High Resolution: inside the video games industry

Seamus Byrne

Taking you behind the scenes of the latest video games, talking to developers, artists and creators. Hosted by Chris Button from Byteside.

  • 26 minutes 40 seconds
    Xbox's brilliant accessibility strategy explained | Interview with Anita Mortaloni (Xbox)

    Xbox is regarded by many as being the leader in game accessibility, with an inclusive vision that starts at the top. In recent years, the Microsoft brand has delivered various programs aimed at including people of all ages and abilities. From the Xbox Accessibility Guidelines for developers, to the addition of American Sign Langauge interpreters on official livestreams, and accessibility feature tags on the digital store, there are plenty of fantastic initiatives happening at Xbox. Anita Mortaloni, Director of Accessibility Xbox, explains how Xbox works with communities to foster inclusion and accessibility at all levels.


    Follow Anita Mortaloni on Twitter: https://twitter.com/anitamortaloni

    Follow Byteside on Twitter: https://twitter.com/byteside

    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    23 September 2022, 3:48 am
  • 29 minutes 35 seconds
    Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)

    Cult of the Lamb is yet another Aussie success story, having already welcomed more than a million cultists into its flock. Julian Winton, the Creative Director of the game, shares how Cult of the Lamb went through multiple iterations before settling on the satisfying gameplay we see today. Join us for an entertaining chat about the highs and lows of game development - no sacrifice required!


    Follow Julian Winton on Twitter: https://twitter.com/JulianWilton_

    Follow Byteside on Twitter: https://twitter.com/byteside

    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    5 September 2022, 5:58 am
  • 42 minutes 17 seconds
    What are the best games of 2022 so far?

    There are already many strong entries for the best game of 2022. Edmond Tran and Emily Spindler from GamesHub join Byteside's Chris Button to discuss the year in games so far. Elden Ring, Horizon Forbidden West, and Fire Emblem Warriors: Three Hopes headline a selection of worthy contenders.


    Read the GamesHub best games of 2022 (so far) article: https://www.gameshub.com/news/features/best-games-of-2022-so-far-pc-ps5-xbox-nintendo-switch-mobile-23864/


    Follow Edmond Tran on Twitter: https://twitter.com/EdmondTran

    Follow Emily Spindler on Twitter: https://twitter.com/Sagef0xx

    Follow Byteside on Twitter: https://twitter.com/byteside

    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    26 July 2022, 3:28 am
  • 45 minutes 12 seconds
    Rogue Legacy 2: the story behind the roguelike hit | Teddy Lee (Cellar Door Games)

    Rogue Legacy walked so Hades could run. Now, nearly 10 years after the original, Rogue Legacy 2 is another shining example of the highly replayable roguelike genre.


    Cellar Door Games co-founder and designer Teddy Lee joins High Resolution to detail the tricky path to capturing success a second time.


    From finding popularity with Rogue Legacy, the commercial struggles of the studio's follow-up in Full Metal Furies, to the surprisingly emotional Early Access journey of Rogue Legacy 2, Lee explains it all.


    Also, there's a little discussion about the studio's early Flash games, including Don't Shit Your Pants, a game we've all played IRL at some point in our lives.


    To keep up to date with High Resolution, follow the podcast and subscribe to Byteside’s twice-weekly newsletter examining all things tech, digital culture, and video games: https://newsletter.byteside.com/


    Articles referenced:

    • https://www.destructoid.com/why-is-rogue-legacys-follow-up-considered-a-pretty-massive-failure/
    • https://www.digitaltrends.com/gaming/rogue-legacy-2-early-access-takeaways/


    Follow Byteside on Twitter: https://twitter.com/byteside

    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    21 June 2022, 8:08 am
  • 57 minutes 50 seconds
    Inside Australia's fastest-growing studio & Conan Chop Chop | Kim Forrest & Jeff Wong (Mighty Kingdom)

    Mighty Kingdom recently launched Conan Chop Chop, a chaotic rogue-lite that transforms the typically adult-focused Conan the Barbarian franchise into a more family-friendly cartoon outing.


    Hear from Kim "Kimbo" Forrest, studio creative director, and Jeff Wong, producer, as they discuss the sometimes challenging development of a game announced on April Fool's Day some years ago. It turns out that game development can be about the friends you make along the way!


    To keep up to date with High Resolution, follow the podcast and subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.


    Follow Byteside on Twitter: https://twitter.com/byteside


    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    12 May 2022, 2:11 am
  • 54 minutes 21 seconds
    How to create a culturally diverse and cosy farming game | Amanda Schofield (Studio Drydock)

    Made by Studio Drydock, a remote team founded by former EA developers, Wylde Flowers is a cosy life and farming sim with a witchy twist. It launched via Apple Arcade earlier this year and has since become one of the top games on the subscription service ahead of its upcoming PC and Nintendo Switch release. In Wylde Flowers, you play as Tara, who moves to a charming rural island to help out her grandma and the family farm. However, she discovers not everything is as it seems...


    Amanda Schofield, Studio Drydock co-founder and creative director on Wylde Flowers, joins High Resolution to discuss her time working on The Sims franchise, the challenges of founding a remote studio, and what goes into making diverse characters.


    To keep up to date with High Resolution, follow the podcast and subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.


    Follow Byteside on Twitter: https://twitter.com/byteside


    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    13 April 2022, 6:01 am
  • 3 minutes 15 seconds
    Hi Rez is back!

    Chris Button takes the reins from Seamus Byrne to prepare for a fresh new look at how videogames are made and the industry's wider cultural impact. Get ready for new episodes of High Resolution soon featuring guests from across the videogame industry, locally and abroad!


    In the meantime, subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.


    Follow Byteside on Twitter: https://twitter.com/byteside


    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy


    Follow Seamus Byrne on Twitter: https://twitter.com/seamus

    Hosted on Acast. See acast.com/privacy for more information.

    7 April 2022, 2:25 am
  • 3 minutes 16 seconds
    The end of the beginning - get the Byteside podcast

    We're wrapping up the show to consolidate the Byteside podcast network into our core show, Byteside!


    Search 'Byteside' in your podcast app or hit the relevant link below to add it to your app of choice:


    Pocket Casts: https://pca.st/itunes/1482077503

    Overcast: https://itunes.apple.com/us/app/overcast-podcast-player/id888422857

    Apple Podcasts: https://podcasts.apple.com/podcast/id1482077503

    Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5hY2FzdC5jb20vcHVibGljL3Nob3dzLzA0NzA5ZTVkLWU0ZTQtNDk0Ny1hYmNmLTYyZDM3MmIyZTFiNg

    Spotify: https://open.spotify.com/show/43tUBmO4DknkGbd4Hw9dlb

    RSS: https://rss.acast.com/byteside


    And get loads more written content at byteside.com.


    Thanks so much for tuning into the show – we've got a lot more in store, but all distilled into the one true podcast feed... Byteside.


    Hosted on Acast. See acast.com/privacy for more information.

    16 July 2021, 5:36 am
  • 47 minutes 57 seconds
    E3 2021 hype with Kosta Andreadis

    From the early announcements to the unknowns, Seamus and Kosta explore the E3 virtual experience and what's getting us excited for games in the year ahead. Playstation, Xbox, Indies, and more, we look at where the hype is justified and where it's... all hype. Will Xbox and Bethesda joining up this year be good or bad? Will Devolver be as crazy as ever? And does the Ratchet & Clank release set a new high bar for what we need to see to make something feel truly 'next gen'?


    Check out all the AusGamers coverage here:

    https://www.ausgamers.com


    Find Kosta on the tweets here:

    https://twitter.com/toadovsky


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    Hosted on Acast. See acast.com/privacy for more information.

    11 June 2021, 5:37 am
  • 22 minutes 53 seconds
    Diablo Immortal interview: heavy metal PVP on your mobile
    Seamus talks to two of the lead developers on Diablo Immortal – Scott Shicoff, Principal Game Designer, and Kris Zierhut, Senior System Designer – about building an intricate, hardcore PVP system into the game. We explore how the Cycle of Strife works, how the game is being treated like an MMO, the style of play you can expect across PVE and PVP, and how they're going to approach class balance and other critical aspects for this experience. And, ultimately, just how much it means if you become the Immortal Leader.

    Hosted on Acast. See acast.com/privacy for more information.

    31 May 2021, 9:33 am
  • 22 minutes 45 seconds
    Deconstucteam interview on 'Essays on Empathy'

    Seamus talks to Jordi de Paco on the release of 'Essays on Empathy' and what it means to release a compilation of ten short-form narrative game experiences. A fun chat that digs deep into our need for shorter games and why sometimes a development team needs to take a big reset to remember why they love making games.


    You can find Essays on Empathy at Steam right here: https://store.steampowered.com/app/1586880/Essays_on_Empathy/

    Hosted on Acast. See acast.com/privacy for more information.

    30 May 2021, 2:36 am
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