they’ve been playing with RGT struggling with a burgeoning Hades 2 addiction and George being George and he’s playing a broken simulator from 5 years ago that no one played even then.
The boys bring you the latest news such as Switch 2 going head to head with PS5 , Call of Dury coming to switch and so much more
So sit down tune in and drop out to the best show in gaming
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A shooter can live or die by how it feels in your hands. That’s where we start: unpacking why Halo’s air control and sticky mid-jump chaos still feel unmatched, while Resistance 2’s heavier, cover-first design delivers a different kind of tension. From checkpoint pain to flow states, we break down how movement, framerate, and responsiveness shape the stories we remember long after credits roll.
Then we jump into Hades 2 on Switch 2, running at a buttery 120 FPS at 1080p. We dig into why roguelikes benefit more from cadence than pixels, how the new gathering and upgrade wrinkles freshen the loop, and when it’s smarter to pick 1080p120 over 4K60. Along the way we revisit Infamous Second Son’s slow-burn unlocks, GTA 4’s moody Liberty City that still feels singular, and Fallout 3’s love-hate dance with VATS, save-crawls, and PS3-era performance quirks that can’t dim sharp storytelling.
We don’t shy away from platform takes. The PS5 Welcome Hub promises animated flair, but cluttered widgets and random screenshots often bury good art direction. UI should amplify anticipation, not drown it. And we tackle Valve’s Steam Machine value case: priced like a comparable PC, potentially less powerful than a PS5, and launching amid AI-driven RAM demand that’s pushing costs north. If it can’t be the cheapest path to your TV or the most powerful box under it, it needs to win on frictionless access to Steam’s ecosystem and a crystal-clear pitch to console-first players.
If you’re here for strong opinions rooted in hands-on play and a healthy dose of gaming nostalgia, you’re in the right place. Stick around for community updates, a big push for our new retro show Flashback, and plenty of practical insights on what to play next and why. Enjoy the ride, then help us grow: follow, subscribe, drop a review, and share this episode with a friend who loves games as much as you do.
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What if the best gaming experiences aren’t the biggest, but the most focused? We kick off with Resistance 2 and talk through how creepier enemies, smarter encounters, and a tighter campaign deliver more satisfaction than bloated epics. It’s a reminder that balance matters, and 12–15 hour games still hit a sweet spot when your schedule doesn’t.
That idea comes alive when we return to Liberty City. Replaying Grand Theft Auto IV feels like opening a time capsule and finding it sharper than you remember. We compare its mood, story, and grounded city to GTA V’s technical fireworks and multi-protagonist ambition. IV still stands tall: cab rides, heat haze, and side characters that linger. V dazzles, but can feel like a bridge to online systems. When art direction and cohesive narrative lead, the experience endures.
We also dig into the magic of quick-run design with Ball X Pit on Switch: a roguelike that fuses twin-stick control, breakout chaos, and a hub-world that’s a game of its own. Seven-minute sessions add up, choices evolve, and progress feels constant—perfect for real life. From there, we zoom out to the industry: a rumor about Sony scaling back PC ports, the arrival of the Steam Machine, and whether a Series S–ish box at a friendly price is a smart way to bring console players into the Steam library. Great for indies and AA hits? Probably. Future-proof for the next wave of blockbusters? That’s trickier.
Finally, a small win sparks a bigger wish. Red Dead Redemption’s free upgrade on Switch 2 (and other platforms) is welcome, but it raises the question: where is the GTA IV remaster? With its enduring reputation and complete editions waiting in the wings, it feels like the perfect bridge to GTA 6. Until then, we’re choosing escapism over exhaustion—games that respect our time, stories that stick, and worlds that feel crafted rather than monetized.
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A real-time Pokémon that actually feels dangerous, a breakout-bullet-hell roguelike we can’t put down, and a PlayStation handheld that just became useful overnight—this week goes hard on design, value, and where gaming is headed next. We start with Pokémon Legends Z-A, which swaps turn-based comfort for dodge-rolls, boss-scale Mega encounters, and a day-night cadence that pushes exploration and risk. The world still shows its Switch 1 seams, but the loop is tight, the quests stack well, and a mid-story series callback had us grinning. Verdict: gameplay rescues the tech, and that’s enough to keep us hooked.
Then we gush about an indie masterclass from Devolver: a roguelike that fuses breakout, bullet hell, and twin-stick control into a frictionless loop. Runs feed a cozy town meta, fusions snap into place, and every choice has bite. It’s the kind of design that turns “one more run” into three hours. We also flag Megabonk’s 3D survivor-like spin with constant mini-bosses and objective-led runs—proof that the genre still has fresh lanes.
On the platform front, Sony’s PS Portal just unlocked cloud streaming for over 2,800 PS5 games via PS Plus Premium, no console required. Add credible signs of a PlayStation-to-PC cross-buy badge and a sharper Portal UI, and you can see the strategy: reduce friction, expand ownership, and make handheld play feel native again. We weigh the value math, the DualSense edge, and how this compares to Steam Deck and Switch 2.
Not all progress feels cozy. Square Enix plans to automate up to 70% of QA and debugging with generative AI by 2027. We unpack the trade-offs: faster pipelines, cleaner launches, and the real risk of job displacement and scope bloat if studios lean too hard. The bottom line: use AI for the grind, invest humans in taste, UX, and finish.
And yes, we talk about the chaotic triumph of Amazing Frog topping Xbox’s paid charts. Call it the zeitgeist effect: streamer-friendly mayhem, low friction, and a reminder that small ideas can punch way above AAA noise.
If you enjoyed this one, follow the show, share it with a friend, and drop a quick review—it helps more curious gamers find us. What’s your take: action Pokémon or classic turns, and which handheld are you riding with next?
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Sometimes it’s best just to talk it out , Seb and George get stuck into some of gaming most interesting topics - why is George still not on steam deck , what’s happening with the current gaming subscriptions ?
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Big year. Bigger questions. We kick things off with that familiar tug between what we used to play and what actually fits life now — and it turns out single-player indies are meeting the moment. Expedition 33 becomes our touchstone: a sharp blend of turn-based planning and real-time timing that rewards mastery without punishing those who prefer defense builds. Its countdown mythos, voice acting, and expedition logs show how smart scope and strong direction can outshine budget. Persona fans get a tailored roadmap too: how 3 Reload stacks up against 4 and 5, and why Metaphor might be the perfect fantasy detour.
Then we go wide. Project Tal prompts a candid look at why Korean and Chinese studios seem to hit above their weight: laser focus on what’s on screen, clever “fake it” lighting, and disciplined scope. That “triple I” energy is good for players and forces bigger studios to prioritize craft over bloat. On the hardware side, Xbox hints at a “very premium,” PC-like future with an Everywhere strategy spanning partner devices and cloud. It could be brilliant if the UX is Steam-simple… but a reported 30% margin target reshapes what gets made, how it’s priced, and who survives.
Switch 2 steps into the ring with promise and friction. Elden Ring Tarnished Edition’s delay to 2026 after rough show-floor performance is surprising, especially given how it runs elsewhere. We unpack cartridges vs SSD, optimization discipline, and why handheld isolation can make 30 fps feel great if stability and clarity come first. Nostalgia sneaks in, too: No Man’s Sky VR dips, an Infamous 2 victory lap, a PS3 SSD mod that hides old bottlenecks, and a quick MLB-on-the-go confession. Through it all we come back to one thing: be intentional. Pick games that respect your time, deliver a story you’ll remember, and feel good on the hardware you actually use.
If this mix of sharp takes, practical picks, and future-gazing hits home, follow the show, share with a friend, and drop us your hot take on premium consoles vs portable life. And don’t miss our new nostalgia spinoff Flashback — subscribe, listen, and tell us which month in gaming history we should jump to next.
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Nostalgia just got teeth. We’re launching Flashback, a brand-new channel dedicated to jumping into specific months of gaming history—magazine covers, previews that never shipped, weird accessories, and those console wars that lit up schoolyards. Think time capsules you can listen to: March ’94 one week, 2006 the next, maybe 1979 after that. The main show stays free, and Sundays now bring double downloads. When Flashback drops, help us by downloading and leaving a quick review on Apple or Spotify to nudge the algorithm in our favor.
We also plug back into Resistance: Fall of Man on PS3 and find it still hits hard. It’s weighty, structured, and more Call of Duty than memory suggests, with a launch-era look that somehow charms rather than dates. A hardware detour follows: swapping an SSD into a PS3 Slim transformed load times and reminded us why The Last of Us still plays great on legacy hardware—before a fast cut to PS5 where lighting, physics, and micro-details turn key scenes into something else entirely. That back-to-back proves how far the medium has moved without diminishing what made the old stuff special.
On the news front, Dovetail’s Metro Rivals New York slams sim cred into arcade swagger: Crazy Taxi energy with trains in Unreal Engine 5, solo and four-player. Then Bitmap Bureau’s Terminator 2D: No Fate shows the smartest retro move of the year—beat the canonical story once, then remix key scenes to unlock new levels and paths. It’s a love letter to 16-bit action that solves the “short 2D game” complaint with built-in replay. We round out with the ROG Ally Xbox edition, handheld optimizations for big titles, and a frank look at how the industry might be pivoting toward enthusiasts through accessories, mid-gen upgrades, and tightly targeted hardware.
If you love retro with purpose, hardware talk with real stakes, and game design that respects your time, you’ll feel at home here. Subscribe, share this with a friend who still has their dog-eared mags, and when Flashback lands, drop a review—it genuinely helps. What month of gaming history should we time-jump to first?
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Retro joy met modern surprise the moment we put Star Wars Outlaws on Switch 2 and saw a handheld punch way above its weight. We share what actually happened in docked and handheld tests, why performance felt close to PS5 at a glance, and where the cracks showed—two crashes tied to online checks that reminded us this era still leans on servers even when you’re playing solo. From there, we kept the momentum with a warm return to South Park: The Stick of Truth, Resistance on PS3, and a first look at EAFC26’s slower, more “authentic” match flow that rewards patience over sprint spam.
Then we zoom out. Sony and AMD’s Project Amethyst talk gave us the clearest PS6 signal yet: machine learning pipelines maturing, PSSR on PS5 Pro now, and “a few years” of runway before the next box. Meanwhile, Game Pass found itself in a messaging tangle—regional emails suggesting price holds for existing members, Ultimate gating day-one access, and the bigger question of how day-one drops really pay back. There’s still great value if Ultimate fits your budget—Football Manager, Outer Worlds 2, and more—but clarity matters when wallets are tight.
Nintendo played it smart on two fronts: stock you can actually buy and nostalgia that still charms. NSO added Mario & Wario, Fatal Fury Special, and even Bubsy, while Switch 2 sales sprinted ahead of PS4’s early pace. It’s a compelling pitch: carry big games, improve old ones, and make the next experiment easy to try. We also caught a PS Store “Animal Crossing-alike” that pushed the line far too close, and took a minute to appreciate the DualSense magic with a new Icon Blue edition—because feel still matters.
We close with community: a new Rocket League challenge, a platinum streak that won’t stop, and a very fun tease—a UK Donkey Kong high-score tournament in the works. That mix of cutting-edge and classic is why we keep doing this. If handheld power is calling your name, Switch 2 finally feels ready. If you’re riding the Pro wave, PS5’s ML story is getting interesting while PS6 forms in the wings. And if you’re choosing services, make the math honest: Ultimate shines when you use it.
Enjoyed the show? Tap follow, share it with a friend who loves games old and new, and drop a quick review—it helps more curious listeners find us. What are you playing this week?
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A sleeper train, a leather PS1 bag with lockable carabiners, and a Switch 2 that refuses to leave handheld mode—this week we go full travel-nerd and full game-nerd at once. We start with a surprisingly great wired “travel dock” setup and land on the big takeaway: on a café table, inches from your eyes, the Switch 2 screen is a tiny theater. From there we dive into Grand Bazaar and why its market-day core loop is so addictive—limited plots, clever windmill crafting, sprite-powered sales spikes, and a Saturday rush that feels like a small business win. Then we pivot to Astral Chain, where the chain-linked legion adds an approachable tactical layer to slick action without drowning you in inputs.
We rewind to Gen 7 with South Park: The Stick of Truth and celebrate timing-based combat that actually matters, then detour into a Vita renaissance: MLB’s old-school simplicity, Downwell’s elegant descent, Helldivers 1’s revived community, and MotorStorm RC/Resogun for pure arcade flow. George builds an underwater base in No Man’s Sky—moon pool and sub included—while we marvel at how much the game still evolves and how that spirit points toward Light No Fire.
Our news segment swings hard: the Xbox Game Pass overhaul (Essential/Premium/Ultimate) and why “shorter wait times” as a paid perk feels like trust erosion, the newly discovered Minus World in Super Mario Bros.: The Lost Levels (found via the All-Stars version after decades!), and Rock Band 4’s looming delist as music licenses expire. We close on collection curation—trading shelves of filler for a handful of classics—and spotlight a true hidden gem: Metal Arms: Glitch in the System, a fast, funny, Ratchet-adjacent shooter that still holds up on OG Xbox/PS2/GameCube.
If you love handheld comfort, smart sim loops, and frank talk about where subscriptions are headed, this one’s for you. Tap play, then tell us: what would you cut from your collection, and what’s the one game you’ll never let go? Subscribe, share with a friend who needs a curated shelf, and leave a quick review to help more curious gamers find us.
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Scott takes the helm solo, sharing his current gaming obsessions while providing a Nintendo-heavy update on the latest releases and announcements. Without the usual supervision of his co-hosts, he embraces the opportunity to dive deep into his gaming passions and personal stories.
• Dead by Daylight dominates Scott's gaming time with its new Thai folklore update featuring an overpowered killer
• Expanding his Switch 2 collection with recent purchases of Hogwarts Legacy and Star Wars Outlaws
• Yakuza Zero on Switch proving to be an engaging experience that keeps pulling him back
• Nintendo Direct announcements including Mario Galaxy 1 & 2 games and a new Super Mario Galaxy movie for 2026
• Upcoming Halloween game from Ilphonic following similar gameplay to Friday the 13th and Dead by Daylight
• PlayStation releasing new Pulse Elevate speakers with AI technology for PS5 and Portal
• Nintendo Switch Online adds two GBA classics: Klonoa Empire of Dreams and Mr. Driller 2
• Upcoming Play Expo Blackpool event - a "stag do for gamers" with arcade cabinets, beer, and gaming excitement
Join our Discord community! The link is in the show notes. We have monthly competitions, gaming discussions, and a place to connect with other members of the UCP community.
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